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for celeborn

Started by Isabelle on Jan 07, 2005 · 41 posts in thread

Isabelle (#1)

#1
change requested -->

we want a way to remove area restrictions

i have set them in place for such reasons as powerlevelling, or high level players entering and clearing areas within seconds for salvage or coin, or high level players who cause mischeif with the charm spell, moving all the mobiles in an area to innaccessible locations.

1) disable/remove subdue
2) disable/remove charm person/charm monster
3) whoever does more than 50% damage to a mobile gets the kill
4) put an area flag on an area, which designates it NOPOWERLEVEL, basically, whoever attacks a creature first, gets the kill. But, no players may assist with a fight. (example - highlevel player attacks after low level player does, it says 'you do not have permission to attack that'
or something :)

Then i could setup most low level areas with that flag. They would be like solo only areas maybe?

Isabelle (#2)

#2
the discussion of removing hunger/thirst came up

i would agree, it does not necessarily need to be used. IF, we can ensure players wont be going around with aff by everything.

One fix, ensuring any 'aff by' item is too low level to be drained.

which would leave prisms to be used, that would be fine.

Making sure no aff by truesight items were in game, and that aff by sanctuary costed a TON of enchantment space.
or, do that for all of em :)

Nuitari (#3)

#3
Go Isa!

Please do both of those things, Cele ^_^
Guns don't kill people; I do!

Isabelle (#4)

#4
in case i forget, i also don't want super low level players killing high level mobs due to bad building, or loopholes. Or overpowered crafting.


note to self is, ensure mobiles are too powerful for the low level characters that arent supposed to be in said area in the first place

Nuitari (#5)

#5
That's good. High level mobs SHOULD be too powerful for most low-level characters. That means that players who have the skill and/or resources required to kill them actually gain a levelling advantage over those who don't, plus it's a lot more fun ; )

Sardonyx (#6)

#6
My personal opinion is I would prefer we keep hunger/thirst over losing the ability to enchant affected by things. I have never had any trouble keeping my characters fed and watered heh. Items with sanc and true sight do take some effort to aquire. Just my opinion for what it is worth.

Nuitari (#7)

#7
Well, if you want buff spells and effects, take a class that gets high values in the associated complexity and add dur runes to them. Enchanting them on equipment isn't the only way to get them, and with apetite factored in, it's actually less convenient because you probably have to eat/drink more often than you would have had to recast the spells.

Avestifal (#8)

#8
And what exactly is the problem with affected by's? I mean, seriously. I for one don't have many, I just go for the staple one(s). Sanctuary, and some shields. The other enchantment space isn't worth the aff by stats.

---Avestifal
"I've fallen so far from grace that pain is second nature to me now." ---Avestifal

Nuitari (#9)

#9
Pretty much, yeah.

Silvanos (#10)

#10
Well for most ppl who are insanely hungry, they dont have *just* the standard things or mb not at all. Its fireshield, aqua breath, etc. Those are not things a few ppl can cast, and tho it is completely annoying to cast for food/water every 4 mins or whatever, its a good balance i feel. It catches the unwary off balance and it (in most cases) causes ppl to think: Lets try to keep our aff by's down cuz the hunger/thirst is annoying. I seriously doubt ppl are wearing eq with 10 aff bys on them. And as Gideon said its not worth enchant all that onto eq. So i really dont think anything needs to be done with hunger/thirst.
~Silvanos Rosvalin, Lux Sapientiae and the High Lord of Hosts~

Vogar Eol (#11)

#11
Yes, lets just make effects completely unreachable by pure-warriors and voids.... *voice dripping with sarcasim*

Currently Sanc is one of the hardest effects for people to get. Why? Because there is basically one item everyone uses for that effect. Since so many people want said item, supply doesn't even come close to meeting demand. Took me two weeks of trying, and I still only have one of the two pieces needed to make the item.

I personally feel the need to eat and drink is a heck of a good way to balance things in the game. I personally don't go around IN FULL ARMOR all the time. Why the heck does everyone else? Is it so hard to have a suit of custume armor, and a container filled with your battle armor? Why do you need to be affect_by fireshield all the time?
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel

Kiasyn (#12)

#12
If you're complaining about eating and drinking too much, then a good idea would be for you to NOT ENCHANT SO MANY AFFECTS ON YOUR EQUIPMENT.

Kiasyn, an e528 male pixie, only has an appetite thats ravenous, due to not enchanting excess things -.-
Kiasyn Kelle

Nuitari (#13)

#13
Kia, we'd like to keep the IQ on this topic above 70, so please don't post here.

1. I have exactly 0 imbued effects enchanted on my crafted eq. Hunger and thirst ruin a lot of "good" mob eq, giving players effects they don't want and jacking up their appetite if they use said eq. Playeres are forced to take the effects if they want to use the equipment, even if they don't need or want the effects.

2. The point is that hunger and thirst don't balance anything, they just irritate the player. In a battle, it does not make the slightest difference whether or not a person is going to be starving ten seconds after the battle ends. It doesn't hurt your crafting ability or anything else, either, it just annoys you and deracts from the fun of the game. It annoys the player using it without benefitting other players; that is not balance.

Kiasyn (#14)

#14
then dont wear that eq.

Isabelle (#15)

#15
my view on affected by
a player should not have every buff spell in the game active upon them at any given time.

my feeling, is that i would like most high level spells (if not all) to be casted upon the spellcaster only.

(bye bye buffing others)

this leaves enchanting as an option for non-spellcasters.

to keep things simple, if you have a single class warrior, and a single class mage, why should the warrior get all of the mages spells (easily) plus get all the warrior skills?

Now, if it takes some doing to get the warrior to have spells on her like a mage, and maybe force the warrior to choose which spells to take, because she simply won't have the room for such things at lower levels, (but will be able to enchant more as her epic levels increase) thus creating a balance of sorts.

multiclassing makes things messy, but if we stick by the basis that enchanting should be a 'pick one or the other' while at levels 1 through to epic 50, then afterwards as enchant space inrceases on higher level eq, the more powerful you can become, sound fair?

Vogar Eol (#16)

#16
Isabelle, why don't we just bust everyone to their First Class and remove multiclassing? What you are suggesting seems like just as much a slap in the face.

The only effects that are trully worth bothering with are Aqua (which can't be enchanted) and Sanc (which is Mitrill-forsakenly rare). Anything else you can honestly live without as a non-caster. I completely disagree about elemental shields being useful, unless the only mobs you attack have such shields on them and you can't resist the damage done.

In short, effect items are not as powerful as you seem to think. If you think sanc is, I can show you how to remove the sanc flag from a person that trusts a sanc item. I can also show you how to drown someone wearing an aquabreath item while they mine.

How many people do you honestly know that have Uber buff spells and share them with everyone? Most people don't have enough ultra runes to boost several prisms for every player racial rune. They also don't bother unbinding prisms and changing racial runes. Most casters are only concerned with boosting themselves as high as possible, and MAYBE casting on group members of the same race. If they make a second weaker, non-racial spell, then they are nicer then most people.

In short, spells are mostly used "by the caster, for the caster". Only exceptions are generally friends of the same race. If you want to add an easy disadvantage to boosting others, tripple the mana required for casting on someone else. Either that or add a rune: A boost other rune 'Oth' (-20c -500m) and force its use on any spell ment for casting on others.

lingolas (#17)

#17
i'm a warrior and act like one so i always have full armors on. It would be very nice to completely disociate hunger/thirst from effects on equ. Perhaps, make them based only on races. I dont mind eating a bit more because i'm a troll, but i do mind eatting more because i am wearing a peace of equ that makes me powerful.

Kiasyn (#18)

#18
lingolas wrote:
i'm a warrior and act like one so i always have full armors on. It would be very nice to completely disociate hunger/thirst from effects on equ. Perhaps, make them based only on races. I dont mind eating a bit more because i'm a troll, but i do mind eatting more because i am wearing a peace of equ that makes me powerful.
so you want to be powerful with no side effects? nu uh

Isabelle (#19)

#19
CODE · MUD Output
Isabelle, why don't we just bust everyone to their First Class and remove multiclassing? 
sounds fine to me :)

however, 'affected by' things are not 'as powerful now' because they were used by everyone, level 1 characters with every buff, it was silly.

spellcasting should have a minimum level range, just like the powerlevelling fix thats in place now.

sanctuary, very powerful
aquabreath, some people cant survive without it
truesight, many want it on at all times
flying, many want it on at all times
scrying, many want it on at all times

then theres just the 'annoyance feature' of
plant shield
lightning shield
ice shield
fire shield
rancor shield

you type look, and you get a page of shields from one person alone :)

this is how it was before the hunger thing, over time people stopped using items that bestowed those abilities. I would like to see the hunger thing go, but still keep it as it is right now. (sorta)

it;s not going to change anything if you think about it

you will still spend enchantment to get sanctuary and flying, the only difference? -- you no longer need to worry about hunger and thirst.

looks like a win win situation to me

weems (#20)

#20
Isabelle, can you confirm that 'protect' doesnt make your appetite go up? seeing how it doesnt DO anything, yet a certain very powerful item i wear has it...so theres nothing i can really do about it...

Kiasyn (#21)

#21
Isabelle wrote:
CODE · MUD Output
Isabelle, why don't we just bust everyone to their First Class and remove multiclassing? 
sounds fine to me :)

however, 'affected by' things are not 'as powerful now' because they were used by everyone, level 1 characters with every buff, it was silly.

spellcasting should have a minimum level range, just like the powerlevelling fix thats in place now.

sanctuary, very powerful
aquabreath, some people cant survive without it
truesight, many want it on at all times
flying, many want it on at all times
scrying, many want it on at all times

then theres just the 'annoyance feature' of
plant shield
lightning shield
ice shield
fire shield
rancor shield

you type look, and you get a page of shields from one person alone :)

this is how it was before the hunger thing, over time people stopped using items that bestowed those abilities. I would like to see the hunger thing go, but still keep it as it is right now. (sorta)
every buff?
ok lets see
haste - cant be enchanted
time flux - cant be enchanted
vigilance - cant be enchanted
ward - cant be enchanted
antimagic - cant be enchanted
armor and bless - cant be enchanted (even tho you can enchant their effects)
aqua breath - cant be enchanted

haste/time flux/vigiliance are easily the most useful..
and btw

on a level 1, it is very hardish to enchant effects for them to have all the buffs :) they just cant afford the space.

Isabelle (#22)

#22
unless you find an item ingame, non craft that has affected by

then you can have it at whatever level it was created, but yes, these days we have pretty much ensured a level 1 will not be walking around with equipment like that.

but whether you are level 1, or level 50, if you have a dozen shield spells on you, i still consider it annoying, but, thats just me i guess :)

Kiasyn (#23)

#23
i have never seen a level 1 item with an affected by affect

Isabelle (#24)

#24
thats right, it took me a long time to remove those :)


remember silver facewrap?
originally level 1

pretty much all quest gear was like that as well, as well as all the weird rarely used areas, like seth's area, all the items had 'no' level requirement

weems (#25)

#25
*notices his question get lost to the winds*

Kiasyn (#26)

#26
well now its not :) so no need to remove the hunger/thirst deal :)

Vogar Eol (#27)

#27
There _IS_ a config option that removes the display messages for all shield spells. I honestly don't give a damn if a mob has sanc or not. I just assume I will always be fighting a mob that has sanc. To do otherwise would be stupid.

Silvanos (#28)

#28
No offense here, but if all the shields are annoying for people to look at why not just config +quicklook. Im quite sure thats accessible even for a Caretaker :)
I see no problem with the current situation. If you have a problem with extra effects on items that you dont want, just dont wear it. Dont complain about "oh i need this item its the best blablabla but it makes me ravenous", its a choice you make and every advantage should have at least some small disadvantage. And Trolls should eat more because theyre larger in size...affects only make you need to eat more often not more i believe, and thats because the magic of the item sucks the energy from you. My only suggestion is to take out protect since it isnt used anymore and possibly just increase the enchantment of things like sanc..its only 400 if i saw correctly. If ppl dont eat/drink they lose complexity/mental state...I think its perfectly logical. I dont think its broke, so i dont suggest you "fix" it.

Vogar Eol (#29)

#29
Personally, I would like to see 'create food' effected by Fec runes. Meaning that the portion created would be larger. Racial runes changing what was created slightly would also be cool.

You eat a piece of elvish waybread.
You eat a piece of dwarven battlebread.
You eat a piece of moldy bread
.
ect...

Silvanos (#30)

#30
Oei, create food and create spring *are* affected by effect runes...
But the racial runes would be quite interesting, perhaps some elemental rune effects? I somehow dont see this as high priority for Celeborn tho :P

Harax (#31)

#31
Maybe I am wrong and this already exist like this, but I would rather see affect by spells work like this.

They would take away a certain amount of mana each round. This would reprensent the energy you lose from having it on you. So if you wearing an item with Sanc an it, maybe you lose 15 mana every round (or so).

And maybe even spells you cast on yourself could work like this, with a possible max duration. So, you cast sagacity on yourself. For example, it will cost 50 mana to cast initially, then every round (or so), it would cost an additional 5 mana to keep running with a max duration of 75 rounds.

Vogar Eol (#32)

#32
Like I said, I can strip the sanc off a person if they are trusting a sanc item. Sanc items are not trustworthy. That and Vogar has his tricks.

Things are fine as they are. Appetite is plenty a penalty. It hurts Dex, Str, Int, Wis, and Con. That in turn drops mobility, attack, damage, HP, Mana, save throws, and complexities. Isn't that a pretty hefty negative?

Isabelle (#33)

#33
ok, so nobody has a problem with the hunger thirst thing other than lingolas then?

i was under the assumption that nearly everyone hated it


hey, that works out, consider my idea withdrawn :)

weems (#34)

#34
i have a problem with PROTECT! *notices his question is still flying away*

thppppttt

lingolas (#35)

#35
homer, eomund, and matthew hate it too but they arent here to post.

Kiasyn (#36)

#36
And they don't play either so it doesnt matter :)

Isabelle (#37)

#37
btw, forgot to mention there vogar, aside from effect runes modifying food and drink spells, other runes also can be used.


i think like 3-4 fecs in a create food/create spring prism make like instant fill up food, very handy

Nuitari (#38)

#38
I hate the appetite thing.

Jerardo (#39)

#39
Powerleveling is only cause by the subdue command and *NOTHING MORE*. Disableling the OPTION (player’s WILL to help others) to cast ups/boosters on another player isn’t encouraging grouping... it takes away the ’multiplayer’ part in MUD... and ... it’s saying ‘You on your own so go solo.’ What would be the point of grouping with a cleric? Sounds to me like some of you guys played this game solo and dislike others for having friends. I like how everything is right now on basis of Cele’s original idea on this matter and requesting no changes and only thing I think that needs to be ‘looked’ at is the subdue command. Even so.. I don’t think this should be taken out... but rather reduce to the max subdue would be around 75% to continue offering players the option of helping each other out by will AND at the same time prevents players from ‘cheating’... but rather still enable HELPING a smaller player.

Vogar Eol (#40)

#40
Well, you need to concider that Isabelle is the kind of person would make a Voider Mage Permadeath, and try and level by killing things with spells only. Wand of Magic Missiles anyone?

Anyway, she has a tendency to play the game solo with has tough a handicap as she can get. As such, she has some very different views on certain aspects of the game.

That, and as a Sadistic Caretaker, she likes to see us all suffer. Remember that last mob on the world map that killed you? Are you sure it was a random mob pop? Or did Isabelle just send them after you?

Zidane (#41)

#41
Silvanos wrote:
No offense here, but if all the shields are annoying for people to look at why not just config +quicklook. Im quite sure thats accessible even for a Caretaker :)
I see no problem with the current situation. If you have a problem with extra effects on items that you dont want, just dont wear it. Dont complain about "oh i need this item its the best blablabla but it makes me ravenous", its a choice you make and every advantage should have at least some small disadvantage. And Trolls should eat more because theyre larger in size...affects only make you need to eat more often not more i believe, and thats because the magic of the item sucks the energy from you. My only suggestion is to take out protect since it isnt used anymore and possibly just increase the enchantment of things like sanc..its only 400 if i saw correctly. If ppl dont eat/drink they lose complexity/mental state...I think its perfectly logical. I dont think its broke, so i dont suggest you "fix" it.
Its not needed to config +quicklook because whatever item has see magic flag just craft something better. I mean that the whole point of crafting something better :D
For the advantage and disadvantage its more likly to have it on any mud. I do agree on the protect effect, since the alignments is not in play anymore :twisted:
Dr. Zidane of The Forsaken