I found this while doing my physics lab. i thought it might be helpful in case you (celeborn) wants to play around with bone equ.
"So, why can a properly executed karate kick break a concrete block without fracturing bones [16]? First, bone is a very strong material. Its ultimate compressive strength is approximately 40 times larger than concrete"
the above passage talks about human bones.
bone equ and weapons
Started by lingolas on Feb 09, 2005 · 47 posts in thread
lingolas (#1)
weems (#2)
The problem is, we can't properly shape the bone into a weapon without the bone losing most, if not all, of it's strength, which is why bones are limited on DL.
Isabelle (#3)
yup, uses for bones (in my world) would include such things as
hilts
clubs
figurines
decorations (adding bone decorations to sheathes and other things)
spears possibly
crude knives (for low level characters) (very low max damage)
hilts
clubs
figurines
decorations (adding bone decorations to sheathes and other things)
spears possibly
crude knives (for low level characters) (very low max damage)
Gerret (#4)
in the game you could add a spell like ironwood to the bone to renew its strength, also if you got a big bone, couldn't you make a big weapon?
Isabelle (#5)
BOOO to the ironwood, that was a bad spell to begin with
however, bone is not strong, its like using a piece of wood, splintery wood
i suppose though, we 'could' possibly have bone slashing weapons, and make like some skill (alchemy) which would be used to make it super strong.
however, bone is not strong, its like using a piece of wood, splintery wood
i suppose though, we 'could' possibly have bone slashing weapons, and make like some skill (alchemy) which would be used to make it super strong.
Quintos (#6)
Maybe its just me, but it would seem to work well for the hitting part of a hammer if the bone is big enough...I'm pretty sure the smaller races would find a T-Rex bone plenty big enough to make a hammer from, without compromising the structural strength of the bone.
Isabelle (#7)
a hammer = a club / mace / blunt smashy thing
Jorelani (#8)
I would think it'd be dependent on what creature you got it off of. So you slayed an orge, but it's bones stack with chicken bones. Break it up somehow...
lingolas (#9)
i have never tried to break a chickens femur before, i wonder how strong it is. Next time you eat chicken, try to break it and post the result.
Jorelani (#10)
Not that hard. You can do it with your bare hands.
Just saying, an ogre bone club would be better than a chicken bone club. Unless you're about a foot tall going up against one foot tall enemies. And for the foot and a half tall people, you could get the +1 turkey drum.
Just saying, an ogre bone club would be better than a chicken bone club. Unless you're about a foot tall going up against one foot tall enemies. And for the foot and a half tall people, you could get the +1 turkey drum.
Isabelle (#11)
yes, a bone is hard, and if its very big and heavy, it will cause blunt damage.
if you sharpen the end of a long bone, it will probably pierce nicely
if you whittle it down thin, like a sword, you will slash with it, it will snap in half, may cause some initial scraping slicing damage, but the weapon is now just good for maybe piercing.
bones are only good for piercing, or blunt smashing
and with blunt smashing, the bone is not that strong, it will break.
Please remember, the bone you get from a dinner, is still somewhat soft and flexible (moisture) (which is why the turkeys wishbone must be set aside for a week or two to dry out before you break it)
So it seems strong at first because it has moisture in it, giving it flex, but after awhile, its brittle, and will break under stress.
Bone hammers are poor weapons for this reason.
Antlers, a little stronger, but pretty much the same.
Ivory Tusks, better.
if you sharpen the end of a long bone, it will probably pierce nicely
if you whittle it down thin, like a sword, you will slash with it, it will snap in half, may cause some initial scraping slicing damage, but the weapon is now just good for maybe piercing.
bones are only good for piercing, or blunt smashing
and with blunt smashing, the bone is not that strong, it will break.
Please remember, the bone you get from a dinner, is still somewhat soft and flexible (moisture) (which is why the turkeys wishbone must be set aside for a week or two to dry out before you break it)
So it seems strong at first because it has moisture in it, giving it flex, but after awhile, its brittle, and will break under stress.
Bone hammers are poor weapons for this reason.
Antlers, a little stronger, but pretty much the same.
Ivory Tusks, better.
Jorelani (#12)
What're the limitations to dragon bone? We're dealing with fantasy here, not just real woodland creature bone.
Isabelle (#13)
in my mind, dragon bones are the same as any other bone
unless you use fangs, i would say fangs would be hard, and magical
maybe even like claws/talons
and their scales are of course stronger than other creatures.
i'm not convinced on the bone thing
however, if you did say ok, dragon bones, magical, strong
then.. i would want them to be magical, non enchantable
their enchant would be predefined when created. (all dragon bone weapons would have +1 percent chance of stunning opponent) or something. (plus the better than average damage factor)
unless you use fangs, i would say fangs would be hard, and magical
maybe even like claws/talons
and their scales are of course stronger than other creatures.
i'm not convinced on the bone thing
however, if you did say ok, dragon bones, magical, strong
then.. i would want them to be magical, non enchantable
their enchant would be predefined when created. (all dragon bone weapons would have +1 percent chance of stunning opponent) or something. (plus the better than average damage factor)
Kiasyn (#14)
you cant get dragon bones anyway
all dragons salvage into scales
Jorelani (#15)
Not the point. Just an example given.
Gerret (#16)
On mithbusters they tested a human femur and it was about as strong as a piece of poplar wood, so now you have a basis, i guess
ShanaArkai (#17)
yes but the femur bone is the strongest and most dense bone in the human body. so i guess it would also depend on what bone you slavaged from the corpse. if you get a finger bone you could make..... an arrow head and if you got a rib it could be a.......hook or somthing and a femur would wind up being a club or somthing like that
Gilgolad (#18)
its not specific as to which bone you salvage in the game anyway, so it doesn't matter at all.
Jorelani (#19)
And thus is the reason for the topic. Now if you'll excuse me, I'm going to cry for all humanity.Gilgolad wrote:its not specific as to which bone you salvage in the game anyway, so it doesn't matter at all.
Gilgolad (#20)
You just want to complicate and confuse the rest of us. Go play a more detailed mud then, if you're soooooooooooooooooooooo picky!!!!!!!!!!!!!!!! 
And besides, Celeborn is no longer around to change anything anymore, so it'll never ever happen.
You salvage the Coxyx bone from the corpse of Jorelani, and carve it into an automated booger picker.
And besides, Celeborn is no longer around to change anything anymore, so it'll never ever happen.
You salvage the Coxyx bone from the corpse of Jorelani, and carve it into an automated booger picker.
Vogar Eol (#21)
We of The Circle of Steel have made intense studies in the realms of many many materials. In purticular the bones of the Dragons, which we dwarves use as a secret ingredient in our steel.
Long ago the dwarves took interest in the bone of dragons, for it is black, and not white like the bones of other creatures. It is also lighter and stronger then other bones, and resists flame that would turn normal bones to ash. Surely this was no common material? But then dragons are splended and terrible creatures.
The bones must be light, and yet our studies of them have proved they are not hollow. The black color seems to come from a glass like structure forming the between the actual cells of the bone itself. When I say glass like, I mean the magical probings have show that the structure has no crystaline structure, but is indeed a metal. More exact, it is Adamantium or as you lesser races refer to the element Adamantite.
Since the living tissues of the dragon appear to place the metal one atom at a time, no crytals are formed. As such the material is a true amorphic solid and magical probings prove it exibits surface tension much like a liquid does. In short, micro fractures do not accure as they would in a crystaline structure. The atoms are so tightly packed they push each other back into place the same way water reforms itself as a bug walks across it.
Saddly, the bones of a dead dragon don't have quite the same elastic nature that living ones likely have. Without the tissue cells to support the structure (much like straw supports a clay brick) the material will shatter expolisively should its maxium stress be reached. The sudden release of the elastic engery causes smoldering fragments to fly in many directions.
An interesting note is that Adamantite veins in the mines are not really veins at all. They are the skeletal remains of long dead dragons. When the "bones" are melted the Adamantite flows out of the calcium deposits that were once cell structure. The unlearned mistake this for limestone. However, since the same deposit meathods of a dragon's body can't be reproduced, the metal forms a crystaline structure. While this might not be quite as elastic, it lacks the shatter effect of "dead" bone. Would be a bit rough to have your armour break into burning splinters wouldn't it?
Anyway, methinks I have told you weak minded unlearned races enough about bones, specifically dragon bones. Just let it be known that not all bones are the same, least of all dragon bones. But I wouldn't expect a dragon to know what dragon guts are made of. After all dragons don't kill dragons, dwarves do
And then we make fine weapons and armours from the remains.
I bid you good day, and happy huntings.
Long ago the dwarves took interest in the bone of dragons, for it is black, and not white like the bones of other creatures. It is also lighter and stronger then other bones, and resists flame that would turn normal bones to ash. Surely this was no common material? But then dragons are splended and terrible creatures.
The bones must be light, and yet our studies of them have proved they are not hollow. The black color seems to come from a glass like structure forming the between the actual cells of the bone itself. When I say glass like, I mean the magical probings have show that the structure has no crystaline structure, but is indeed a metal. More exact, it is Adamantium or as you lesser races refer to the element Adamantite.
Since the living tissues of the dragon appear to place the metal one atom at a time, no crytals are formed. As such the material is a true amorphic solid and magical probings prove it exibits surface tension much like a liquid does. In short, micro fractures do not accure as they would in a crystaline structure. The atoms are so tightly packed they push each other back into place the same way water reforms itself as a bug walks across it.
Saddly, the bones of a dead dragon don't have quite the same elastic nature that living ones likely have. Without the tissue cells to support the structure (much like straw supports a clay brick) the material will shatter expolisively should its maxium stress be reached. The sudden release of the elastic engery causes smoldering fragments to fly in many directions.
An interesting note is that Adamantite veins in the mines are not really veins at all. They are the skeletal remains of long dead dragons. When the "bones" are melted the Adamantite flows out of the calcium deposits that were once cell structure. The unlearned mistake this for limestone. However, since the same deposit meathods of a dragon's body can't be reproduced, the metal forms a crystaline structure. While this might not be quite as elastic, it lacks the shatter effect of "dead" bone. Would be a bit rough to have your armour break into burning splinters wouldn't it?
Anyway, methinks I have told you weak minded unlearned races enough about bones, specifically dragon bones. Just let it be known that not all bones are the same, least of all dragon bones. But I wouldn't expect a dragon to know what dragon guts are made of. After all dragons don't kill dragons, dwarves do
I bid you good day, and happy huntings.
Micheal (#22)
personally i like where this one is going but to tell the truth you people cant honestly say that you know how bones work in real life unless you study them.......everyone who does raise their hand......in that case then u should probably not say things about bones such as the turkeys wishbone........it is a very small very thin bone.....compare that to the femur bone of a elephant.....very big size difference in both length and thickness.
now right there i dont think that humidity has anything to do with the difference between the strength of a turkey bone and an elephant bone.....now also take into consideration that we also have many "mythical" creatures to consider here.......dragons, drakes, giant spiders(those dont have bones tho) among others
noone and i mean noone can say what those creatures bones are comprised of or how strong they are.....sorry vogar
so the main point im putting here is that before you say that you cant use bones because they shatter..........make sure you consider the different size and type of bones youre talking about
now right there i dont think that humidity has anything to do with the difference between the strength of a turkey bone and an elephant bone.....now also take into consideration that we also have many "mythical" creatures to consider here.......dragons, drakes, giant spiders(those dont have bones tho) among others
noone and i mean noone can say what those creatures bones are comprised of or how strong they are.....sorry vogar
so the main point im putting here is that before you say that you cant use bones because they shatter..........make sure you consider the different size and type of bones youre talking about
malkier (#23)
even so, veeeerrry nice vogar! that was a GREAT explanationy thingy, thanks for enlightening me
*cheers*
somehow i don't think the caretakers are going to bother about the different types of bone until all the other, more major patches are done..after all, in the big picture of changing economy, changing crafting system and everything else that is being planned, which type of bone you salvaged seems irrelevant...
somehow i don't think the caretakers are going to bother about the different types of bone until all the other, more major patches are done..after all, in the big picture of changing economy, changing crafting system and everything else that is being planned, which type of bone you salvaged seems irrelevant...
Vogar Eol (#24)
With all due respect, Micheal, my post was IC. I can see that my time writing it was likely wasted. If you liked my theory on the metaliods go research a real life compound called LiquidMetal2.
OOC bones are actually more or less velcro on a smaller scale. The bone fibers can tear and mend more or less instantly as long as the bone is alive. Once it dies, it becomes basically a piece of "rock" for all practical purposes. If the velcro is pulled appart, it doesn't have the spring to stick together again.
OOC bones are actually more or less velcro on a smaller scale. The bone fibers can tear and mend more or less instantly as long as the bone is alive. Once it dies, it becomes basically a piece of "rock" for all practical purposes. If the velcro is pulled appart, it doesn't have the spring to stick together again.
Celeborn (#25)
Actually it is relevant and part of the economy patch. As crafts are getting an overhaul I might as well handle the issues concerning bonecarving/leatherworking and tailoring.malkier wrote:even so, veeeerrry nice vogar! that was a GREAT explanationy thingy, thanks for enlightening me*cheers*
somehow i don't think the caretakers are going to bother about the different types of bone until all the other, more major patches are done..after all, in the big picture of changing economy, changing crafting system and everything else that is being planned, which type of bone you salvaged seems irrelevant...
Zidane (#26)
please make sure we have enchantment space for leveling character/altsCeleborn wrote:Actually it is relevant and part of the economy patch. As crafts are getting an overhaul I might as well handle the issues concerning bonecarving/leatherworking and tailoring.
Isabelle (#27)
more enchantment space, and 10x criticals
what are you smoking, and why aren't you sharing with the rest of us
what are you smoking, and why aren't you sharing with the rest of us
Arureal (#28)
I have worked with bone and ivory in real life, so here are some observations from that work. Bone from the shoulder blade makes an excellent spear point, or knife blade, so long as you stay within reasonable size limits. Primitive man made axes from shoulder blades also, but I prefer my flint and copper battle-axe. A blade 6 inches long by 1 1/2 to 2 inches wide makes a strong point that will not break easily with normal use. Normal being stabbing (unarmored) animals and people. But bone does not hold a decent edge. Ivory is a little better, but not much. I have a lovely 5-inch dagger made from ivory. The edge is still only slightly better than letter opener quality, but the point, even dulled with age and use is decent, as the bloodstains on it can attest to. I didn’t put them there; it was that way when I bought it thank you.
So bone in its natural state is only so-so as a material for objects larger than a fishhook. But bone can be modified and shaped to make it better. Bone can be boiled in resins and allowed to dry to make it more durable for war hammers and the like. Bone can also be softened in vinegar and reshaped much like wood is shaped with steam. Bows of great strength have been made in this way, with pulls greater than a wood bow of the same size. So bone can be a good material for weapons when cured and treated in the proper way. This also fits in well with Celeborn’s coming changes to the craft system.
Now lets consider bone as armor. We have already seen that we can shape the bone while keeping the grain and that bone can be treated. So we can make bone armor as well as wood, so how do they compare? Native Americans have made collars and breastplates from both bone and wood of the same size and design. My collar is made from bone pipes and a good friend wears one made of ash wood pipes. After 20 or so years, my bone pipes are looking good and show almost no signs of wear but a deepening of their color. He is considering making a new set of pipes as his are wearing at the thinner ends badly. Bone is close to wood in strength but it does not split as easily as wood does along the grain. Wood does take blows across the grain better than bone. I would suggest that bone armor be more durable than wood, and have a lower damage reduction than wood. How much it would lower armor class depends on how you envision bone armor is made. I don’t wish to go into the details of armor construction so let me just state that I think it should not reduce AC as much as wood armor does.
On enchant space. Bone is a magical material but so is hawthorn wood in our game. The enchant should be about the same also. The critical for weapons should be about the same as wood also, maybe 1 better cause it’s a better weapon material than wood, but not much. Anyway that’s my thoughts for now, feel free to agree or disagee. I could go into more detail but this post is long as it is.
So bone in its natural state is only so-so as a material for objects larger than a fishhook. But bone can be modified and shaped to make it better. Bone can be boiled in resins and allowed to dry to make it more durable for war hammers and the like. Bone can also be softened in vinegar and reshaped much like wood is shaped with steam. Bows of great strength have been made in this way, with pulls greater than a wood bow of the same size. So bone can be a good material for weapons when cured and treated in the proper way. This also fits in well with Celeborn’s coming changes to the craft system.
Now lets consider bone as armor. We have already seen that we can shape the bone while keeping the grain and that bone can be treated. So we can make bone armor as well as wood, so how do they compare? Native Americans have made collars and breastplates from both bone and wood of the same size and design. My collar is made from bone pipes and a good friend wears one made of ash wood pipes. After 20 or so years, my bone pipes are looking good and show almost no signs of wear but a deepening of their color. He is considering making a new set of pipes as his are wearing at the thinner ends badly. Bone is close to wood in strength but it does not split as easily as wood does along the grain. Wood does take blows across the grain better than bone. I would suggest that bone armor be more durable than wood, and have a lower damage reduction than wood. How much it would lower armor class depends on how you envision bone armor is made. I don’t wish to go into the details of armor construction so let me just state that I think it should not reduce AC as much as wood armor does.
On enchant space. Bone is a magical material but so is hawthorn wood in our game. The enchant should be about the same also. The critical for weapons should be about the same as wood also, maybe 1 better cause it’s a better weapon material than wood, but not much. Anyway that’s my thoughts for now, feel free to agree or disagee. I could go into more detail but this post is long as it is.
Vogar Eol (#29)
Bone and horn make very nice lamellar armours.
🖼 Archived external image reference (reenactment.de/HL22.jpg)
🖼 Archived external image reference (reenactment.de/HL22.jpg)
Arureal (#30)
Very nice armor indeed! My compliments on your workmanship.
Vogar Eol (#31)
Not my work. I work in metal and leather.
Vogar Eol (#32)
One quick and fast way to handle this would be to add maybe a couple materials, with some neato little traits.Celeborn wrote:As crafts are getting an overhaul I might as well handle the issues concerning bonecarving/leatherworking and tailoring.
Tailoring materials:
quilted cotton = natural blunt resistance
silk fabric = natural pierce resistance
linen canvas = natural slash resistance
Leatherworking materials:
Red dragonscale: natural fire resistance
Blue dragonscale: natural electricity resistance
Green dragonscale: natural acid resistance
Black dragonscale: natural posion resistance
Fur: natural cold resistance
leather: natural air resistance (think motorcycle jackets)
Bonecarving materials:
Bone: natural Magic Resistance
The ammount does not need to be large. Lets look for a moment at a couple examples of gear. You can wear under the current system the following made from cloth:
two cloaks
one robe
one dress/shirt
one pants/skirt
Now if each item only gave 5% to either blunt, slash, or pierce that would be a total gain of 25% in resists. If each item had a natural 10%, it would be a total of 50% in a resist. Is that useful? Yes it is, but not too powerful.
Now lets look at Leatherworking:
one helmet
one cuirass
one shield
one greaves
two bracers
one guantlets
one boots
At 5% in a single elemental resistance it would give a total 40% in a single resistance. At 10% per item, it would give a total of 80% (and that would be considered a complete suit of dragonscale armor with shield). Sounds about right at 80%? Sure you still have something to gain from a ward spell or further enchanting, but your almost there. You could have a dragonslaying suit for a single kind of dragon made from the scales of that dragon. Or you could be almost completely resistant to wind or cold by wearing all leather or all fur.
Now lets think about bone:
one helmet
one cuirass
one shield
one greaves
two bracers
one guantlets
one boots
More or less the same as leatherworking. However lets say you gained 5MR per item. Thats a boost of 40MR, not to shabby for your necromancer, or a troll or orc berserker huh?
As a second option, or a possible combination with the above.... You could suddenly bring in layers to the majority of items based on material they are made from.
Light armor for bottom layer.
Medium armor for middle layer.
Heavy armor for top layer.
This would keep things from getting to complex with a larger number of layer, and still makes a lot of sense.
Picture a warrior wearing blunt resistant padding, some leather or scale, and some metal on top to take the damage.
Picture an Aeromancer dressed in Leather? A Pyromancer in red scale? A Cryomancer in Fur?
Makes sense doesn't it? Would you make use of materials other then metal? Sure you would.
Arureal (#33)
An excellent concept Vogar Eol.
The layering that you spoke of makes sense, and it is realistic. Knights were not naked under all that plate armor, does the word chaffing come to mind.
Quilted cotton was worn under chainmail for good reasons; it provided blunt protection that chainmail is weak against, and made penetrating wounds travel farther before they drew blood, besides just keeping down chaffing. As for your head, well if you don’t want your hair hopelessly entangled in your chain coif, you better wear something.
Now some races may go for the bald look to prevent this minor problem, but an elf, never.
Leather doublets were worn under a metal cuirass, often with a fine silk shirt beneath that, to show off your elven good looks, taste, and wealth.
The resistances you listed suit the materials you assigned them to well. As for how much, either 5% or 10% would seem reasonable. I guess the decision would depend on the availability of resistances for enchantments in the upcoming patch.
I think this would work well with the upcoming craft system. It would encourage crafting in various materials, and crafting in general. Not to mention the fine fashion statement you make with your equipment, something that we elves are prone to do.
So, let me propose a toast, three cheers for the dwarfs idea, may his ale mug be ever full.
(mumbles to himself) “Why didn’t I think of that?”
The layering that you spoke of makes sense, and it is realistic. Knights were not naked under all that plate armor, does the word chaffing come to mind.
The resistances you listed suit the materials you assigned them to well. As for how much, either 5% or 10% would seem reasonable. I guess the decision would depend on the availability of resistances for enchantments in the upcoming patch.
I think this would work well with the upcoming craft system. It would encourage crafting in various materials, and crafting in general. Not to mention the fine fashion statement you make with your equipment, something that we elves are prone to do.
So, let me propose a toast, three cheers for the dwarfs idea, may his ale mug be ever full.
(mumbles to himself) “Why didn’t I think of that?”
Zidane (#34)
crafting layers i dont want how long i happen asking for this but someone finally wrote it down and i do agree but this is more like a warrior benfits
Hokuten (#35)
I like Isabelle's idea of limiting what bone can be used for. The concept of "Bob's Big Bone of Bashing" seems a bit dry for my taste, though. Taking into account the previous information given by our resident experts (IC and OOC), why not allow something more like this:
Helmets (wear the skulls of your enemies)
Bracers (smaller bits bound together with sinew)
Cuirasses (what Vogar displayed above)
Greaves (same concept as with bracers)
Daggers (small edge, not generally useful against armor-plated knights)
Arrows (Maybe sharpen a tooth and use a bit of dried sinew to affix it to a shaft?)
Necklaces (think shamanistic necklaces of teeth)
Figurines
Okay, so maybe bone wouldn't be the most protective or durable of materials - but think of how it a more shamanistic society would view the parts that made up its meals? Those parts would be sacred, and might contain the essences of the creature that they came from; wearing them would allow you to pay respect to what you've slain. Perhaps what the equipment lacks in defensive ability it could make up for in enchant space.
Also, I don't see any items made from bone as being made from a single piece, or from bone entirely. While nothing else would be used in the processing or forging of bone items, it's easy to stretch your mind around a more "primitive" aspect of the material.
Taking into account a bit of biology, bone is a porous material. It wouldn't be too hard for a good alchemist to soak it in something to make it more durable (an effect similar to ironwood, perhaps).
On another subject, I agree with Vogar's idea of "passive bonuses" from different materials. I however, would like to see it go a step further...
If fur gives you a natural resistance to the cold, wouldn't it also give you a natural weakness to fire? Fur burns easily, as anyone who has grilled with propane can likely understand. I've singed the hair off of my arms many times thanks to grills that won't light. Back to the game though - perhaps to help the usefulness of fur, an alchemist could maybe soak it in a chemical mixture to remove that fire weakness.
As for leather on a motorcycle, it blocks the wind all right...but it gets hot *fast* if you're not careful. I'm not sure how to represent that in the game...but it's worth noting anyway.
Helmets (wear the skulls of your enemies)
Bracers (smaller bits bound together with sinew)
Cuirasses (what Vogar displayed above)
Greaves (same concept as with bracers)
Daggers (small edge, not generally useful against armor-plated knights)
Arrows (Maybe sharpen a tooth and use a bit of dried sinew to affix it to a shaft?)
Necklaces (think shamanistic necklaces of teeth)
Figurines
Okay, so maybe bone wouldn't be the most protective or durable of materials - but think of how it a more shamanistic society would view the parts that made up its meals? Those parts would be sacred, and might contain the essences of the creature that they came from; wearing them would allow you to pay respect to what you've slain. Perhaps what the equipment lacks in defensive ability it could make up for in enchant space.
Also, I don't see any items made from bone as being made from a single piece, or from bone entirely. While nothing else would be used in the processing or forging of bone items, it's easy to stretch your mind around a more "primitive" aspect of the material.
Taking into account a bit of biology, bone is a porous material. It wouldn't be too hard for a good alchemist to soak it in something to make it more durable (an effect similar to ironwood, perhaps).
On another subject, I agree with Vogar's idea of "passive bonuses" from different materials. I however, would like to see it go a step further...
If fur gives you a natural resistance to the cold, wouldn't it also give you a natural weakness to fire? Fur burns easily, as anyone who has grilled with propane can likely understand. I've singed the hair off of my arms many times thanks to grills that won't light. Back to the game though - perhaps to help the usefulness of fur, an alchemist could maybe soak it in a chemical mixture to remove that fire weakness.
As for leather on a motorcycle, it blocks the wind all right...but it gets hot *fast* if you're not careful. I'm not sure how to represent that in the game...but it's worth noting anyway.
Gaitika (#36)
Maybe we could have bone, leather, and wood made more durable by a crafting skill all its own? An Alchemist could go out and salvage certain materials to create specific oils to soak one of these materials in. We could have different types of oils to add certain special things to the armor such as the blunt,pierce, or other resists, or just basic oils just to add a little more damage reduction, sturdiness and the like to the item.
you could also maybe tie in the Alchemy craft with crafting specific poisons for rogues to use on weapons as well. Say one poison that paralyzes its victim, while another causes loss of strength and so on.
you could also maybe tie in the Alchemy craft with crafting specific poisons for rogues to use on weapons as well. Say one poison that paralyzes its victim, while another causes loss of strength and so on.
Chilliwack (#37)
whats bad about the ironwood spell?Quote:BOOO to the ironwood, that was a bad spell to begin with
Zidane (#38)
i hope this is not another twist.Celeborn wrote:Actually it is relevant and part of the economy patch. As crafts are getting an overhaul I might as well handle the issues concerning bonecarving/leatherworking and tailoring.malkier wrote:even so, veeeerrry nice vogar! that was a GREAT explanationy thingy, thanks for enlightening me*cheers*
somehow i don't think the caretakers are going to bother about the different types of bone until all the other, more major patches are done..after all, in the big picture of changing economy, changing crafting system and everything else that is being planned, which type of bone you salvaged seems irrelevant...
phalanxyrian (#39)
What about just increasing the espace of bone equipment.
i think people woulde wear bone more if it was more easy to get and had better stats.
I would like a necromantic armor made of bones
. (like then necromancer in diablo 2)
i think people woulde wear bone more if it was more easy to get and had better stats.
I would like a necromantic armor made of bones
Arureal (#40)
I looked at my earlier post and noticed that I did not mention the secret ingredient to make bone soft and shapable, it's Vinegar. Like in "Jack and Jill ran up the hill"....."fixed his nob with vinegar and brown paper."
It works, split my skull as a child and had it fixed that way. Hurts more than I can express, unless you want to pour vinegar on an open wound to see how much, but it works. I can give gory details as to the painfull process, but I will pass.
To see it soften bone, put a chicken bone in a glass of vinegar and check on it every day. Depending on the size of bone, you can start to bend it in about 1-3 days. Ivory was softened the same way. I think Lye may work also, but not sure.
Arureal
High Lord of Lowbies
It works, split my skull as a child and had it fixed that way. Hurts more than I can express, unless you want to pour vinegar on an open wound to see how much, but it works. I can give gory details as to the painfull process, but I will pass.
To see it soften bone, put a chicken bone in a glass of vinegar and check on it every day. Depending on the size of bone, you can start to bend it in about 1-3 days. Ivory was softened the same way. I think Lye may work also, but not sure.
Arureal
High Lord of Lowbies
Zidane (#41)
Now with the new race patch. It sound like a good idea for the lich race. (undead) maybe add 10xThe epsace.phalanxyrian wrote:What about just increasing the espace of bone equipment.
i think people woulde wear bone more if it was more easy to get and had better stats.
I would like a necromantic armor made of bones. (like then necromancer in diablo 2)
Malkor (#42)
the reason i believe bone eq should be increased in power is simply due to the difficulty in adepting a bone craft and aquiring bones.... i personally think the power of the item should be based on the mob the bone was salvaged from ie Txa bone = espace of met and dam red of met and weight of mitrill and max allowed crit of say X3 with armor and x8 with weps.... think about it: it would take about 15k txa bones to make an
e350 mp cuirass with 100% bonecarve cuirass....15K TXA BONES!!!!! high level mob bones are extremely difficult to get in the quantity needed to forge a high level item and thus i believe they should be the best resource in the game
e350 mp cuirass with 100% bonecarve cuirass....15K TXA BONES!!!!! high level mob bones are extremely difficult to get in the quantity needed to forge a high level item and thus i believe they should be the best resource in the game
ShanaArkai (#43)
can you get txa bones?
Malkor (#44)
i have no idea, im just saying that a high level mob's bones(possibly extend this to all salvaged materials) should have higher properties.... i just think that the hardest material to obtain should make the best eq
Zidane (#45)
who need to smoke if you have the best drinks on the houseIsabelle wrote:more enchantment space, and 10x criticals
what are you smoking, and why aren't you sharing with the rest of us
gsman (#46)
way to revive a dead topic... necromancy is powerful is it?
Pintac (#47)
There is a slight problem with this theory..as you can have a bunch of whatever bones in your portal...and just one lets say, Txa bone in your inventory..and the bonecarving skill will use up the bones in your portal and the 1 txa bone, and call the item a Txa bone whatever ..you don't need all of the same bone to craft an item :/Quote:Malkor: the reason i believe bone eq should be increased in power is simply due to the difficulty in adepting a bone craft and aquiring bones.... i personally think the power of the item should be based on the mob the bone was salvaged from ie Txa bone = espace of met and dam red of met and weight of mitrill and max allowed crit of say X3 with armor and x8 with weps.... think about it: it would take about 15k txa bones to make an
e350 mp cuirass with 100% bonecarve cuirass....15K TXA BONES!!!!! high level mob bones are extremely difficult to get in the quantity needed to forge a high level item and thus i believe they should be the best resource in the game