Shield Smash
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Shield Smash
I was beeing annoyed for a long time by the fact Shields are so inpopular in Dark legacy. So I thought something up.
A skill named Smash, or shieldsmash or something. You hit the enemy with your shield, medium damage AND You bash the enemy 2 or 3 feet backwards, that can always be usefull. And maybe against players it makes the balance go 1 + downwards if 100%. So it could smash the enemy against the ground. You also see people in medieval wars hitting eachother with the shields. And it would make the carry of shields way more popular. And to the argument: overpowered, make the smash slow, like a lunge, with the damage of thrust. I am quite new so i dunno if you will like the idea, but what about it??
Greetz
Dyona
A skill named Smash, or shieldsmash or something. You hit the enemy with your shield, medium damage AND You bash the enemy 2 or 3 feet backwards, that can always be usefull. And maybe against players it makes the balance go 1 + downwards if 100%. So it could smash the enemy against the ground. You also see people in medieval wars hitting eachother with the shields. And it would make the carry of shields way more popular. And to the argument: overpowered, make the smash slow, like a lunge, with the damage of thrust. I am quite new so i dunno if you will like the idea, but what about it??
Greetz
Dyona
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*starts crafting towershields*
hmm shieldbash, i like it. but yes i do think the damage would be moderate becouse noone will use there weapons and only use shields. and whatabout letting the damgae depend on the kind of shield you use for instance a buckler would not deal the same amound of damage as a spiked(rosethorned) towerhield.
hmm shieldbash, i like it. but yes i do think the damage would be moderate becouse noone will use there weapons and only use shields. and whatabout letting the damgae depend on the kind of shield you use for instance a buckler would not deal the same amound of damage as a spiked(rosethorned) towerhield.
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Shieldbash should be given to Warriors, Paladins, and Rangers.
Also the damage should never exceed 300, no matter what buffs you have on, or else epic chars will start useing them as primary weapons. I like the idea of knocking an enemy back 3 feet, though, but i have one more suggestion:
For balance cost, it should be the same as a lunge attack, maybe even more, since you'll have to throw your whole body into it.
Bonus: Instead of criticals doing more damage, why not make it so a critical will knock an opponent off his feet, makeing him lose all his balance. Granted that shouldn't happen often, but it would be freakin' sweet to get the upper hand on someone that way.
Also the damage should never exceed 300, no matter what buffs you have on, or else epic chars will start useing them as primary weapons. I like the idea of knocking an enemy back 3 feet, though, but i have one more suggestion:
For balance cost, it should be the same as a lunge attack, maybe even more, since you'll have to throw your whole body into it.
Bonus: Instead of criticals doing more damage, why not make it so a critical will knock an opponent off his feet, makeing him lose all his balance. Granted that shouldn't happen often, but it would be freakin' sweet to get the upper hand on someone that way.
Gilgolad
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I like it for Pally and Warrior. I think it should be a sort of Lunge/Bash combination, but with reduced damage of a jab. I like the idea of having it decrease damage with crits. Possibly adding an additional + for each level crit (from a baseline of 3 for example). Seems like an interesting way to get people to use it
I agree with Dyona with the fact that shields are used to little and if you look at a full scaled war everybody uses a shield but in DL pretty much almost everybody just hates a shield. It would be awesome to just smash a stupid gnome in his back and flip it over and let him fall down on his face
, in a matter of speaking of course
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Dyona, I hope your idea gets introduced in DL
Xaho


Dyona, I hope your idea gets introduced in DL
Xaho
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I agree with you Dyona, as far as I have seen untill now I am the only one carrying a shield. And about what Gilgolad sayd, the critical wont do more damage, but knock the enemy of his feet.
And for not using shields as a main weapon, damage of a jab, balance drain of a lunge, and the speed of a lunge.
And for not using shields as a main weapon, damage of a jab, balance drain of a lunge, and the speed of a lunge.
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Dyona
A very good idea, however I thought some mob shields already had this ability. It has been a while, so this may no longer be the case. At very low levels I often used the Deck of Playing Cards found in the Manor. The Cards acted as a shield and did minor slash damage from time to time based on your shield skill level. I was looking forward to the new craft patch for this reason, so I could make items from Mob blueprints that would have special abilities that normal crafted items do not have. There are some nice Mob shields in the game if you know where to find them, make good drainables too. So Sonagh you are not the only shield user in the game, I allmost allways have one.
In that vein of thought, if shield bash was to be added to all shields, it should act like the Mob shields that have that ability.
The damage done should be low, less than or equal to a dagger of the same level.
The chance to hit should be based on the users shield skill level. Thus anyone could use a shield, but those with fighter classes would gain the most benefit from it.
The speed of the shield, how often it makes a automatic attack, should be based on its size. Smaller shields are quicker.
The type of damage varies by shield type. Normal shields do blunt damage. Spiked shields do pierceing damage. Edged shields do slashing damage.
Anyhow, those are my thoughts on the matter for now.
Arureal
High Lord of Lowbies
A very good idea, however I thought some mob shields already had this ability. It has been a while, so this may no longer be the case. At very low levels I often used the Deck of Playing Cards found in the Manor. The Cards acted as a shield and did minor slash damage from time to time based on your shield skill level. I was looking forward to the new craft patch for this reason, so I could make items from Mob blueprints that would have special abilities that normal crafted items do not have. There are some nice Mob shields in the game if you know where to find them, make good drainables too. So Sonagh you are not the only shield user in the game, I allmost allways have one.
In that vein of thought, if shield bash was to be added to all shields, it should act like the Mob shields that have that ability.
The damage done should be low, less than or equal to a dagger of the same level.
The chance to hit should be based on the users shield skill level. Thus anyone could use a shield, but those with fighter classes would gain the most benefit from it.
The speed of the shield, how often it makes a automatic attack, should be based on its size. Smaller shields are quicker.
The type of damage varies by shield type. Normal shields do blunt damage. Spiked shields do pierceing damage. Edged shields do slashing damage.
Anyhow, those are my thoughts on the matter for now.
Arureal
High Lord of Lowbies
as someone who both crafts and uses shields i agree with this only i dont think warriors should have the ability to use it becasue they already have spin and duel wield i think it should be an spic class skill that only epic classes that cant use duel wield should get. for example oracle(epic classes using mage/cleric/psi/druid/bard in any order) this would give these classes a second weapon like the others...
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