Or if you have staff and you thrust you "poke" them actually and i couldnt imagine fracturing ppl's bones with a hard poke. Thats why i suggest either coding multiple damage types into weapons that make sense or code damage types into morebat moves (this is probably easier) and only allow those extra moves with certain weapons. So lets say for a sword you get the normal jab, thrust, lunge that now give pierce damage. Then you get cut, slash, cleave for example that do slash damage with the same proportions as the jab type action. Another thing this allows for is the increased use of knee, elbow and all the other non-weapon skills for blunt damage.
This could only work for several weapon types that allow for different uses. For example, daggers are mostly pierce but you can cut with them of course...but you wouldnt be able to cleave. Or with a spear thats also mostly jab work and you couldnt really see any slash damage happening, so you take that out but allow spears to be "twirled", sort of like a weaker multistrike that does slash damage. Im too lazy to make a list of all the weapons and describe what they can do, but you get the point._________________~Silvanos Rosvalin, Lux Sapientiae of the Concilium Veritatis~
