A Guide to Survive: How to live by strength of will
Posted: Fri Apr 22, 2005 8:58 pm
A GUIDE TO SURVIVE: How To Live By Strength Of Will
This tome is writen by Thane Ezbad Vogar Eol, for those poor sorry souls that live in a world of ignorance and sudden death.
CHAPTER 1: Armour
Firsts ye must be understanding the armour. For it be armour that do be gaurding ye life.
Thar armour ye do be wearing do be split into types. Thar be light armour (which do be light of material, an of the weight), medium armour (which shall be of medium material, an of the weight), heavy armour (which do certainly be of heavy material, an of the weight), and lastly natural armour (which do be of natural material, also called butt naked, or panzy armour)
Thar armour types do be having thar own skills. Depending do be ye classes, you do be having some skills in these armour types. These skills do be working in strange an mysterious ways to help lower thar mobility penalities of thar armour. In this way, thar -9 mobility of that steel cuirass could be halved by 90% skill in thar heavy armours to only do -4.5 mobility on thar skill warrior who do be skill of thar heavy armours.
This do be showing how thar armours most trully do be effecting thar mobility. What do be mobility? Thar do be a topic for later, methinks. For now we do be talking about thar strength of armours.
[an heavy armour of -12 mobility, would only effect your mobility by -6 if you had a high skill in heavy armour. This is misleading if you have just been looking at an armour, and not wearing it then checking your score sheet. Skill in an armour only raises when an armour you are wearing is hit by a weapon, and it is the correct type of armour.]
Thar do be more important things also then just thar type of armour (be it light, medium, heavy, or natural/panzy). Ye also must be concerned with the material of itself. For ye do be seeing each material do be having its own resistance to the critical hits.
If a armour do be having a max critical of x10, the item do be effectively giving ye no protection from the critical hits of a weapon. This do be meaning a weapon can hit and do up to ten times do be its normal damage if the hit do be a lucky one such as that causes a hit to be critical.
Now if thar armour do be having a max critical of x4, thar item do be of decent protection. This do be meaning any critical hit that would have been a hit lucky enough to be a critical hit more then a critical hit of four, shall become a critical hit of no more then four. So iffen ye would have been hit by a critical hit that was lucky enough to be ten, it shall become a critical hit of four. Also iffen ye do be hit by a critical that shall have been five, it also shall be made to be four. This do be a good protection for blocking thar lucky hits of ye enemies, especially should they be sissies.
[This means a hit that could have been 1000dmg (from a x10 critical), is now only a 400dmg hit (a x4 critical). As you can see, good armour will save you from instant death from a single lucky hit.]
Also ye do be considering thar reduction of damage thar armour do be giving ye. This be most important in thar blocking of hits thar not be so lucky a hit such that the hit do be a critical hit.
When ye do be struck by a weapon upon a location ye do be covering over with the armour, the armour damage reduction do be absorbing that ammount of damage from the hit the weapon would have been doing. This mean that ye do be hit by a blow less strong then ye do be otherwise hit.
[Lets say a weapon rolls its damage for 300dmg, but strikes a cuirass with 212 damage reduction. The only ammount of damage that gets through the cuirass is 88dmg. If your damage reduction is high enough, it does not matter if you can be hit.]
This do be defining the nature of all thar do be of thar armours. Having an understanding ye do be now the more able to thar learning of more higher levels of thar wisdoms of thar surviving by ye strength of will.
[so ends chapter one of the guide]
This tome is writen by Thane Ezbad Vogar Eol, for those poor sorry souls that live in a world of ignorance and sudden death.
CHAPTER 1: Armour
Firsts ye must be understanding the armour. For it be armour that do be gaurding ye life.
Thar armour ye do be wearing do be split into types. Thar be light armour (which do be light of material, an of the weight), medium armour (which shall be of medium material, an of the weight), heavy armour (which do certainly be of heavy material, an of the weight), and lastly natural armour (which do be of natural material, also called butt naked, or panzy armour)
Thar armour types do be having thar own skills. Depending do be ye classes, you do be having some skills in these armour types. These skills do be working in strange an mysterious ways to help lower thar mobility penalities of thar armour. In this way, thar -9 mobility of that steel cuirass could be halved by 90% skill in thar heavy armours to only do -4.5 mobility on thar skill warrior who do be skill of thar heavy armours.
This do be showing how thar armours most trully do be effecting thar mobility. What do be mobility? Thar do be a topic for later, methinks. For now we do be talking about thar strength of armours.
[an heavy armour of -12 mobility, would only effect your mobility by -6 if you had a high skill in heavy armour. This is misleading if you have just been looking at an armour, and not wearing it then checking your score sheet. Skill in an armour only raises when an armour you are wearing is hit by a weapon, and it is the correct type of armour.]
Thar do be more important things also then just thar type of armour (be it light, medium, heavy, or natural/panzy). Ye also must be concerned with the material of itself. For ye do be seeing each material do be having its own resistance to the critical hits.
If a armour do be having a max critical of x10, the item do be effectively giving ye no protection from the critical hits of a weapon. This do be meaning a weapon can hit and do up to ten times do be its normal damage if the hit do be a lucky one such as that causes a hit to be critical.
Now if thar armour do be having a max critical of x4, thar item do be of decent protection. This do be meaning any critical hit that would have been a hit lucky enough to be a critical hit more then a critical hit of four, shall become a critical hit of no more then four. So iffen ye would have been hit by a critical hit that was lucky enough to be ten, it shall become a critical hit of four. Also iffen ye do be hit by a critical that shall have been five, it also shall be made to be four. This do be a good protection for blocking thar lucky hits of ye enemies, especially should they be sissies.
[This means a hit that could have been 1000dmg (from a x10 critical), is now only a 400dmg hit (a x4 critical). As you can see, good armour will save you from instant death from a single lucky hit.]
Also ye do be considering thar reduction of damage thar armour do be giving ye. This be most important in thar blocking of hits thar not be so lucky a hit such that the hit do be a critical hit.
When ye do be struck by a weapon upon a location ye do be covering over with the armour, the armour damage reduction do be absorbing that ammount of damage from the hit the weapon would have been doing. This mean that ye do be hit by a blow less strong then ye do be otherwise hit.
[Lets say a weapon rolls its damage for 300dmg, but strikes a cuirass with 212 damage reduction. The only ammount of damage that gets through the cuirass is 88dmg. If your damage reduction is high enough, it does not matter if you can be hit.]
This do be defining the nature of all thar do be of thar armours. Having an understanding ye do be now the more able to thar learning of more higher levels of thar wisdoms of thar surviving by ye strength of will.
[so ends chapter one of the guide]