Mud has been upgraded to 2.2.12
Posted: Sat Feb 27, 2010 2:50 pm
Mud has been upgraded! Many fixes. Some changes that will probably alter mobs a bit, keep an eye out for broken mobs! Post bugs and issues here.
Treasure Maps
+ Ported treasure map code.
+ Treasure maps can be fished up now.
+ Treasure maps can lead to dungeons now for all character levels. This is only an initial version, dungeon content isn't generated yet.
Mobiles
In preparation of dungeon code part of legacy mobile code has been stripped, mobiles are now classified as minion, normal, unique or
bosses. This directly ties in to hitpoints and XP reward. Mobiles will have different hitpoints than expected. Player controlled pets
and minions should be unchanged, so keep an eye open for huge HP changes.
+ Minions give 33% normal XP, champions and uniques give x3 normal XP, Bosses give x20 normal XP
+ Zenpin, Hyakuhei and Spaz now flagged as Uniques.
New Tarsonis
+ Added forge to the gleaming breastplate.
+ Valentine shop has opened up in Phenomena Ally in New Tarsonis, selling all sorts of Valentine sweetness.
+ Hero square allows sethome.
+ The shops at the newbie square have returned.
+ Lillobee in Tarsonis sells syringes again.
+ Public stable added at the end of the wyrms tail, just besides the hairy giant inn.
+ Merchant street populated with player shops; max 1 shop per account please!
+ Bugfix: Duplicate lillobee and grumpf removed.
Crafting changes
+ Artificer (Inventions) have developed a way to convert bronze into coal. e150 recipe for a dwarven coalificator.
+ Level 25 Pitters can use the dwarven coalificator to transform one bronze ingot into one coal.
+ Bugfix: Hardened bone recipe now accepts correct type of bone, retired duplicate bone substance.
+ Bugfix: A thick iron wire is now a 'piece' instead of trash.
+ Bugfix: Harvest now properly respects cooldowns the same as mine command.
+ Bugfix: Steel now usable in forging.
+ Typo: 'You pluck' instead of 'you plucks' for cotton shrubs (old typoe'd shrubs will take a while to phase out).
+ Typo: Renamed bckpack -> backpack recipe.
+ Usability: Made 'forage' an alias again for harvesting.
Citadels:
+ Bugfix: Runewalking to citadels possible again.
Magic:
+ Bugfix: recall scrolls follow sethome again.
+ Bugfix: Runegate no longer functions in bank.
+ Usability: Scrolls and deeds can now be activated via 'use'.
Other:
+ Bugfix: Improved material keyword replacement code, to prevent dwarven dwarven dwarven steel bracers / patched patched patched.
+ Typo: 'A stands here' typo for several mobs fixed.
+ Typo: secure->secured in redferne room.
Caretaker:
+ Bugfix: made rmtrait work for mobiles too.
+ All mobiles now start with 1 hp, 1 mana, 1 move.
+ A mobile can take 6 'average' attacks by default, as caused by average pet attacks.
+ Monster can Extend another Monster.
-> (Inherits, Overrides) RaceCategory
-> (Inherits, Overrides) Race
-> (Inherits) Traits
-> (Inherits) Scripts
-> (Inherits) Hate
-> (Inherits) Loot
-> (Inherits, Combines) Acts
-> (Inherits, Combines) Bodyparts
-> (Inherits, Combines) Speaks
-> (Inherits, Combines) Speaking
-> (Inherits, Combines) Size
-> (Inherits, Overrides) Party Role
-> (Inherits, Overrides) Nation
-> (Inherits) Spell Immunity
-> (Inherits, Overrides) Aura
-> (Inherits, Overrides) Virtual Armor
-> (Inherits, Overrides) Walking Speed
+ Fixed monster aura setting.
+ Added flags to pet traits, allowing to indicate traits interesting for mobiles.
+ Added text filtering for trait lists.
+ Traits now actually persist on mobs.
+ Reset system now shows vnum of items being reset.
+ added code to easily restore old shops. (edit room -> oldshoprestore).
+ Stripped old help code.
+ Cleaned up effects of 'class' for NPCs, since we no longer want to set it on NPCs.
+ All NPCs are unrestricted in class specific skills.
+ All NPCs are unaffected by default class item restrictions.
+ NPCs now have the same complexity as pets.
Treasure Maps
+ Ported treasure map code.
+ Treasure maps can be fished up now.
+ Treasure maps can lead to dungeons now for all character levels. This is only an initial version, dungeon content isn't generated yet.
Mobiles
In preparation of dungeon code part of legacy mobile code has been stripped, mobiles are now classified as minion, normal, unique or
bosses. This directly ties in to hitpoints and XP reward. Mobiles will have different hitpoints than expected. Player controlled pets
and minions should be unchanged, so keep an eye open for huge HP changes.
+ Minions give 33% normal XP, champions and uniques give x3 normal XP, Bosses give x20 normal XP
+ Zenpin, Hyakuhei and Spaz now flagged as Uniques.
New Tarsonis
+ Added forge to the gleaming breastplate.
+ Valentine shop has opened up in Phenomena Ally in New Tarsonis, selling all sorts of Valentine sweetness.
+ Hero square allows sethome.
+ The shops at the newbie square have returned.
+ Lillobee in Tarsonis sells syringes again.
+ Public stable added at the end of the wyrms tail, just besides the hairy giant inn.
+ Merchant street populated with player shops; max 1 shop per account please!
+ Bugfix: Duplicate lillobee and grumpf removed.
Crafting changes
+ Artificer (Inventions) have developed a way to convert bronze into coal. e150 recipe for a dwarven coalificator.
+ Level 25 Pitters can use the dwarven coalificator to transform one bronze ingot into one coal.
+ Bugfix: Hardened bone recipe now accepts correct type of bone, retired duplicate bone substance.
+ Bugfix: A thick iron wire is now a 'piece' instead of trash.
+ Bugfix: Harvest now properly respects cooldowns the same as mine command.
+ Bugfix: Steel now usable in forging.
+ Typo: 'You pluck' instead of 'you plucks' for cotton shrubs (old typoe'd shrubs will take a while to phase out).
+ Typo: Renamed bckpack -> backpack recipe.
+ Usability: Made 'forage' an alias again for harvesting.
Citadels:
+ Bugfix: Runewalking to citadels possible again.
Magic:
+ Bugfix: recall scrolls follow sethome again.
+ Bugfix: Runegate no longer functions in bank.
+ Usability: Scrolls and deeds can now be activated via 'use'.
Other:
+ Bugfix: Improved material keyword replacement code, to prevent dwarven dwarven dwarven steel bracers / patched patched patched.
+ Typo: 'A stands here' typo for several mobs fixed.
+ Typo: secure->secured in redferne room.
Caretaker:
+ Bugfix: made rmtrait work for mobiles too.
+ All mobiles now start with 1 hp, 1 mana, 1 move.
+ A mobile can take 6 'average' attacks by default, as caused by average pet attacks.
+ Monster can Extend another Monster.
-> (Inherits, Overrides) RaceCategory
-> (Inherits, Overrides) Race
-> (Inherits) Traits
-> (Inherits) Scripts
-> (Inherits) Hate
-> (Inherits) Loot
-> (Inherits, Combines) Acts
-> (Inherits, Combines) Bodyparts
-> (Inherits, Combines) Speaks
-> (Inherits, Combines) Speaking
-> (Inherits, Combines) Size
-> (Inherits, Overrides) Party Role
-> (Inherits, Overrides) Nation
-> (Inherits) Spell Immunity
-> (Inherits, Overrides) Aura
-> (Inherits, Overrides) Virtual Armor
-> (Inherits, Overrides) Walking Speed
+ Fixed monster aura setting.
+ Added flags to pet traits, allowing to indicate traits interesting for mobiles.
+ Added text filtering for trait lists.
+ Traits now actually persist on mobs.
+ Reset system now shows vnum of items being reset.
+ added code to easily restore old shops. (edit room -> oldshoprestore).
+ Stripped old help code.
+ Cleaned up effects of 'class' for NPCs, since we no longer want to set it on NPCs.
+ All NPCs are unrestricted in class specific skills.
+ All NPCs are unaffected by default class item restrictions.
+ NPCs now have the same complexity as pets.