Rules for Dark Legacy
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Rules for Dark Legacy
A few rules to remember
Unless an area is being totally trashed, rooms deleted, name changed, the
works, you must retain the same storyline as the author intended originally.
It is unethical, and illegal to take someone elses area, and just fix a couple typos and call it your own.
No area may ever be taken from a TSR module, or campaign. TSR has strict copyright on their products, and you cannot copy their works. (even though it would be fun to do so)
The areas may not conflict with the theme of the mud, entering in new gods or deities or having the area describe how the world was created contrary to the official theme would be in conflict.
You do not need to make room descriptions huge, the trick is to make a good quality description, without too much useless information. Avoid too many flowery, or long words which might not be understood by most people, you want the area to be easily read, and understood, and allow the player to flow from one room to the next, sparking their imagination. This is kind of like a book you are writing, each room being like a page.
i think that will cover it, the admins will be around to help you with
questions.
Unless an area is being totally trashed, rooms deleted, name changed, the
works, you must retain the same storyline as the author intended originally.
It is unethical, and illegal to take someone elses area, and just fix a couple typos and call it your own.
No area may ever be taken from a TSR module, or campaign. TSR has strict copyright on their products, and you cannot copy their works. (even though it would be fun to do so)
The areas may not conflict with the theme of the mud, entering in new gods or deities or having the area describe how the world was created contrary to the official theme would be in conflict.
You do not need to make room descriptions huge, the trick is to make a good quality description, without too much useless information. Avoid too many flowery, or long words which might not be understood by most people, you want the area to be easily read, and understood, and allow the player to flow from one room to the next, sparking their imagination. This is kind of like a book you are writing, each room being like a page.
i think that will cover it, the admins will be around to help you with
questions.
We have a kender mob named Tasslehoff Burrfoot, which is ripped straight from TSR's Dragonlance campaign setting(actually, as far as I know, kender themselves are exclusive to Dragonlance). Kendermore is the kender homeland in Dragonlance.
I also remember references to Tanis, one of the most famous heroes of Dragonlance, and Elminster, one of the most powerful mages in Forgotten Realms.
In the story of Dark Legacy, I remember reading about the Red, Black, and White Moons that spellcasters draw their power from, which is straight from the 4th age of Dragonlance; the 3 gods of magic(Solinari, Lunitari, and Nuitari) and their moons which spellcasters draw power from.
"Raistilin" is a "powerful mage" in DL who seems suspciously familiar to "Raistlin", the most powerful mage in Dragonlance.
Tarsonis was one of the major port cities in the 3rd age of Dragonlance.
I think our Khellendros is a human, but Khellendros was one of the two most powerful dragon overlords in Dragonlance 5th age.
I don't know if mobs, room descs, or storyline material that no one ever leads can violate copyrights or not. If they can, TSR can probably sue DL a hundred times over ; )
I also remember references to Tanis, one of the most famous heroes of Dragonlance, and Elminster, one of the most powerful mages in Forgotten Realms.
In the story of Dark Legacy, I remember reading about the Red, Black, and White Moons that spellcasters draw their power from, which is straight from the 4th age of Dragonlance; the 3 gods of magic(Solinari, Lunitari, and Nuitari) and their moons which spellcasters draw power from.
"Raistilin" is a "powerful mage" in DL who seems suspciously familiar to "Raistlin", the most powerful mage in Dragonlance.
Tarsonis was one of the major port cities in the 3rd age of Dragonlance.
I think our Khellendros is a human, but Khellendros was one of the two most powerful dragon overlords in Dragonlance 5th age.
I don't know if mobs, room descs, or storyline material that no one ever leads can violate copyrights or not. If they can, TSR can probably sue DL a hundred times over ; )
Guns don't kill people; I do!
Tarsonis is stolen from Starcraft, ironically. 
There should be nothing in DL's stories about moons and magic being related, not since prisms were added. Please point me to the quotes if so, so I can adjust them. See the theme command for the story about how the prisms came about.

There should be nothing in DL's stories about moons and magic being related, not since prisms were added. Please point me to the quotes if so, so I can adjust them. See the theme command for the story about how the prisms came about.
Zeraphin Chan
Dark Angel of Balthildis
Dark Angel of Balthildis
Hardly. The prism theme has nothing in common with FF4 other than being "crystalline" .. The theme is completely different. The dark "prisms" aren't even active parts of the game, just a feature of the theme. Or are you suggesting light/dark, good/evil, order/chaos, is something Square invented?Nuitari wrote:Oh cool, they updated the theme. No more ripping off Dragonlance's moons, now it's FF4's light/dark crystals. Go us!
After Celeborn changed to prisms, I rewrote the theme to have a new explaination for magic based off the deity theme, which is based around Mithrill (Order) and Balthildis (Chaos).
Zeraphin Chan
Dark Angel of Balthildis
Dark Angel of Balthildis
Er, I don't recall that much from FF4. I just remember there being four light and four dark.Nuitari wrote:No....FF4 had a single crystal which was shattered into two sets of crystals: the Light Crystals and the Dark Crystals. DL's theme has a similar concept. I'm sure DL didn't really copy the idea from FF4, but it is an interesting coincidence.
Zeraphin Chan
Dark Angel of Balthildis
Dark Angel of Balthildis