Nations
Started by Isabelle on Feb 10, 2005 · 9 posts in thread
Isabelle (#1)
Nobody needs to reply to my messages unless you have something important to throw in. This is being posted here so that i can keep track of treaties, and so that you can follow along.
Isabelle (#2)
Tarsonis is now Part of 20 - Ealdormere
(Humans, elves)
Midian is now part of 20 - Ealdormere
(Humans, elves)
- Midian Zoo remains under 26 - Midian Zoo Authority
(humans, animals)
Ivory Keep is now part of 20 - Ealdormere
(Humans)
Swamp of the Dark Mage is now part of 19 - Darkyard
(Ogres, Monsters)
(Humans, elves)
Midian is now part of 20 - Ealdormere
(Humans, elves)
- Midian Zoo remains under 26 - Midian Zoo Authority
(humans, animals)
Ivory Keep is now part of 20 - Ealdormere
(Humans)
Swamp of the Dark Mage is now part of 19 - Darkyard
(Ogres, Monsters)
Isabelle (#3)
This is for replacement / merging --->
nation 12 - underdark - forsaken.are (drow)
allies with elven empire, neutral favor
allies with humans (various cities) (peace( - dislikes other races
nation - darkyard - barbarian plains (barbarian fighters)
nation - midian - midian.are
nation - tarsonis - tarsonis.are
nation 13 - elven empire - above ground (elves)
allies with underdark, neutral favor, dislikes all others
nation 14 - Tethyr
nation 15 - Glanwick
nation 16 - Stone Fist - dwarves - dislikes all, peace treaty with humans,
and elves, neutral with all others
nation 17 - Sai Whou -
nation 18 - skeldergate
nation 20 - ealdormere
(note to self, some areas are setup as 18 and 20 already)
xchantharus is chaos city - set their deities to be balthidis
tethyr - dragisle.are
glanwick - kender village
ealdormere - blasted lands - good aligned
change eoldormere to do all mobiles, since there could be various alignments
in same nation.
darkyard - barbarian plains
xchantharus - did up to 12553
separate bwani and techopi into separate ones
ivorykeep nation 25 AEthelmearc
1 ) Independent bla
2 ) Tarsonis None
3 ) Midian None
4 ) Gerona None
5 ) Namiran None
6 ) Khazmar ---- None
7 ) Lahazar ---- None
8 ) Alaria ---- None
9 ) The Orcs ---- None
10) The Aegis Concl ---- None
11) Wererats of Icaza ---- None
12) Underdark ---- A large black spider
13) Elven Empire ---- A tree overlooking a river
14) Tethyr ---- A white dragon
15) Glanwick ---- An oak tree
16) Stone Fist ---- A large stone fist
17) Sai Whou ---- A green clover
18) Skeldergate ---- Azure, a keyhole voided within a laurel wreath
19) Darkyard ---- White, leafless tree - black background
20) Ealdormere ---- A sun resting on a pyramid's peak
21) Xchantharus ---- A multicolored spiral
22) Stronghold of Tor Brant ---- None
23) Barony of Rising Waters ----- None
24) Canton of Eoforwic ----- None
25) Kingdom of AEthelmearc ---- Two swords crossed
26) Midian Zoo Authority ---- A White Lion's Head
27) Dark Merchants ---- A dagger placed on a stack of gold coins
28) Highmoon ---- A crescent moon with four stars
nation 12 - underdark - forsaken.are (drow)
allies with elven empire, neutral favor
allies with humans (various cities) (peace( - dislikes other races
nation - darkyard - barbarian plains (barbarian fighters)
nation - midian - midian.are
nation - tarsonis - tarsonis.are
nation 13 - elven empire - above ground (elves)
allies with underdark, neutral favor, dislikes all others
nation 14 - Tethyr
nation 15 - Glanwick
nation 16 - Stone Fist - dwarves - dislikes all, peace treaty with humans,
and elves, neutral with all others
nation 17 - Sai Whou -
nation 18 - skeldergate
nation 20 - ealdormere
(note to self, some areas are setup as 18 and 20 already)
xchantharus is chaos city - set their deities to be balthidis
tethyr - dragisle.are
glanwick - kender village
ealdormere - blasted lands - good aligned
change eoldormere to do all mobiles, since there could be various alignments
in same nation.
darkyard - barbarian plains
xchantharus - did up to 12553
separate bwani and techopi into separate ones
ivorykeep nation 25 AEthelmearc
1 ) Independent bla
2 ) Tarsonis None
3 ) Midian None
4 ) Gerona None
5 ) Namiran None
6 ) Khazmar ---- None
7 ) Lahazar ---- None
8 ) Alaria ---- None
9 ) The Orcs ---- None
10) The Aegis Concl ---- None
11) Wererats of Icaza ---- None
12) Underdark ---- A large black spider
13) Elven Empire ---- A tree overlooking a river
14) Tethyr ---- A white dragon
15) Glanwick ---- An oak tree
16) Stone Fist ---- A large stone fist
17) Sai Whou ---- A green clover
18) Skeldergate ---- Azure, a keyhole voided within a laurel wreath
19) Darkyard ---- White, leafless tree - black background
20) Ealdormere ---- A sun resting on a pyramid's peak
21) Xchantharus ---- A multicolored spiral
22) Stronghold of Tor Brant ---- None
23) Barony of Rising Waters ----- None
24) Canton of Eoforwic ----- None
25) Kingdom of AEthelmearc ---- Two swords crossed
26) Midian Zoo Authority ---- A White Lion's Head
27) Dark Merchants ---- A dagger placed on a stack of gold coins
28) Highmoon ---- A crescent moon with four stars
Isabelle (#4)
Tarsonis is now Part of 20 - Ealdormere
(Humans, elves)
Ivory Keep is now part of 20 - Ealdormere
(Humans)
(Change following to be subfaction - dwarves, gerps, gnomes and halflings - but remain member of ealdormere)
Midian is now part of 20 - Ealdormere
(Humans, elves) (change race of guards, shopkeepers)
- Midian Zoo remains under 26 - Midian Zoo Authority
(humans, animals) (change race of janitors)
Dwarven Mine Shaft is now part of 20 - Ealdormere
(dwarves)
Dwarven Daycare is now part of 20 - Ealdormere
(dwarves) (change reference to children to be dwarven)
--------------
Swamp of the Dark Mage is now part of 19 - Darkyard
(Ogres, Monsters)
Orc Holdings is now part of 19 - Darkyard
(Orcs, monsters)
[Candidates for this group include Trise, Deathtrap Dungeon - but require work first - add legacy of xchantharus to this list, it can be a main city - include other undead areas with this list]
--------------
Great Rift of the Jarl is now part of 25 - Kingdom of AEthelmearc
(Frost Giants, Giants, Giantkin)
Barbarian Plains is now part of 25 - Kingdom of AEthelmearc
(barbarian humanoids)
Fire Giant Keep is now part of 25 - Kingdom of AEthelmearc
(fire giants)
Dragons Isle is now part of 25 - Kingdom of AEthelmearc
(native humanoids, dragons, animals)
--------------
(Humans, elves)
Ivory Keep is now part of 20 - Ealdormere
(Humans)
(Change following to be subfaction - dwarves, gerps, gnomes and halflings - but remain member of ealdormere)
Midian is now part of 20 - Ealdormere
(Humans, elves) (change race of guards, shopkeepers)
- Midian Zoo remains under 26 - Midian Zoo Authority
(humans, animals) (change race of janitors)
Dwarven Mine Shaft is now part of 20 - Ealdormere
(dwarves)
Dwarven Daycare is now part of 20 - Ealdormere
(dwarves) (change reference to children to be dwarven)
--------------
Swamp of the Dark Mage is now part of 19 - Darkyard
(Ogres, Monsters)
Orc Holdings is now part of 19 - Darkyard
(Orcs, monsters)
[Candidates for this group include Trise, Deathtrap Dungeon - but require work first - add legacy of xchantharus to this list, it can be a main city - include other undead areas with this list]
--------------
Great Rift of the Jarl is now part of 25 - Kingdom of AEthelmearc
(Frost Giants, Giants, Giantkin)
Barbarian Plains is now part of 25 - Kingdom of AEthelmearc
(barbarian humanoids)
Fire Giant Keep is now part of 25 - Kingdom of AEthelmearc
(fire giants)
Dragons Isle is now part of 25 - Kingdom of AEthelmearc
(native humanoids, dragons, animals)
--------------
Isabelle (#5)
on building port, i will require starter cities for [Darkyard] (trolls, orcs, undead, etc)
similar to tarsonis (humans) or midian (dwarves) except monsterish
similar to tarsonis (humans) or midian (dwarves) except monsterish
Vogar Eol (#6)
Are we feeling SCA suddenly?
chubbukoku (#7)
you know..I was gonna say that too 
but now I can't cause you already did
but now I can't cause you already did
Isabelle (#8)
i have my moments
the names are of no consequence, and can be changed later
the names are of no consequence, and can be changed later
Vogar Eol (#9)
This is off topic, but thought you would find it funny Isabelle.
Lets say you take a good blow to the helm in an SCA practice with some new guy. He asks you why you didn't take the shot. If your Vogar you could reply:
"Because my persona is a dwarf thats 4'6" tall. Your blow would only have cut air."
Then you hurriedly walk away while the guy stands there puzzling that out, and everyone else laughs.
Lets say you take a good blow to the helm in an SCA practice with some new guy. He asks you why you didn't take the shot. If your Vogar you could reply:
"Because my persona is a dwarf thats 4'6" tall. Your blow would only have cut air."
Then you hurriedly walk away while the guy stands there puzzling that out, and everyone else laughs.