Read only forum archive; join us on Discord for live discussions!

The Surpriiiiiiiiise! patch notes & Test run

Started by Celeborn on Jan 05, 2008 · 14 posts in thread

Celeborn (#1)

#1
Here are the patch notes for the supriiiiiiiiiiise patch!


I've focused on:
- Making quests a possibility
- Giving players something to buy and sell
- Reviving togetherness via guilds
- Increasing diversity in enchanting
- Increasing customers for cloth and leather crafters
- Introducing some fun new thingies! :P

Download the patch notes here: [restricted thread link]

Codeport is now open! Point your mud client to [legacy-codeport-host] port 9898

Celeborn (#2)

#2
I'm off to the store and back and then i'll see about testing :P 30 mins.

Binkly (#3)

#3
i found another godforge while u went to the store, weeeeeeeee! :D

Ansem (#4)

#4
I'm impressed. I think the patch looks pretty cool.

gsman (#5)

#5
i wanna test it NOW!!! :D whens it gonna be up?

Binkly (#6)

#6
be patient and let the poor man get back from the store first :P sheesh l ol

Celeborn (#7)

#7
Just a mooooooooment longer!

Binkly (#8)

#8
Just read over the notes, it looks pretty darn sweet, I'm excited :D

Binkly (#9)

#9
NOTE TO COMPLAINERS: Terkal will find youuuuuu :)

gsman (#10)

#10
im not complaining, im saying its cool, and i wanna try it NOW, but i GUESS i'll wait :P

Binkly (#11)

#11
code port is up! get in there boys and girls!


[legacy-codeport-host] 9898

Celeborn (#12)

#12
Fixes:
- Fixed resistance baboos (but wont be in effect until patch goes online on mainport)
- Pet toys and eggs will no longer pop more than once in a chest.
- Lowered droprate of toys (common infrequent->extra infrequent. rare rare->extra rare).
- Fixed droprate of knowledge tomes in epics. (increased)
- Added 10 new treasure collectables.
- Lowered the lock spawn rate in dungeons (notice, not all epic dungeons have the same percentage of locked chests).
- Baboos that allow ANY locations no longer allow bad enchant items like womb or uniform.
- Gain 100 influence for sacrificing a guild slab.
- Anywhere from 250 to 5000 influence gained for completing a treasure map.
- Slightly decreased gold drop size
- Slightly decreased valuables value.
- Increased influence rewards for reaching level 10, 20 and 35
- Bonus for reaching level 10 moved to 15
- Bonus for reaching level 20 moved to 25
- A character always gets full guild influence for a quest, except for epic characters performing normal quests.
- Each 100 epic levels difference counts as 1 level for epic quests towards determining XP.

Celeborn (#13)

#13
Patch tweaks 7-1-2008

- Ultra runes are now legendary.
- Quest rewards that are (hidden) or (burried) are now automatically unhidden and unburried when given to the player. :P
- Changed glory cost for charging baboos. Common: 50->20, Uncommon: 200->50. Rare (500) and Legendary (2000) stayed the same.
- Charging baboos (use <baboo> charge) no longer charges baboos on the floor.
- Added minimum enchant space of 10 for spellbook and songbook.
- Enchantment space modded, to make the HQ and normal items more useful.
crafted: *16 MP (same), *11 HQ (raised), *7 Normal (raised)
non layered npc: no MP , *6 HQ (raised), *2 Normal (raised)
layered npc: no MP , no HQ , *1 Normal (raised)
- More enchant space on lower level items
- Increased lowest level baboo to level 20. (They will drop at level 1-20).
- Decreased enchant space penalty from 200% to 100% on level 20 items.
- Level 20 baboos start with at most 2 enchantments (opposed to just 1).
- Decreased glory cost for the lowest level, limited enchant baboos. (Common and Uncommon only!)
- Enchanting with baboos requires a common skill percentage. (A skill allows enchanting a target of a certain level). Enchanting an level 20 requires 0% skill, 30 requires 5%, 50 requires 20%, e100 requires 40%, e250 55%, e500 90%.
- Replaced the old Baboos with a new set. (see changes above).
- Doublechecked: Map treasure chests have not been modified (they are still the prime source for ultra runes). Ultra rune drop in the world is legendary, (really really rare).
- Golden token gives influence.
- Now gain 1 influence per 50xp instead of per 100xp

We're getting close now :P

Celeborn (#14)

#14
I think the patch is almost ready for release. We just need some more enchantment testing. bring your enchanters to the codeport and give it a try!