Coren the Runesmith - Witchhunter Runeword
Posted: Mon Apr 25, 2005 3:27 pm
Coren sat on a stool in his small laboratory, hunched over his large desk, setting up his equipment in preparation for the last phase of his latest project. He was a runesmith, a mage that combines the arcane power of runes with armor and weapons.
Even now however, most people scoffed at the notion that runes contained any worthwhile power, except in its rudimentary and singular form. Practically any mage could summon an efrit and soulbind it to gain a fire rune, but for some of the more powerful runewords such simple methods would not suffice.
The runeword he was about to create for example used only four runes, but to gain each had been an adventure in itself. First he had astraled to an outer plane of the Nine Hells, and by attacking the denizens with fiery spells he had alerted one of the demi-deities to his arrival. As the being coalesced into form he had launched a sleep spell at it, only stunning it of course. But that was all the time he needed in order to cast the soulbinding spell that would capture its soul into an Od rune.
The next rune was also somewhat easy to capture but it involved some patience on his part as he waited for the right candidate. To gain an Aya rune he had to travel to the Astral Plane in physical form and soulbind a person who was in astral form but he had to find someone of malicious intent who would not be missed. He eventually found an evil apprentice mage who was performing his first astral projection and it was quite easy after that to stun the human and soulbind him into a world rune.
The next two runes proved rather complicated to find, as it involved a rather large amount of waiting and traveling. One night, on the evening of a new moon and while camping next to some standing stones near the ruins of an old castle, the border between the material and faerie planes had thinned and movement between the two became possible. After waiting half the night, he saw the air above the stones become white and hazy.
Preparing his spells, he rushed to see what would arrive. As the conduit opened he gathered the ether of the faerie plane and bound it together with the soul of the sprite that entered at the exact moment of its transfer, capturing the essence of time from that plane in a Bala rune that would exist in a stable form on the material plane. The nature of the rune itself is that it extends the duration of a spell three times further than normal, with only twice the cost.
The last rune involved using the same principles as with the Bala rune but he had had to travel to many different planes in order to find the right conduit. It was during the fifth expedition to the Plane of Earth that he had found the right one, an open conduit to the Far Realms...a plane that exists outside the reach of time. He had managed to lure a native through the conduit and entrap its soul and the ether of the Far Realms into a Bee rune. The rune by itself allows a spell to use that plane’s time properties (or lack thereof) to be cast instantaneously.
And now, after finally forging a rare masterpiece staff with four sockets, he was ready to join the runes together and place them in the weapon. With the utmost concentration, he used a pair of tongs to place each rune in the empty sockets in the necessary order: Od – Aya – Bala – Bee, roughly translated it meant: the power of a god, from across space and time, is yours in an instant. As he placed the last rune there came a flash of brilliant white light and the runes morphed into the word ‘Witchhunter’. The staff now enabled him to drain away precious mana from his enemy, blow by blow.
Even now however, most people scoffed at the notion that runes contained any worthwhile power, except in its rudimentary and singular form. Practically any mage could summon an efrit and soulbind it to gain a fire rune, but for some of the more powerful runewords such simple methods would not suffice.
The runeword he was about to create for example used only four runes, but to gain each had been an adventure in itself. First he had astraled to an outer plane of the Nine Hells, and by attacking the denizens with fiery spells he had alerted one of the demi-deities to his arrival. As the being coalesced into form he had launched a sleep spell at it, only stunning it of course. But that was all the time he needed in order to cast the soulbinding spell that would capture its soul into an Od rune.
The next rune was also somewhat easy to capture but it involved some patience on his part as he waited for the right candidate. To gain an Aya rune he had to travel to the Astral Plane in physical form and soulbind a person who was in astral form but he had to find someone of malicious intent who would not be missed. He eventually found an evil apprentice mage who was performing his first astral projection and it was quite easy after that to stun the human and soulbind him into a world rune.
The next two runes proved rather complicated to find, as it involved a rather large amount of waiting and traveling. One night, on the evening of a new moon and while camping next to some standing stones near the ruins of an old castle, the border between the material and faerie planes had thinned and movement between the two became possible. After waiting half the night, he saw the air above the stones become white and hazy.
Preparing his spells, he rushed to see what would arrive. As the conduit opened he gathered the ether of the faerie plane and bound it together with the soul of the sprite that entered at the exact moment of its transfer, capturing the essence of time from that plane in a Bala rune that would exist in a stable form on the material plane. The nature of the rune itself is that it extends the duration of a spell three times further than normal, with only twice the cost.
The last rune involved using the same principles as with the Bala rune but he had had to travel to many different planes in order to find the right conduit. It was during the fifth expedition to the Plane of Earth that he had found the right one, an open conduit to the Far Realms...a plane that exists outside the reach of time. He had managed to lure a native through the conduit and entrap its soul and the ether of the Far Realms into a Bee rune. The rune by itself allows a spell to use that plane’s time properties (or lack thereof) to be cast instantaneously.
And now, after finally forging a rare masterpiece staff with four sockets, he was ready to join the runes together and place them in the weapon. With the utmost concentration, he used a pair of tongs to place each rune in the empty sockets in the necessary order: Od – Aya – Bala – Bee, roughly translated it meant: the power of a god, from across space and time, is yours in an instant. As he placed the last rune there came a flash of brilliant white light and the runes morphed into the word ‘Witchhunter’. The staff now enabled him to drain away precious mana from his enemy, blow by blow.