deities
Moderators: Moderators, Caretakers, Imps
- Chilliwack
- Tri-Avatar
- Posts: 705
- Joined: Tue Aug 02, 2005 4:46 am
- Main Char: Chilliwack
- Location: Ottawa, Ontario
- Contact:
deities
how about something like giving minor stat boosts or something for different deities you are devoted to?
like... sekhmet, since hes all about war, might give +2 strength and some damroll, possibly based on your favor...
halycon, the peaceloving deity might give like, +int or +wis and extra mana, or mobility, to stay out of fights..
these are just some suggestions, i donno... post whatever for whatever..
whee
like... sekhmet, since hes all about war, might give +2 strength and some damroll, possibly based on your favor...
halycon, the peaceloving deity might give like, +int or +wis and extra mana, or mobility, to stay out of fights..
these are just some suggestions, i donno... post whatever for whatever..
whee
Check it ouuuuut
- Isabelle
- Retired Caretaker
- Posts: 1377
- Joined: Wed Sep 15, 2004 2:06 am
- Location: Ontario, Canada
- Contact:
deities already give specific bonuses, which are not stat related, and will not be, as it ends up restricting a player on the types of deities to use.
(example, if one deity adds +2 strength, and another adds +50 mana, which one will a warrior always choose, and which one will a mage always choose?)
(example, if one deity adds +2 strength, and another adds +50 mana, which one will a warrior always choose, and which one will a mage always choose?)

- Chilliwack
- Tri-Avatar
- Posts: 705
- Joined: Tue Aug 02, 2005 4:46 am
- Main Char: Chilliwack
- Location: Ottawa, Ontario
- Contact:
Actually this isn't a bad idea. It would add more variety to deities..Isabelle wrote:deities already give specific bonuses, which are not stat related, and will not be, as it ends up restricting a player on the types of deities to use.
(example, if one deity adds +2 strength, and another adds +50 mana, which one will a warrior always choose, and which one will a mage always choose?)
Kiasyn Kelle
- Isabelle
- Retired Caretaker
- Posts: 1377
- Joined: Wed Sep 15, 2004 2:06 am
- Location: Ontario, Canada
- Contact:
exactly, if you make a deity do anything at all which can in any way be unbalanced (eg: anything dealing with combat bonuses, or enchanting bonuses, etc) you automatically cut off any chance of a select range of players of ever being able to choose that deity.
Note: i'm not against deities giving 'things' or flavour -but- it would need to be drawn out in specifics. If anything is submitted that says:
+anything to any attribute score
+anything to any skill (crafting, etc)
+anything to any ability
i consider as automatically cutting off players from having a choice in who they may have as a deity.
as it is, deities already grant bonuses to favour, (fleeing, supplicating, speed at which it raises, speed at which it drops)
favour is fairly balanced.
Note: i'm not against deities giving 'things' or flavour -but- it would need to be drawn out in specifics. If anything is submitted that says:
+anything to any attribute score
+anything to any skill (crafting, etc)
+anything to any ability
i consider as automatically cutting off players from having a choice in who they may have as a deity.
as it is, deities already grant bonuses to favour, (fleeing, supplicating, speed at which it raises, speed at which it drops)
favour is fairly balanced.
Isabelle wrote:exactly, if you make a deity do anything at all which can in any way be unbalanced (eg: anything dealing with combat bonuses, or enchanting bonuses, etc) you automatically cut off any chance of a select range of players of ever being able to choose that deity.
Note: i'm not against deities giving 'things' or flavour -but- it would need to be drawn out in specifics. If anything is submitted that says:
+anything to any attribute score
+anything to any skill (crafting, etc)
+anything to any ability
i consider as automatically cutting off players from having a choice in who they may have as a deity.
as it is, deities already grant bonuses to favour, (fleeing, supplicating, speed at which it raises, speed at which it drops)
favour is fairly balanced.
Exactly. It would be difficult/impossible for them to properly balance the deities, and the end result would be that everyone would be forced to be one specific deity, or at best choose between two or three.
Since everyone gets the bonus, it's not like you're really gaining anything, so all that's happened is you've lost your ability to choose whatever deity you want.
Guns don't kill people; I do!
- ShanaArkai
- Dual-Avatar
- Posts: 377
- Joined: Sat Feb 05, 2005 6:16 pm
- Location: some where behind the washer
- Contact:
i agree you shouldnt get any stats from your deity, but what about from a RP point of view, deities have very little to do with the game right now other than a way to get your stuff back if you die, i will soon be changing to a RP player, keeping atleast 2 alts RP at all times, possibly more, and i would kinda like to see more done with the RP part of the game, maby add something like clerics of a certain deity can take their mark, which would be somthing like a trait, wouldnt affect the gameplay, other that the RP part of it. i have a few other idea's about adding a little more RP into the game, ill post it when i have everything clear in my head.
- Isabelle
- Retired Caretaker
- Posts: 1377
- Joined: Wed Sep 15, 2004 2:06 am
- Location: Ontario, Canada
- Contact:
clerics can create holy symbols of their deity already, as can pretty much all magic users
rp wise - i don't see why us having deities give you bonuses gives you any more, or any less ability for you to roleplay.
if you want special things for clerics, how about at epic 1000 you get the option to turn into some great avatar for your deity?
or, we could do stuff at any level really.
-note - the deities dont change any, you just get to do extra RP stuff.. like every other player, and like every other player with every other deity
(translation: we dont change deities, we change what you can do - for any deity)
- opening up quests which are created with the theme of a specific deity would be appropriate
rp wise - i don't see why us having deities give you bonuses gives you any more, or any less ability for you to roleplay.
if you want special things for clerics, how about at epic 1000 you get the option to turn into some great avatar for your deity?
or, we could do stuff at any level really.
-note - the deities dont change any, you just get to do extra RP stuff.. like every other player, and like every other player with every other deity

(translation: we dont change deities, we change what you can do - for any deity)
- opening up quests which are created with the theme of a specific deity would be appropriate