So what does an ancestry do for you? Lets say you pick "Demonic Ancestor", meaning your bloodline is demonically tainted. As a human you will start the game as a Tiefling (Other races might be named a planetouched Nixie, planetouched Elf, etc). Upon gaining enough levels, you transform into a Half-Fiend, until you end as a full Fiend at a certain epic level. New ancestry abilities and physical descriptions (traits in 'look' in room descriptions) are unlocked as you level.
Consider the ancestries as a incomplete draft. Everything is listed as level 1 here, things like non percentage bonusses and race category changes will be raised to higher levels.
As said, your race name will change based on your ancestry. Not all ancestries will be visible in your race name from the start, and your race name might vary based on original ancestry and race combinations.
- Air Elemental
Connected to the element of dreams and flight.
They tend to be obsessed by flight and their life revolves around the sky.
(lvl 1) +10% magical complexity.
(lvl 1) +50% air resistance.
(lvl 1) mages are named 'airomancer'.
(lvl 1) automatic access to airomancy skill.
(lvl 1) magical flight.
(lvl 1) spells and weapons act as if imbued with a 'dis' rune.
- Angelic Ancestor
Descended from an otherworldy being of pure good.
Characters with this ancestry are descended from a being of pure good (including Good deities); although their ancestor may be many generations removed, their presence still lingers. Most of the time they are predisposed to Good.
(lvl 1) +15% mind/divine/defensive/sensory/basic complexity.
(lvl 1) +50 divine resistance points.
(lvl 1) strength -1, dexterity -1, charisma +2, luck +1.
(lvl 1) sacrifice: can sacrifice self to 'restore' all party members.
(lvl 1) gliding flight.
(lvl 1) race category changed to holy.
(lvl 1) automatic skill: theology
- Construct
Artifically constructed creature.
You are born from a tinker dwarves hands. Your character is an artificially constructed creature of the chosen type. Unlike most constructs you have a mind of your own.
(lvl 1) race category changed to construct.
(lvl 1) +5 str, -2 dex, +2 int, -2 wis, -2 luck.
(lvl 1) cannot be healed; only repaired.
(lvl 1) does not need to eat.
(lvl 1) does not regenerate health.
(lvl 1) immune to sleep, poison and blind.
(lvl 1) +50 resistance points to stun and drain.
- Demonic Ancestor
Descended from an otherworly being of pure evil.
Characters with this ancestry are descended from demons and other creatures of pure evil alignment (including Evil deities); although their evil ancestor may be many generations removed, the taint still lingers. Most of the time they are predisposed to Evil.
(lvl 1) +15% body/nature/physical/summoning/basic complexity.
(lvl 1) +50% scourge resistance.
(lvl 1) strength +1, dexterity +1, constitution +1, charisma -2, luck -1.
(lvl 1) gliding flight.
(lvl 1) race category changed to unholy.
(lvl 1) automatic skill: occult
- Earth Elemental
(lvl 1) +10% magical complexity.
(lvl 1) +50% earth resistance.
(lvl 1) mages are named 'geomancer'.
(lvl 1) automatic access to geomancy skill.
(lvl 1) identify minerals on sight (mine prospecting).
(lvl 1) spells and weapons act as if imbued with a 'tor' rune.
- Fire Elemental
(lvl 1) +10% magical complexity.
(lvl 1) +50% fire resistance.
(lvl 1) mages are named 'pyromancer'.
(lvl 1) automatic access to pyromancy skill.
(lvl 1) completely immune to effects of lava rooms on gear.
(lvl 1) spells and weapons act as if imbued with a 'fir' rune.
- Lightning Elemental
(lvl 1) +10% magical complexity.
(lvl 1) +50% electricity resistance.
(lvl 1) mages are named 'maelstrom'.
(lvl 1) automatic access to kinetics skill.
(lvl 1) obtains the innate spell: recharge.
(lvl 1) spells and weapons act as if imbued with a 'tri' rune.
- Lycanthrope
Bitten by a lycanthrope.
Your Character can transform into a wolf human hybrid.
- Myconid
(lvl 1) +10% magical complexity.
(lvl 1) +50% poison resistance.
(lvl 1) mages are named 'defiler'.
(lvl 1) automatic access to toxicology skill.
(lvl 1) increased finding of bottles of poison in chests.
(lvl 1) spells and weapons act as if imbued with a 'ois' rune.
(lvl 1) race category changed to plant.
- Mindflayer
Brain sucked out by a mindflayer larve.
A larve consumed your characters brain, absorbed its physical form and became sentient. Your character is like your chosen race, with the exception of having four octopus-like tentacles around a lamprey-like mouth, and requiring the brains of sentient creatures as part of its diet.
(lvl 1) +15 magic resistance.
(lvl 1) speaks telepathically.
(lvl 1) +8% overal and +20% mind complexity.
- Ooze
Connected to the element of death and destruction.
(lvl 1) +10% magical complexity.
(lvl 1) +50% acid resistance.
(lvl 1) mages are named 'alchemist'.
(lvl 1) automatic access to alchemy skill.
(lvl 1) increased finding of vials of corrosive in chests.
(lvl 1) spells and weapons act as if imbued with a 'cid' rune.
(lvl 1) race category changed to slime.
- Thrall
Bred for slavery.
Slaves to outerworldy beings your ancestors have been bred for several dozen generations. You are the result of many years of selective or experimental breeding, and your character is the end result.
(lvl 1) +2 str, +2 dex, +1 int, +2 con, -2 cha,
(lvl 1) ability to see invisible creatures.
- Vampyre
Born a true vampyre.
Your character is a Vampyre, a true vampire from birth. Your mother was bitten by a vampyre while she was pregnant of you. You have been bestowed a curse no known spell, magic item or supernatural ability can cure.
(lvl 1) vampires: doubled bloodpoints as vampire.
(lvl 1) vampires: +30% blood complexity.
(lvl 1) race category changed to undead.
- Water Elemental
(lvl 1) +10% magical complexity.
(lvl 1) +50% cold resistance.
(lvl 1) mages are named 'hydromancer'.
(lvl 1) automatic access to hydromancy skill.
(lvl 1) breathe water.
(lvl 1) spells and weapons act as if imbued with a 'ter' rune.
- Draconic types
- Skeletal (Normal->Zombie->

- Lich (your character has performed the ritual to becoming an immortal lich, but has to re-learn everything in the proces).
- Giant
Edit: Fixed mindflayer listing