Patch notes 28-01-2008 (Bugfixes #3)

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Celeborn
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Patch notes 28-01-2008 (Bugfixes #3)

Post by Celeborn »

Some of these bugfixes will become active at the next reboot. Others will take a bit longer, waiting for me to enable them.

- Expanded encounter options to better control encounter spawn location.
- Fixed strange location encounters (sharks in the sky, etc).
- Can no longer cast any other spell than resurrect on dead people :P
- Elixer of Second Life fixed.
- A large set of potions and wands were malfunctioning; fixed.
- Wherever a <number>. prefix is allowed (like 2.portal) to find the xth from the top of the list
you can now use -<number>.portal to find the xth from the bottom of the list.
- Autolooting now properly uses the last corpse instead of the first.
- Glop affected people will no longer cause others to bleed their blood under water (weird huh?)
- You could cast idol spells by omitting the first character of the spell, 'ie: eal for heal', fixed.
- Master healers no longer succesfully heal voiders.
- '$q' in guild motd now shows glory available.
- '$Q' in guild motd now shows maximum glory.
- '$T' in guild motd now shows Tier of the guild.
- '$L' in guild motd now shows Level of the guild.
- '$E' in guild motd now shows Experience of the guild.
- 'remove all' now removes everything in reverse order again.
- 'remove' and 'label' work in reverse order (bottom to top).
- Summoned creature experience (group command) is defaulted to 0.
- Made the decaying effect of reverberating plague stronger (now ranges from -1% to -5% hp dam per regeneration tick opposed to -1% as it was before, depending on skill)
- Crafting can now properly accepts all materials in your inventory again.
- Pets will no longer try to snuggle charmed non-pets.
- Endurance no longer hides hunger/thirst messages, but still protects against damage to mental state/hp from lack of food/drink.

I'm still working on getting mountain dwarves their beards back. hang in there fellows!
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