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rogue's steal ability

Started by voska on Oct 24, 2005 · 30 posts in thread

voska (#1)

#1
i know the steal ability was disabled due to abuse but i have an idea to revamp the ability. y not be able to use it against mobs. for example, u must hide first, then u can sneak to a mob, use steal and get the gold from it u would have got if u would have killed it. u cant steal anything the mob is equiping. and to prevent abuse of the skill, u cant steal anything more from the mob til it has been killed and it repops. of course u can prevent stealing from super mobs as well.

Quintos (#2)

#2
This idea has been suggested before...but really, how many places can you think of that it would be much use? Rogues are already arguably stronger than warriors at one-on-one and once you get up to higher levels, mobs have nothing worth stealing.
Quintos Aelon, Progenitor of the Aelon line

voska (#3)

#3
well, u get steal relatively early in the game. if u happen to be in a place, lets use hoch, u can try to steal from the guards or something to possibly buy some piece of eq. kinda saves a bit of time instead of killing the guard itself. Or in an aggro area, u can hide and steal from a mob and get something from them. im just trying to think of a use since it is there already but cant be used.

Quintos (#4)

#4
But like you said, you wouldn't be able to steal equipped items. This means that unless a braindead guard decided to carry around extra armor with him, you couldn't steal it.

voska (#5)

#5
maybe if u sleeped the guard it can be possible, but in order to do that, u need to have a magic user for a second class, then it may seem plausable to steel eq

weems (#6)

#6
voska wrote:
maybe if u sleeped the guard it can be possible, but in order to do that, u need to have a magic user for a second class, then it may seem plausable to steel eq
If you can manage all this, you could easily kill it anyway, and get experience AND all his items, including the equipped ones.

voska (#7)

#7
ok, what if it's a mob that u cant quite kill? just b/c u sleep a mob doesnt mean u can easily kill it.

Gilgolad (#8)

#8
Who, honestly, would want to let their stuff be stolen unless they have nothing better to do all day other than try to get it back?
Gilgolad
Order Of Angels
<Order Of Heaven>

And the angels sang in immaculate chorus, and down from the heavens decended Chuck Norris!

Bon (#9)

#9
i think they should make steal avalieble on mobs just have them make a save if you fail they attack its easy
dont tempt me cuz I WILL KILL YOU ALL

Kiasyn (#10)

#10
Xendrax wrote:
well anyone who wished participate in player killing would be an open target and in my opinion that is one of the main good points of mmorpg with out them its just really several people playing a one player game in the same room.
rofl noob
Kiasyn Kelle

Zidane (#11)

#11
i agree with voska on the steal ability we need to steal item from guards and have a edge all the rogue skills combo can make your foe uesless if you combine then right, one examine: Disarm, Flee, Steal item from players/mobs P.S. we have guild that are going to war with each other and they should be able to steal from one other. i know alot of combination for rogue but like people that hold serect. i keep them to myself. :twisted:
Dr. Zidane of The Forsaken

Bon (#12)

#12
zidane i cant help but notice like every one of your fighting strats involve flee why? havnt you ever concidered i dont know FIGHTING? i mean rogues arnt exactly helpless well they are if you dont knwo what your doing and no under NO cercumstances should you be aloud to steal from other players i have spent to much time money and glory getting my eq set up if it were to get stolen i would flip

Kiasyn (#13)

#13
if steal is brought in... it should only work on money haha... :O

weems (#14)

#14
kiasyn wrote:
if steal is brought in... it should only work on money haha... :O
And then it would be useless.

So the question arises: Why bring it back at all?

Kiasyn (#15)

#15
No idea. But since people can't balance it working on equipment...

Gilgolad (#16)

#16
kiasyn wrote:
if steal is brought in... it should only work on money haha... :O
If it only worked on money in your pouch so no more than 5k can be stolen at one time, it'd be cool.

Kiasyn (#17)

#17
Gilgolad wrote:
kiasyn wrote:
if steal is brought in... it should only work on money haha... :O
If it only worked on money in your pouch so no more than 5k can be stolen at one time, it'd be cool.
Well yeah... thats what I meant...

Gilgolad (#18)

#18
I know, i just like to state the obvious, because SOME* person will ask about that and i figured i'd be heading off that question.

*i am NOT in ANY way insinuating anyone in PARTICULAR by saying this.

Kiasyn (#19)

#19
Gilgolad wrote:
I know, i just like to state the obvious, because SOME* person will ask about that and i figured i'd be heading off that question.

*i am NOT in ANY way insinuating anyone in PARTICULAR by saying this.
Uh huh.

Anyway, mobs with spec_thief only steal gold so then we'd at least be equal to them :|

Gilgolad (#20)

#20
You dont need to be equal to them, all you gotta do is kill them and take it from them anyway. I figured this was about stealing from other players.

Bon (#21)

#21
they dont normaly have the gold they took gil

Chilliwack (#22)

#22
how bout this, kill steal, and make a skill called pickpocket (or just rename steal pickpocket), and give it to rogues level 1, and you wouldnt get alot of gold, but enough to get by on while a newb. kinda like stock smaug?

well, i guess it doesnt really matter what its called...
Check it ouuuuut

zhequan100 (#23)

#23
after i have the ability ppl keep on saying that i am stealling their items :cry:

Snowflayke (#24)

#24
This can be fixed, I know a system that might work for here

If you want Steal to work on players You can put a "steal" sticker or what ever on the player that the thief steals from so he cant steal from the same target more then once in say a 24 or 48 hour period.

If you want it for monsters only i say use this system i seen before , This mob drops 50 gold normaly, Steal/pickpocket would give the thief a chance to find a % more "little extra"Goodies the baddy may have on him that when he dies dont always show

So the thief steal and passes ,Finds 5 extra gold and then kills the mob for the normal 50. Not to powerful and cant really be abused..
Should have a timer on it as well so a thief cant steal from the same mob more then once and cant spam steal massive mobs in low level areas

Zidane (#25)

#25
when you say 24 or 48 hours? does this mean game time or real-time?
Snowflayke wrote:
If you want it for monsters only i say use this system i seen before , This mob drops 50 gold normaly, Steal/pickpocket would give the thief a chance to find a % more "little extra"Goodies the baddy may have on him that when he dies dont always show
This sound like a good idea but we have a common runeword with a percentage. We all know and can ask pubically ask for "fortune" and if bard players a song that gives %5 of mini-fortune. Or the famous 20% golddust runeword.
I think "Steal" should be for items and pocketpick (not to interfer with picklock) can be use for gold. Rogue need to steal a item from the inventory. Maybe add limit to the steal ability not to steal magical items or bless item. So no one can abuse the steal command to steal a Portal.

lingolas (#26)

#26
sounds like a good idea

Snowflayke (#27)

#27
Pickpocket is where you can run into a lot of "issues" With the playerbase , Even if its PVM only that means low levels or even high level thiefs will go around looting enemys they dont really need to kill, Think of a thief who plows through some low level mob area PP'ing all his items but not killing them ,now when a real leveler comes around he wont get anything from the mob

You need something that cant be abused by this player base (because we all know how honest this is *cough*) PP would be horrible against players and vs monsters.. Steal might be ok if it takes like 1% of the gold carried or something of a player then they cant steal from that player again for 48 RL hours (Makes it not worth it to harass people) The chance to get caught would be a neat thing to code as well , Steal attempts should not only be VS the target but anyone else in the room to see if they spot your attempt (what they do with that info is up to them) To steal in a large room would be more risky then solo , i would also like to see a level limit on it 20 or so ..Dont need epic level people harassing lowbies because thet cant fight back .

Oh and if caught maybe the thief could be Flagged as well , A shout gos out " ***** is a Thief!" then its a free kill to who ever gets the thief for his crime .
Flag title would be neat like the old criminal ones {thief}

For RP issues its easy to say the guards shout the thiefs name out if he was caught in town ,and maybe wanted posters or people giveing discriptions of the criminal ..Shops should also get into this and refuse servise to knowen thiefs ..guards always notify local shops and places if a crime spree

I think this would level out the good and bad of the steal skill and make it risky but fun, not really for profit vs players ...but fun none the less

Zidane (#28)

#28
why not just add the bounty system? players can put bounty on players and win the bounty in the arena. If a thief steal and is pointed out by the persons stealing from. For a Bounty command.
  • bounty name amount
Apply a bounty on him a cap of 5000 gold pieces and a low of 100 gold pieces. (This is just an exmaple) Or just make it able to bounty people period, you pay double to put a bounty on someone head. Put a flag (bounty) next to the name. stealing can be tweak for a auto bounty and double for the person that does it more then one time.

Kiasyn (#29)

#29
autobounties could be abused easily. if it takes away the victims gold, that victim could be targetted repeatedly, taking away all their gold on bounties.. if it doesnt take anyone gold, then people would abuse it, getting bounties from their friends then getting their friends to claim it and split it.

Zidane (#30)

#30
ok leave out the auto-bounty bad idea :lol:
but lets keep the bounty system an idea