A new spell: Break Enchantment
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A new spell: Break Enchantment
I came up with the idea when I was enchanting some equipment, how about a spell which makes you empty a items enchantment, so it would go back to 0/30000 (30000 is a example i took from my ring).
Cause I've seen several people messing up with enchanting, (including me)
I think it should be a enchantment spell with about a complexity of.. say... 60? maybe 70?
I'd be a happy to hear some remaks on it, positive and negative.
Greetz, Xaho
Cause I've seen several people messing up with enchanting, (including me)
I think it should be a enchantment spell with about a complexity of.. say... 60? maybe 70?
I'd be a happy to hear some remaks on it, positive and negative.
Greetz, Xaho
Xaho
I like the idea, even though Dourht did have a good reason for being against it. Yes some people would dis-enchant and re-enchant one item to raise their skill, but they will still have to get all the items they must drain to do it, so its not a compleat cheat for them.
There has been times I wish I could have removed the enchantments I had placed on an item as I was learning what they did, and how much space they used. This is especialy true of items I could not make without unlearning another skill myself and had to buy it.
Even though I like the idea, I think it should be a command instead of a spell. As a spell, it may lead to other player abuses that Dourht did not think of, like dis-enchanting other players items.
On the other hand, it might make a usefull combat spell in PvP combat, and would serve to reduce the number of magic items running around.
Anyhow, these are my first thoughts. I would like to hear from others about this.
Arureal
High Lord of Lowbies
I like the idea, even though Dourht did have a good reason for being against it. Yes some people would dis-enchant and re-enchant one item to raise their skill, but they will still have to get all the items they must drain to do it, so its not a compleat cheat for them.
There has been times I wish I could have removed the enchantments I had placed on an item as I was learning what they did, and how much space they used. This is especialy true of items I could not make without unlearning another skill myself and had to buy it.
Even though I like the idea, I think it should be a command instead of a spell. As a spell, it may lead to other player abuses that Dourht did not think of, like dis-enchanting other players items.
On the other hand, it might make a usefull combat spell in PvP combat, and would serve to reduce the number of magic items running around.
Anyhow, these are my first thoughts. I would like to hear from others about this.
Arureal
High Lord of Lowbies
Code: Select all
conjure cantrip
enchant ring cantrip
c 'break enchantment' ring
conjure cantrip
enchant ring cantrip
Kiasyn Kelle
Last time I checked, putting spells into jewelry maxed out their enchantment, not emptied it. The exact opposite of what he's asking about.Kiasyn wrote:Code: Select all
conjure cantrip enchant ring cantrip c 'break enchantment' ring conjure cantrip enchant ring cantrip
Maybe it has changed.
Just to play the devil's advocate, but they can already do that with jewelry.
My take: Allow it, but when it is done, 100% of the item's enchant space will cost glory 1:1 like a mob item.
That way it can be done, but not to raise your enchant, and it is rather expensive, so a last ditch for expensive items.
My take: Allow it, but when it is done, 100% of the item's enchant space will cost glory 1:1 like a mob item.
That way it can be done, but not to raise your enchant, and it is rather expensive, so a last ditch for expensive items.