Isabelle wrote:You will /WANT/ to salvage your old eq for its properties, not because we are forcing you to, not because there isnt anything left for you to do with it (you can keep, or sell the item to a shop). You will /WANT/ to, because it will be preferred.
If we will /WANT/ to salvage our old eq, and will do it anyways, why make it bind to us? The only reason to do that is if we will NOT want to salvage it, binding would be unneccessary if we WANTED to salvage our eqipment.
Isabelle wrote:You won't be forced into anything.
What exactly do you think binding does? FORCING a player to salvage everything, whether they want to or not, is exactly what binding does.
Celeborn wrote:If you really want to your entitled to sprout your opinion, but this post doesn't actually contain any rational or insightful arguments to make me change my mind.
Of course it's not insightful; most of what I'm saying is self-evident. That link was not about me, either. I also do not presume to belong to any group described therein; I'm not quite foolish enough to try to judge myself or to assume that I am somehow noble or wise. I apologize if my opinion is annoying to you, but this is my only way of opposing a change that will directly and very negatively affect me. I am not trying to annoy you, keep you from changing DL(the rest of the patch looks awesome!), or anything like that; I am simply trying to keep all of the time I have invested in my character and equipment from being ruined, and to ensure that DL continues to be as fun as it is now and has been in the past(yes, the binding change is THAT bad). I am also not the only person to oppose this, and I have yet to see a single player support the idea of binding.
Isabelle wrote:i realize you dont really read my posts here, but let me repeat, again..
I have read every post here, thank you. Please forgive me if I am not satisfied with the fact that losing my radiant items and wiping all 28,000 or so glory enchanted in my equipment "may not be possible".
Isabelle wrote:I know, as you have stated to me, there is a deep philosophical reason for not having balance, balance is bad, the only real muds are the imbalanced ones, which give players a purpose and reason to overcome the obvious setbacks that are against them.
I am not opposed to balance, but you interpret the word very liberally. I was trying to help you realize that, without angering you and suddenly finding myself banned again for "harassment".
Is all-encompasing, permanent binding supposed to stay in the game forever, with no hope in sight, or is it a temporary measure to force players to get rid of items they have now and to stem the creation of new items? If the latter, then it's not really a problem and I have no objection to it. If it is the former, shouldn't we at least try out the rest of the economy changes, including salvaging, and see if they remedy the problem before *forcing* us to use them? That way, you can also tweak salvaging/selling to shops to find appropriate rates for them, to get players to salvage items at the rate you desire(if no one's salvaging, the returns are too low, if players are trying to mug each other for scrap items, it's too high). If you do this, there's nothing stopping binding from being introduced in the future, if neccessary. However, changes are almost never undone, no matter how bad they are, so once introduced it is irreversible. At the very least, doing this will accomplish your stated goal from the original post of "not driving away any established players" (or at least, not any more than this has already).
If you(Celeborn) still think I'm just being annoying and don't care what I think, I'll desist; I don't care enough anymore to argue any further than I have. I have some old emeralite artifacts that have been passed down to many characters, that I would like to remain unbinding, if possible. I'll leave their descriptions out of this post, as it's long enough already.