I used some bad examples, but here is the point I was trying to make, and it is addressed to those doing the work on items for the upcoming blueprints. Does non-typical item cause any special consideration in the upcoming conversion, and if so would it help if players could identify them ahead of time?
I knew the emeralite newbie items were gone, and the mace was the only other material based example I could think of. The helmet was meant as a dual-purpose item example. The bandoleer was meant to be an example of a specific problem, however it has been a very long time since I tried to wear it and could not, and did not know it was working normally. I would have used a bracer with two wear locations, arm and wrist, but could not remember the name of the item or where it is found.
Anyhow that was my intention, sorry for the misunderstanding. I did not mean that anything was wrong with these or similar items. If the conversion process is straight forward and such things are not a problem, then please remove this topic as it is not needed.
