Mud has been upgraded to 2.2.3
Posted: Sun Jan 24, 2010 6:30 pm
2.2.3 is live!
We will continue in sandbox mode on monday, until there are less big bugs remaining. Have fun experimenting!
* The MUD will revert after monday! nothing will be saved!
* Please report bugs or issues on the forums.
Fixes
* Added check to prevent players paying for skills they already have. Shops refuse to sell skills to players who already have them.
* Fixed crash bug caused by certain shop items / crafted items. This probably fixed some binding/crafted quality issues as well.
* Fixed bug caused by falling characters.
Crafting XP
XP gain was bugged in 2.2.0. I've revamped to XP system so it better reflects the effort of being a master craftsman.
XP gained per completed recipe is now defined by your overall craftsmanship level. Every 1000 craftsmanship levels your XP gain per crafted item drops gradually. at 8000 it drops dramatically; you can still learn crafts, it's just very slow paced.
To reflect the struggle each master craftsman has in perfecting their technique, at fixed levels your character reaches a plateau, which they can only pass by creating an item of a certain quality.
* A superior item at level 9, 19, 29, 39, 49
* An exceptional item at level 50
* A legendary item at 99, 199, 299, 399, etc.
This represents your character discovering something new about the trade, while proving himself to his peers. This instantly jumps your character to the next level.
We will continue in sandbox mode on monday, until there are less big bugs remaining. Have fun experimenting!
* The MUD will revert after monday! nothing will be saved!
* Please report bugs or issues on the forums.
Fixes
* Added check to prevent players paying for skills they already have. Shops refuse to sell skills to players who already have them.
* Fixed crash bug caused by certain shop items / crafted items. This probably fixed some binding/crafted quality issues as well.
* Fixed bug caused by falling characters.
Crafting XP
XP gain was bugged in 2.2.0. I've revamped to XP system so it better reflects the effort of being a master craftsman.
XP gained per completed recipe is now defined by your overall craftsmanship level. Every 1000 craftsmanship levels your XP gain per crafted item drops gradually. at 8000 it drops dramatically; you can still learn crafts, it's just very slow paced.
To reflect the struggle each master craftsman has in perfecting their technique, at fixed levels your character reaches a plateau, which they can only pass by creating an item of a certain quality.
* A superior item at level 9, 19, 29, 39, 49
* An exceptional item at level 50
* A legendary item at 99, 199, 299, 399, etc.
This represents your character discovering something new about the trade, while proving himself to his peers. This instantly jumps your character to the next level.