wishlist - ideas and snippets i like

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Isabelle
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wishlist - ideas and snippets i like

Post by Isabelle »

http://cronel.mube.net/code.shtml -- see section on info channel

http://cronel.mube.net/code.shtml -- see section on helter skelter mode - perhaps something that jc members can toggle for players who refuse to come peacefully ?

http://www.auricmud.com/snippets/concatenation.html -- allows multiple lines to be treated as single line in mud programs

http://www.auricmud.com/snippets/preprogs.html -- a pre program, preventing a player from entering a room, or doing something
(above two came from http://www.auricmud.com/snippets/)

http://homepages.enterprise.net/cyclops/snippets3.shtml -- see rare items snippet

http://www.afkmud.com/downloads.php?cat=multi -- see immortal area info flags

http://www.afkmud.com/downloads.php?cat=multi -- see enhanced archery code

http://www.afkmud.com/downloads.php?cat=sadiq -- see notify list

http://webhome.idirect.com/~helspawn/sm ... jects.html -- see furniture values / furniture values2 sections


just stuff i like :)

especially furniture values, archery code, pre program, and multiple lines, those rock :)
Jorelani
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Post by Jorelani »

I've never seen an archery snippet (ranged combat) that wasn't buggy to begin with. So, chances are if you try to implement it, you're going to have to tailor it specifically to your MUD with some tweaking. With the JADE base, you're probably going to have to redo almost all of it.

There's been virtually no mob AI expansion on DL. That I can tell, anyways. While they've been altered to fit the JADE base so that limbs sever and spells/skills work correctly for them, they're not any smarter or any more capable than your typical SMAUG mob, which is disappointing.
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Isabelle
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well

Post by Isabelle »

the snippet wasn't meant as a 'here run this' type thing, it was more of a 'hey, i like arrows sticking in my opponents parts, and heres some ideas on how to go about it'

as far as mob AI goes, it does exist, in a limited fashion, it works kind of like 'blocks' basically we use flags and tack them to a creature to make them fight smarter, or react smarter.
AI specifically involves distance fighting, nation adjustment of opponent (level of hatred against a specific nation), and opponents race.
Mihey
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Post by Mihey »

So I would recall to Tarsonis Square, appearing into front of fellow adventurers all lodged up with arrows like a hedgehog... Heh, heh... :roll:

Those snippets sound fun and useful. But how many hours of "tweaking" and "bug crushing" will they require?
Jorelani
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Post by Jorelani »

I was just covering both bases.

I hope to create an AI that'll battle as a PKer would. Smart, deadly, and dangerously intelligent. Easier said than done.
Jorelani
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Post by Jorelani »

Mihey wrote:Those snippets sound fun and useful. But how many hours of "tweaking" and "bug crushing" will they require?
Really depends on how much you've altered your SMAUG. I, for example, have completely changed weapon values. So I would have to go over the entire snippet, changing what I need accordingly.

It also depends on how familiar you are with what you're doing. While most snippets have instructions, you may run into problems that the instructions don't cover. That's where it gets hard. It's up to the individual.

I've made it (so far) that a weapon, regardless of type, can cause any type of damage. I.E. a sword may cause heat damage rather than typical physical damage. I've also made it so ammotypes (arrows/bolts) can have their own damagetype. I.E. flaming arrows, or ice arrows. I haven't actually coded the ranged part yet, but that is what I'm looking over now.
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Celeborn
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Post by Celeborn »

The quality of the snippets doesn't matter, if I like anything i'll code my own code for it :)
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