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Suggestions Here!

Started by Gnawer on Apr 25, 2007 · 54 posts in thread

Gnawer (#1)

#1
Post here! Constructive Suggestions, so we can improve the PVP on Unruly!

Anyway here goes, I belive there's a issue in HUNT/HUNTED between some classes.

My suggestions will adress how to get to a target
Astral Travel - Instant

my suggestion is make it avoidable, say it take awhile for a person to travel like this:

Astral Travel - This will attempt to astral travel to someone, target must be standing still for X seconds. (And it notifies the player when someone tries to astral to you, I belive this could be the same for portal)

Farsight - Make it only detect 'area' and when farsighting for a target. ( This will make tracking useful to actully hunt the target down in the area, and farsight to locate in general direction where players are)

And these are the means to stop someone from fleeing the scene:

Curse - Make it stop, portal, astral, run travel

Poisons (the skill) - Implant a new poison that acts like curse, so voids can kill. Make it slightly diffrent like, maybe a delay on everything if trying to portal, but instead gain the ability to cause damage overtime?

Dispel Magic - Still thinking of this one, but it got to change, since it dispells all bad effects and would make it to easy to escape curse/poison/weakness etc. (UNTESTED, but thats what the helpfile says)

Gnawer (#2)

#2
I saw it mentioned somewhere, but forgot where anyway:

I would like to see PVP range, cause being hunted by lvl 50 or players thats 10+ levels above you is not very, challenging, you get splatted.

And that astral realy got to change, you have no chance to leave mud school when players are camping it

Tuler (#3)

#3
I'd say to activate a savings throw when you attempt to astral to a player, make it a config option so you can allow people to astral to you when you want them to, but cause others to toss a throw..

If you change dispel for voids, you would have to change it for all dispel.

I don't see a need to change farsight range, just add another throw so you know when someone is farsighting you perhaps?

Itachi (#4)

#4
Dispel removes all effects on ones self. Unless you're dispeling another person, I'm more or less sure that if you're dispeling another char that it takes off one effect at a time going down from the "aff" list.

Gnawer (#5)

#5
Yeah but the problem Tuler is with Astral - insta teleport, Saves wouldn't solve it considering high levels can hunt lowbies..

If astral and portals was avoiadable by keeping moving, it would be possible to avoid a highleveling trying to portal to you

Tuler (#6)

#6
But that would defeat the purpose of astral altogether.

If I could just walk right when I see a message I'd just set a trigger to make me move, that way no one would ever be able to astral to me (I'd disable the trigger when I wanted someone to astral to me, but only for the few seconds it would take)

Saving throws would work. If you play PVP on DL you'll learn that tri-avs killing lowbies is frowned upon. If you end up doing that, normally you suffer the consequences. In this situation, with it being permadeath you'd suffer a lot worse..

Gnawer (#7)

#7
Tuler wrote:
But that would defeat the purpose of astral altogether.

If I could just walk right when I see a message I'd just set a trigger to make me move, that way no one would ever be able to astral to me (I'd disable the trigger when I wanted someone to astral to me, but only for the few seconds it would take)

Saving throws would work. If you play PVP on DL you'll learn that tri-avs killing lowbies is frowned upon. If you end up doing that, normally you suffer the consequences. In this situation, with it being permadeath you'd suffer a lot worse..
It wouldn't defeat the purpose, you can still portal to npc's and if you catch a player unweary(fighting) you can still portal to him. And it would be a means of transportation not a means of instadeath someone

Tuler (#8)

#8
So you can only astral to players when they're fighting, which is cowardly and will cause the formation of an angry mob.

Nope, only thing that can be done with astral is ifcheck, astral isn't only meant for mobs and cheap kills while peoplea re fighting.

Gnawer (#9)

#9
Tuler wrote:
So you can only astral to players when they're fighting, which is cowardly and will cause the formation of an angry mob.

Nope, only thing that can be done with astral is ifcheck, astral isn't only meant for mobs and cheap kills while peoplea re fighting.
Its a cheap kill now, I dont see your justification. There's no way to defend against it. It isn't easy to land an astral if theres a delay on it, you have to watch the player when he stands still, it was just an example. Whenever your cought offguard you can get hit. Yes some players will setup a trigger against it, but it will not always work. Or do as the rest of the damn warriors, voids and rogues, and bards. Walk! and hunt the guy not just cast astral attack the same second.

Why is it not meant to be a form of travel? I dont see any suggestions, for it other then its damn comfortable to just teleport to the target and kill him in one second.

Zidane (#10)

#10
has anyone pop a bee or moo rune? :)
Dr. Zidane of The Forsaken

Tuler (#11)

#11
Making astral depend on staying still will make it USELESS. Only the players who don't PK actively won't have a trigger against it.

Go ahead and astral to someone who's fighting a mob and kill them. You, your alts, and any alts you create will be killed several times.

Most of your post is hard to understand... like the last line
Quote:
Why is it not meant to be a form of travel? I dont see any suggestions, for it other then its damn comfortable to just teleport to the target and kill him in one second.
What? It is a form of travel...... making a saving throw will 1) allow for a failure and (2) alert the player to an astral attempt.

It kind of seems like you want to even things out for voids by making everyone walk..

Chilliwack (#12)

#12
Zidane wrote:
has anyone pop a bee or moo rune? :)
what the hell does that have to do with anything
Check it ouuuuut

Gnawer (#13)

#13
Tuler wrote:
Making astral depend on staying still will make it USELESS. Only the players who don't PK actively won't have a trigger against it.

Go ahead and astral to someone who's fighting a mob and kill them. You, your alts, and any alts you create will be killed several times.

Most of your post is hard to understand... like the last line
Quote:
Why is it not meant to be a form of travel? I dont see any suggestions, for it other then its damn comfortable to just teleport to the target and kill him in one second.
What? It is a form of travel...... making a saving throw will 1) allow for a failure and (2) alert the player to an astral attempt.

It kind of seems like you want to even things out for voids by making everyone walk..
Its a still very good means for getting around the realm, considering you can portal to a nearby npc when you have located a target with farsight, then the hunt begins. Instead of just teleporting in and wiping him. This is not a question about voids, its more of a question of hunt/hunted pvp play...

All dont have access to teleportation skills, some could rely on hunt to locate a target with tracking ( rangers ).. instead all battles happend with 'astral travel' its instant and overpowered. If you implant just a saving throw, it wont help anything considering the chaser only got to stand there typing 'cast astral <target>' and the poor victim has to run around panting.. with no escape, unless you happend to be in a nearby norecall? room..

Would it be so bad, if you traveled to npcs in the area, that you want to hunt if you can't land it on the guy your hunting? You can locate where he is by farsight...... Atleast thats my gameplay suggestion I realy think astral is way to strong, you can't flee from it, basicly if someone wants you dead and is higher level, your dead.

Celeborn (#14)

#14
There is one item that, when you carry it in your inventory, blocks all forms of teleport to your location.

Chilliwack (#15)

#15
he's lying! get him!

Itachi (#16)

#16
I think i know what item it is :D, too bad i forgot what it's called.

Tuler (#17)

#17
Gnawer. Adding a saving throw would STOP the person from TELEPORTING to your location if you WIN.

I've already stated my case. Re-read everything over and over; there's little (if anything) else for me to say.

Gnawer (#18)

#18
Tuler wrote:
Gnawer. Adding a saving throw would STOP the person from TELEPORTING to your location if you WIN.

I've already stated my case. Re-read everything over and over; there's little (if anything) else for me to say.
I dont see why to encourage high level players to dominate, without making lowbies a chance to stand and do their thing. If you implant a saving throw it wont help noobs abit. If you implant what i stated above, level doesn't matter then its skill how to get around the area, and how fast you can flee if he teleports to the area and starts hunting you.

Tuler (#19)

#19
Read my posts over and over and over and over...... etc etc until you understand them, because I don't think you do.

KILLING NEWBS WILL GET YOU PK'D BY A BUNCH OF TRI-AVS THAT HATE SEEING THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Clear enough?

Itachi (#20)

#20
Obviously not tuler, though i do kinda(ish) understand what he's saying, i mean if you look at it a newbie who just made and had his char killed isn't very likely to just remake right away :? , though patience is a virtue i suppose, one i don't have personally. Yet on the flip side you really do need to understand what you're doing before you actually go ahead and do it, so if you go in and die you have nothing to complain about, nor do you have any real right to piss and moan if somthing isnt going your way.

Gnawer (#21)

#21
Tuler wrote:
Read my posts over and over and over and over...... etc etc until you understand them, because I don't think you do.

KILLING NEWBS WILL GET YOU PK'D BY A BUNCH OF TRI-AVS THAT HATE SEEING THAT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Clear enough?
*gives itachi a cookie*

I think you need to understand tuler, its an matter of gameplay. Dont think a saving throw would solve it all. Lower level needs a chance to stand on their own.

I rather see changes forward tipping the scale for balance, instead of unbalance. Where there's only one pvp scale, the top one, and can't fight as a underdog... So makes underdog fighting possible and with survivability.... anyway i think i've proven my point :P

*Thinks tuler is about to explore.... 3,2,1....*

Tuler (#22)

#22
Gnawer wrote:
I think you need to understand tuler, its an matter of gameplay. Dont think a saving throw would solve it all. Lower level needs a chance to stand on their own.

I rather see changes forward tipping the scale for balance, instead of unbalance. Where there's only one pvp scale, the top one, and can't fight as a underdog... So makes underdog fighting possible and with survivability.... anyway i think i've proven my point :P

*Thinks tuler is about to explore.... 3,2,1....*
Re read my posts!! :D

If anyone kills a newb for no reason (I doubt any real noobs will come, cause they would have played DL first) they'll be punished :D I don't see what there is to not understand? Let's example!

Gnawer, go start killing newbies, see what happens to all of your characters

Gnawer (#23)

#23
Quote:
Re read my posts!! :D

If anyone kills a newb for no reason (I doubt any real noobs will come, cause they would have played DL first) they'll be punished :D I don't see what there is to not understand? Let's example!

Gnawer, go start killing newbies, see what happens to all of your characters
Its not a question of what happends if you do it, its about oppertunities sometimes a novice wants to be a underdog fighter, but can't cause of mechanics in the game. Like astral :P

Itachi (#24)

#24
Gnawer it pretty much sounds like you want a level 1 to equal a level 50 or e500, which should not be the case in any means. The whole point of levels is to differentiate between them to show who is weaker and who is stronger.

Gnawer (#25)

#25
Itachi wrote:
Gnawer it pretty much sounds like you want a level 1 to equal a level 50 or e500, which should not be the case in any means. The whole point of levels is to differentiate between them to show who is weaker and who is stronger.
Damn man, can you keep stuff in the same thread where it belongs instead of replying to other topics of another subject ;P...

I'm talking about gameplay here, not about how you show someone who's macho

Tuler (#26)

#26
Gnawer, he's answering what you asked. Can you not comprehend english?

If you make it so that everything depends on move, then a level 1 will be equal to a level e1000 in astral. (Well level 24 or whatever level you get astral)

This whole thing is about you wanting everyone to equal your void. Level a new char.

Gnawer (#27)

#27
Tuler wrote:
Gnawer, he's answering what you asked. Can you not comprehend english?

If you make it so that everything depends on move, then a level 1 will be equal to a level e1000 in astral. (Well level 24 or whatever level you get astral)

This whole thing is about you wanting everyone to equal your void. Level a new char.
Whats so bad on moving gameplay for skill instead of level? So there actully is competative play between levels?

Chilliwack (#28)

#28
levels are there for a reason, higher levels are stronger. and you need gameplay skill to get to higher levels

Itachi (#29)

#29
That and skilled players can kill much more levelled chars. Torrim for example can kill higher level tri avs with just a dual-av, i know he's done it to me.

Chilliwack (#30)

#30
yeah but you're a noob, noob.

Kiasyn (#31)

#31
i rotted terminus. =P
Kiasyn Kelle

Chilliwack (#32)

#32
i rotted kiasyn's fetus

Tuler (#33)

#33
Here's the issue. Gnawer leveled a void and realizes now that magic really is awesome and wants to use it, but he can't. Now he wants to mud to change orbit and rotate around him so that he's uberpowerful.

Listen; I have a void and it sucks, so I don't play it. Why I leveled it to tri-av is beyond me.

Learn, suck up your mistake and make a new char.

Gnawer (#34)

#34
Tuler wrote:
Here's the issue. Gnawer leveled a void and realizes now that magic really is awesome and wants to use it, but he can't. Now he wants to mud to change orbit and rotate around him so that he's uberpowerful.

Listen; I have a void and it sucks, so I don't play it. Why I leveled it to tri-av is beyond me.

Learn, suck up your mistake and make a new char.
Completly irrelevant, these are suggestions for improvements that create alternative paths, and hopefully would make void one that people consider choosing.

You expect me to write some mage suggestions, or paladin? Void is the character I play, i wrote down what i think could be changed about it to make it more enjoyable.

You seem to take every opinion that would impact a melee player as a bad one? You actully expect me to write something I dont know shit about, no, I know void. Take it as ideas, suggestions forward balance. there's nothing i've said that would make voids overpowered.

Chilliwack (#35)

#35
=rand()

Tuler (#36)

#36
I know void too, do I say all this; no. Because I know void better than you do and because I know the game better than you do.

You come in here and start preeching all this crap because you want the mud to change to make you happy. You're wrong. The mud shouldn't change for you, you should change for the mud.

You don't start to play a game and change what you don't like. Everything has been discussed and this has been dealt with. What you want is to change everyone to make the void more effective. The void is good for the purpose it serves, which is not a great PVP, but you'd know that if you knew jack about the game.

Gnawer (#37)

#37
Tuler wrote:
I know void too, do I say all this; no. Because I know void better than you do and because I know the game better than you do.

You come in here and start preeching all this crap because you want the mud to change to make you happy. You're wrong. The mud shouldn't change for you, you should change for the mud.

You don't start to play a game and change what you don't like. Everything has been discussed and this has been dealt with. What you want is to change everyone to make the void more effective. The void is good for the purpose it serves, which is not a great PVP, but you'd know that if you knew jack about the game.
Sorry, preaching?

HAHAHAHA

You mad cause i suggest things and you dont?

All you do is bash at things.

Ideas changes things, hours online does not.

Learn to give constructive criticism to the creators and stop derailing every thread i make!

Tuler (#38)

#38
Constructive critisism is only possible where there are intelligent and plausable ideas to run with, you've come up with precious few.

Itachi (#39)

#39
"You actully expect me to write something I dont know **** about, no, I know void."


Isn't a more effective way to create balance between two ideas to know both of them well enough so you know the postitives and negatives of both sides? Then from there assert what needs to be in order to actually change what you think needs to be changed?

Tuler (#40)

#40
Gnawer, you have no idea who you're talking to..... I don't suggest things? lol I've been around for quite a while and worked with newbies for a lot of my time (maybe a majority of it) here. I've suggested a lot and seen a lot happen, especially to do with players new to Dark-Legacy.

You're completely new here and are tossing around comments that you have no evidence for.

lingolas (#41)

#41
Celeborn wrote:
There is one item that, when you carry it in your inventory, blocks all forms of teleport to your location.
OMG. SUCH THING EXIST?

lingolas (#42)

#42
Gnawer's idea is bad. The moving around idea to avoid astrals is stupid. Needless to elaborate why

Tuler's idea is just as bad. The willpower idea doesnt solve anything. A more powerful player can simply astral to a lowbie and kill him instantly.

you may argue that the powerful, more experience should always be able to kill the noobs instantly. That maybe true but the problem lies in the fact that it discourages noobs such as Gnawer (j/k) to be able to get to a higher level. As a result, the gap between the elite and the noobs may widen. The system does not promote diversity among different type of triaves. disadvantaged classes/combo will never be able to even have a chance. This is why we dont see alot of triave voids. This is also the reason why we see a shit load of oracles, jug., swashbucker, templars, or whatever is good these days.

You may argue that those who kill noobies will pay the consequences as punished by the DL community. So far this is very true, but let's hypothetically imagine that Iris, Raolas, Encirith, and Torrim were to team up and decide to kill every pvp that moves reguardless of level. Who will stop them? Who will punish them for killing lowbies? will it be the end of DL pvp?

I know that my post is full of criticism. I'm just playing the devil's advocate. I really don't know what the solution is. Maybe I'm wrong. Maybe Gnawer is right or maybe Tuler is right. Who knows.

Kiasyn (#43)

#43
void should really be on an equal playing field with other combinations. to say it sucks and should always suck isn't really balance is it =]

that said, i have no idea how to balance it.

Tuler (#44)

#44
Ling, my willpower wasn't for lowbie/tri-av it was for equal leveled players.

Suppose it did, you think that other players wouldn't band together to take them out? It may take a while, but it would happen and they probably wouldn't be able to play any longer without a mob of angry pvps killing them repeatedly. If people banded together they could pvp any character; right now they're seperate and fight alone.

Void in PVP just isn't a good choice. Neither are a lot of other combos. Voids will /never/ have the same advantages as magic casters, it's just not possible. They'll never have sanc/haste/heal/etc and that puts them at a disadvantage. Against mobiles they are more effective in certain circumstances. There have been no arguments brought up to help void become better, only to pull back all magic casters to the void level. Voids can't use magic and magic is a vital part of the game..

Gnawer (#45)

#45
-> moving on Astral

What about 'where' command I know very well it exist, so what if you type where all the time?

If it prove to be an issue its changable lets take for example if you make the change to astral

astral travel (changes) ->
gives a warning msg when someone tries to astral you, makes most people have to astral to npc in the area, and start from there. Not a major issue either, it wouldn't hurt anything to just implant it, it would give both parties(attacker/defender) oppertunities.

(possible changes) ->
tracking
puts in a reason for rangers to be sought after, and be, and oppertunity to implant autotracking

teleport
Another thing, not a major issue if its a problem its changeable.

where:
Not a major issue, if it prove to be to easy to escape, its changeable. Especielly tracking could fill its purpose.

word:
So what if it would take some time to perform, just to create a better hunt/hunted gameplay.

supp recall:
Since this is harder to use, I dont mind if it would be instant

flee:
Not directly needed, there are abilities to prevent/hinder fleeing...

-> moving on, pk range

I suggested pk range for this server, becouse its hardcore if you die your dead, and that is all. I never suggested it for mainport so keep things in topic.

Tuler (#46)

#46
You suggest not even 1/5 of an idea and neglect to answer all of the variables.

You're going to need to deal with Word, astral, teleport, flee, where, track, and anything else, you can't just say "If it's aproblem we'll deal with it"

It's going to be a problem.

Address all of those issues.

Gnawer (#47)

#47
Tuler wrote:
You suggest not even 1/5 of an idea and neglect to answer all of the variables.

You're going to need to deal with Word, astral, teleport, flee, where, track, and anything else, you can't just say "If it's aproblem we'll deal with it"

It's going to be a problem.

Address all of those issues.
I just did adress all of them, its all about priority

Tuler (#48)

#48
I can't stand this any more.

Celeborn I trust you're more than smart enough to implement what you see fit.

Gnawer. You're a tard. You probably hit your head pretty hard some time in your life.

You have address them all because they're interrelated. You said you were a programmer, I doub tthat because you're an idiot.

I'm pulling out of this stupid debate because you just shrug off everything except what you want to hear.

GL guys. Gnawer. I'll see you in game.

Gnawer (#49)

#49
Tuler wrote:
I can't stand this any more.

Celeborn I trust you're more than smart enough to implement what you see fit.

Gnawer. You're a tard. You probably hit your head pretty hard some time in your life.

You have address them all because they're interrelated. You said you were a programmer, I doub tthat because you're an idiot.

I'm pulling out of this stupid debate because you just shrug off everything except what you want to hear.



GL guys. Gnawer. I'll see you in game.
nice to see you put more words in my mouth, i never said i was a programer i said i have worked with game design, but thank you for guessing i have some knowledge about programming. Which had come in handy to help in game design.

Coders and Designers are completly diffrent things, but by all means you can be a designer and a coder, and its prefearable you have knowledge of it. Which I have had, but your jumping of into assumptions again.

I just walked over all your arguments, you was always pulling up some new one out of your ass, and you have no more to say, so i'll leave it as that aswell.

Tuler (#50)

#50
This is why I'm no longer taking part in this debate. Because you don't answer the questions. :) gl noob.

Chilliwack (#51)

#51
this is turning into somewhat of a flamewar >:0

don't make me lock this thread, man, 'cause i'll do it. i'll totally do it.

Itachi (#52)

#52
I tripple dog cheeze hamster space weasel dare you.

Tuler (#53)

#53
Chilliwack wrote:
this is turning into somewhat of a flamewar >:0

don't make me lock this thread, man, 'cause i'll do it. i'll totally do it.
Chilliwack... have you been drinking again? :|

Chilliwack (#54)

#54
yes/no