Celeborn wrote:twinklepants wrote:Torrim posted a link to it on this forum like a year ago.
I know, sounds familiar huh?
ah, missed that

well its a model that shows similarities with DL. Looking at other remarks on his site I think the writer is talking about RoD.
Do you guys happen to know a big mud that has avoided the situation as stated in the article for a 5+ year duration?
I enjoyed the read, Hmm..
I could probely point out the flaws in any major mud, or minor thats been through that circle, it happends to all of them. Some came out succesful by ignoring one playerbase and sticking to the majority, and their 'concept' but they never been truly succesful and satisfying the need of every player.
I would say find out where your values are for the mud and just go for them.
This happends for real games too, I find that they stick to their concept and becomes succesful. (Guildwars, is the best PVP game i've played, it lacks story, content and such, but all its playability is in the PVP... In your mud I would say its in the new open, approach, you had crafting, dual classing and no limits.. atleast thats what my thougts is, What i'm saying is, just follow your heart, where your values lie, dont try to make it to something you dont want ;P)
Remember a players wishes is seperate from yours, but yours are the priority we are not the one driving the mud. We are merely enjoying it to our best.
-- Edited, just wanted to put in, there are somethings i strongly disagree of in the article, and would like to say just use that article as a guidance not a bible,

.. anyway thought it was importent