black potions

This is the forum for game suggestions and ideas

Moderators: Moderators, Caretakers, Imps

Post Reply
weems
Tri-Avatar
Posts: 592
Joined: Mon Sep 20, 2004 12:52 am

black potions

Post by weems »

Two of these (three if it heals a bit before you throw the second) will kill like...Anything.

Of course poison resist can help players, but it just seems like more of an issue than its worth to keep them in. I bet it causes all sorts of problems balancing supermobs as well. I see no reason for black potions to remain in the game, they are completly off the wall powerful.
Jorelani
Avatar
Posts: 171
Joined: Wed Sep 22, 2004 9:21 pm

Post by Jorelani »

[sarcasm]Pfft. Who needs balanced gameplay?[/sarcasm]
User avatar
Zeraphin
Arch-Caretaker
Posts: 418
Joined: Tue Sep 14, 2004 1:00 am
Location: Atlanta, GA
Contact:

Post by Zeraphin »

More information for an old caretaker that has missed a few of the newer systems. Are these store items, craft items?
Zeraphin Chan
Dark Angel of Balthildis
weems
Tri-Avatar
Posts: 592
Joined: Mon Sep 20, 2004 12:52 am

Post by weems »

They are found randomly in beltpouches dropped by mobs, in a random pop percent. They are like chests, except the only thing in them is potions.

Potions are either one use quaffs, or you can throw them at people EDIT: OR MOBS. Some are meant to be quaffed, others thrown, but you can do either to any potion if you felt like it (IE kill yourself with black potions by drinking them.)

Black potions, if they hit somebody, will do an amount of poison damage equal to half their total hitpoints. They are also not that rare, can be found pretty easily if you are looking for them.
User avatar
Celeborn
Arch-Caretaker
Posts: 739
Joined: Tue Sep 14, 2004 1:12 am
Main Char: Celeborn
Location: Delft, The Netherlands

Post by Celeborn »

Black potions will damage 10% of a victims LEFT hitpoints after next patch.
weems
Tri-Avatar
Posts: 592
Joined: Mon Sep 20, 2004 12:52 am

Post by weems »

Celeborn wrote:Black potions will damage 10% of a victims LEFT hitpoints after next patch.
Yay!
User avatar
Vogar Eol
Dual-Avatar
Posts: 389
Joined: Sat Oct 23, 2004 11:39 pm
Location: Darstan, Alora
Contact:

Post by Vogar Eol »

Avtually, immediately following the intro of Black Potions I told Isabelle she might want to give her Supermobs poison resistance. I assume she had done that. If the potions become weakened, that should be removed from the supermobs accordingly.

However, I honestly don't think black potions are that much a problem. We can only use potions, as thrown containers of liquid don't do anything. Hence there is no real sure way of getting a heck of a lot of them. It has always been a rare pop as it was. The mob does have a tendency to throw them AT you.

Also, if its going to do 10% of your current HP lets concider how many throws it would take to kill something...


throw 1 = 100dmg, 900/1000hp left, 0 seconds
throw 2 = 90dmg, 810/1000hp left, 6.5 seconds
throw 3 = 81dmg, 729/1000hp left, 13 seconds
throw 4 = 73dmg, 656/1000hp left, 19 seconds
throw 5 = 66dmg, 590/1000hp left, 26 seconds
throw 6 = 59dmg, 531/1000hp left, 32.5 seconds
throw 7 = 53dmg, 478/1000hp left, 39 seconds
throw 8 = 48dmg, 430/1000hp left, 45.5 seconds
throw 9 = 43dmg, 387/1000hp left, 52 seconds
throw 10 = 38dmg, 349/1000hp left, 58.5 seconds
ect...

Now does that show just how weak that makes them? I can throw acid potions and be garrantied 100 damage every hit, and kill some creatures a lot faster. Personally I would make them do 50% of current hit points, instead of 50% of max. Thats a much better, and more reasonable curve then the one shown above.

Heck, I am better off throwing mushrooms then black potions if you make the changes above to 10% of current HP.
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel
User avatar
Anvar
Newbie
Posts: 18
Joined: Sun Dec 05, 2004 10:24 pm

my 2cents

Post by Anvar »

on said monster, possibly at the end, however, that eliminates their use on weaker mobs, so newbies will sell them more, also, once you have an enemy down to 60% of its hp, can;t you start throwing somethign else?
lets consider an enemy with 5000 hp

The first throw knocks off 500 hp, significantly more than your acid potion for the first few, also, how dumb would someone be to try to kill something with a percentage hp degradation weapon?
10% of 10 is 1, when evena level one PIXIE MAGE can do that damage with a simplte thrust.
also, the possibility of the coding rounding correctly, 10% of 1 is .1, which rounds down to 0, thus dealing no damage below 5 hp, but why do you need to throw something at 5 hp?
I believe someone simply wants his three hit kills. these are unbalanced.
'Moo.' went the mouse who lives in the field of discarded dreams and broken hopes.
User avatar
Vogar Eol
Dual-Avatar
Posts: 389
Joined: Sat Oct 23, 2004 11:39 pm
Location: Darstan, Alora
Contact:

Post by Vogar Eol »

Lets also concider that I can do about 3000dmg by throwing a single magic mushroom. How? Attack roll, and lots of damage roll. That would mean the mob would need 30,000hp to even justify throwing a black potion at all. Why would I throw a black potion? Heck, in lowbie leveling you can throw corpses of the dead mobs and do more damage then black potions.

But anyway, that is not the point. The point is they are fixing something that really didn't need it, and they are only using ducktape for the fix.
~Vogar Eol, Beater of Blades
Thane Ezbad,
The Circle of Steel
User avatar
lingolas
Dual-Avatar
Posts: 449
Joined: Tue Sep 21, 2004 12:28 am
Location: Irvine, orange county, California
Contact:

Post by lingolas »

I dont believe what you said about throwing the mushroom

you make 3000 damage throwing a mushroom?

to who are you throwing it at? and what is your AR and damage roll?
Post Reply