this is what I see when I type practice.... isn't it great? lol
It's not a problem the length of it, it's a problem of the information being absolutely useless to me in this manner, is were a way that it can be made more logical?
This is what I see whan I type spellbook, any other caster (which is 98% of players believe it or not) all have this issue too, it's huge. Why not simplify it out like we have crafting have the (spell/song) book divide the idols / prisms / musical scores into chapters... a chapter for offensive prisms/idols, a chapter for support magic, a chapter for augmentation magic, a chapter for summoning... you get the idea... make it more appealing to go through the information instead of a big scrolling party.
Magic is my party, I've been playing at the party for a few years now, and well--I'll cry if I see some stuff goin on that could be improved upon...
Code: Select all
You see nothing special.
When you look inside, you see:
A pocket sized pocket spellbook
<spellbook>
---------------- --------------------- ---------------- ---------------------
condition pristine effect Sanctuary
effect charges 5/5 glorified by Raolas
recharge speed extremely slow size Small
substance unknown usable by follow Maybloom
ers of
value (gold) 5 wear location spellbook
weight (lb) 28.30
Socketed inside A pocket sized pocket spellbook is:
Magical components
(diminutive) Antimagic Shell prism (137c, 0m, Defensive, Ef+6, 0.2 sec)
(diminutive) Aqua prism (122c, 350m, Basic, D+28, 4.5 sec)
(diminutive) Armor prism (134c, 500m, Defensive, D++,Ef+23, 10.2 sec)
(diminutive) Astral Walk prism (136c, 0m, Basic, D+15, 4.5 sec)
(diminutive) Bane prism (143c, 0m, Defensive, D+++,Ef+4, 0.2 sec)
(diminutive) Bless idol (110c, 410m, Divine, D+,Ef+19, 9.2 sec)
(diminutive) Bloodpurge idol (35c, 150m, Body, 4.5 sec)
(diminutive) Book of Arokahn prism (6c, 45m, Enchantment, 10.5 sec)
(diminutive) Bounce prism (136c, 520m, Defensive, Ef+25, 10.8 sec)
(diminutive) Breath prism (125c, 500m, Physical, D+10,Ef+10, 5.0 sec)
(diminutive) Cantrip prism (1c, 4m, Basic, 2.5 sec)
(diminutive) Charm Person prism (54c, 115m, Mind, D+10, 4.5 sec)
(diminutive) Clarity prism (127c, 425m, Mind, D+10,Ef+16, 6.5 sec)
(diminutive) Clumsiness idol (146c, 0m, Body, Ef+11, 0.2 sec)
(diminutive) Cone prism (10c, 16m, Physical, 4.5 sec)
(diminutive) Confusion prism (97c, 305m, Mind, D+10,Ef+10, 5.0 sec)
(diminutive) Container prism (13c, 80m, Basic, 8.5 sec)
(diminutive) Continual Light prism (2c, 18m, Basic, 4.5 sec)
(diminutive) Create Fire prism (6c, 25m, Basic, 4.5 sec)
(diminutive) Create Liquid prism (2c, 15m, Basic, 4.5 sec)
(diminutive) Create Spring prism (35c, 110m, Nature, D+6,Ef+, 4.8 sec)
(diminutive) Cure Blindness prism (12c, 5m, Sensory, 3.5 sec)
(diminutive) Cure Poison idol (8c, 30m, Body, 4.5 sec)
(diminutive) Deem prism (10c, 200m, Sensory, 8.5 sec)
(diminutive) Demi prism (144c, 0m, Physical, D+,Ef+10, 0.2 sec)
(diminutive) Dispel Magic prism (143c, 0m, Basic, T+6,Ef+, 0.2 sec)
(diminutive) Eldritch Sphere prism (139c, 490m, Defensive, D+4,Ef+18, 11.0 sec)
(diminutive) Enchant Weapon prism (144c, 550m, Enchantment, Ef+35, 17.2 sec)
(diminutive) Farsight prism (136c, 0m, Sensory, E-,D+7, 0.2 sec)
(diminutive) Fir prism (147c, 0m, Physical, Ef+5, 0.2 sec)
(diminutive) Fly prism (137c, 340m, Basic, D+27, 6.5 sec)
(diminutive) Food prism (136c, 0m, Basic, D+12, 0.2 sec)
(diminutive) Foolishness prism (97c, 305m, Mind, D+10,Ef+10, 5.0 sec)
(diminutive) Fortune idol (110c, 395m, Divine, D+5,Ef+17, 6.8 sec)
(diminutive) Glamour prism (134c, 525m, Mind, Ef+26, 9.0 sec)
(diminutive) Harm idol (142c, 0m, Body, D+,Ef+9, 0.2 sec)
(diminutive) Haste idol (142c, 490m, Body, D+8,Ef+13, 7.8 sec)
(diminutive) Heal idol (140c, 0m, Body, Ef+9, 0.2 sec)
(diminutive) Hide prism (56c, 135m, Basic, D+12, 4.5 sec)
(diminutive) Holy Avenger idol (34c, 300m, Divine, 8.5 sec) (2)
(diminutive) Holy Symbol prism (10c, 40m, Basic, 6.5 sec)
(diminutive) Identify prism (55c, 100m, Enchantment, Ef++, 0.2 sec)
(diminutive) Inner Peace idol (110c, 500m, Divine, D+6,Ef+10, 9.0 sec)
(diminutive) Invisibility prism (132c, 325m, Basic, D+31, 4.5 sec)
(diminutive) Knock prism (32c, 20m, Enchantment, 4.5 sec)
(diminutive) Life idol (143c, 0m, Body, T+6,Ef+8, 6.9 sec)
(diminutive) Locate Object prism (34c, 140m, Sensory, Ef+++, 7.2 sec)
(diminutive) Meteor prism (140c, 0m, Physical, Ef+4, 0.2 sec)
(diminutive) Mystify prism (5c, 10m, Enchantment, 8.5 sec)
(diminutive) Pass Door prism (134c, 380m, Enchantment, D+29, 4.5 sec)
(diminutive) Portal prism (137c, 345m, Basic, D+19, 0.2 sec)
(diminutive) Psionic Blow prism (96c, 115m, Mind, E-6,Ef+7, 11.2 sec)
(diminutive) Psychic Armor prism (142c, 550m, Mind, Ef+25, 11.8 sec)
(diminutive) Rancor Shield prism (137c, 390m, Defensive, D+24, 4.5 sec)
(diminutive) Refresh prism (20c, 78m, Nature, Ef+++, 7.2 sec)
(diminutive) Regenerate idol (140c, 0m, Body, Ef+6, 0.2 sec)
(diminutive) Resilience prism (143c, 410m, Defensive, D+12,Ef+11, 7.2 sec)
(diminutive) Resurrect idol (107c, 0m, Body, 6.9 sec)
(diminutive) Rose prism (16c, 20m, Summoning, 5.5 sec)
(diminutive) Rotary prism (144c, 0m, Physical, Ef+7, 0.2 sec)
(diminutive) Runegate prism (137c, 560m, Basic, D+23, 4.5 sec)
(diminutive) SDEX idol (98c, 235m, Body, D+23, 2.5 sec)
(diminutive) SINT prism (99c, 235m, Mind, D+23, 2.5 sec)
(diminutive) SSTR idol (97c, 235m, Body, D+23, 2.5 sec)
(diminutive) SWIS prism (99c, 235m, Mind, D+23, 2.5 sec)
(diminutive) Sagacity prism (47c, 105m, Mind, D+10, 2.5 sec)
(diminutive) Sanctuary prism (137c, 400m, Defensive, D+31, 4.5 sec)
(diminutive) Scry prism (137c, 330m, Sensory, D+30, 4.5 sec)
(diminutive) Shapeshift prism (30c, 260m, Nature, Ef+++, 6.2 sec)
(diminutive) Sleep prism (148c, 0m, Mind, T+6,Ef+, 0.2 sec)
(diminutive) Soulbind prism (120c, 0m, Basic, T+++, 0.2 sec)
(diminutive) Spiders prism (152c, 0m, Physical, Ef+5, 0.2 sec)
(diminutive) Strength idol (5c, 5m, Body, 2.5 sec)
(diminutive) Summon Faerie prism (115c, 500m, Summoning, Ef+16, 9.5 sec)
(diminutive) Summon Familiar prism (22c, 225m, Summoning, Ef+, 12.8 sec)
(diminutive) Summon prism (84c, 295m, Basic, E-4,T+++, 8.1 sec)
(diminutive) Tal prism (147c, 0m, Physical, Ef+5, 0.2 sec)
(diminutive) Teleport prism (11c, 50m, Basic, 4.5 sec)
(diminutive) Ter prism (147c, 0m, Physical, Ef+5, 0.2 sec)
(diminutive) Time Flux prism (142c, 540m, Mind, D+8,Ef+13, 7.8 sec)
(diminutive) Transport prism (57c, 140m, Basic, 0.2 sec)
(diminutive) Tri prism (147c, 0m, Physical, Ef+5, 0.2 sec)
(diminutive) True Sight prism (134c, 350m, Sensory, D+24, 4.5 sec)
(diminutive) Ultima prism (149c, 0m, Physical, D+,Ef+5, 0.2 sec)
(diminutive) Unravel Defense prism (141c, 490m, Physical, D++,Ef+20, 10.5 sec)
(diminutive) Valiance idol (141c, 420m, Body, D+18,Ef+10, 9.0 sec)
(diminutive) Vigilance idol (110c, 400m, Divine, D+6,Ef+13, 8.8 sec)
(diminutive) Ward prism (135c, 405m, Defensive, D+12,Ef+10, 5.0 sec)
(diminutive) Weakness idol (5c, 5m, Body, 2.5 sec)
(diminutive) Wolf prism (12c, 150m, Summoning, 5.5 sec)
(diminutive) Word Of Recall prism (45c, 65m, Basic, 0.2 sec)
(diminutive) Xorn prism (32c, 100m, Nature, 3.5 sec)
(diminutive) rot prism (130c, 275m, Mind, D+27, 0.2 sec)
the Spellbook could be integrated as a chapter or something into the grimoire for the actual looking at the spells, instead of going through the spellbook... it's annoying... may as well move it all into a clean and easy to investigate system because of all of the spam... SCORE does not report 4 pages of information, why should eveything else?
Now my example of what I think it should look like...
Have all the information centralized into a grimoire... (as a grimoire is a ancient word for book which is the derrivative of grammar which is a set of rules followed by... remove)
H) Help Me!! would activates new help system, we'll need a new one, may as well make the grimoire a central part of the player's experience, because everything else was before, and if you minimize where they have to go for all this information it'll be less confusing...
And Lastly... Casting... Well, I've been thinking, I honestly think to balance casting with melee, these should be the starting changes...
Firstly, make magic attacks be determined by a players Magic Resistance Stat. In a way that how melee attacks are affected by mobility, the range for MR should be much smaller however, due to the ability to modify the complexity of spells and with the ability to utilize a range of MR Pierce attributes, it should be invariably a smaller window, but not an absolute number that you have to beat.
Secondly Make Magic casters get a crit, do not limit the crit they can do, only by the level of fecs they have in the spell. Crit cap 7 or so, just like the regular fec use cap in spells now. after 7, it's pointless unless it's enchant weapon or holy avenger or symbol....
Thirdly; We know that as it stands fecs affect how much damage the spell does, but by modifying the crit multiplier you effectively do the same thing... Still, however, I think that magic should have a way to up the effectiveness of the spells even more, obviously at the cost of something else... what else is there to sacrafice? Espace... Make Damroll affect spells, that way it will take up a good chunk of the espace the character has, making them unable to have uber mobility like I do...
Then, even I would need to COMPLETELY redo my character to be effective.