How to design and plan out an effective tri-avatar
Posted: Tue Apr 19, 2005 1:00 am
How to design and plan out an effective tri-avatar
This is a work in progress, and I will be updating it periodically whenever new information on the race patch comes, or whatever. Things change, and I will do my best to make sure this guide changes along with them.
This guide is geared towards newbie’s, and casual players who don’t have the time to figure out the technical nuances of what makes a character powerful, or simply anybody who can manage to learn something new from it.
With that crap out of the way, let us begin! The first thing you need to think about is what you want your character to do. Beat the daylights out of people with giant hammers? Cast arrow a bazillion times and decimate people? Think about what you know of DL, and what you want to do. Do NOT choose your class combination because you think it will be the most powerful. Choose whatever you think will be the most fun. Just because you don’t have the most technically powerful combination doesn’t mean you can’t beat down a ton of people. Whether you want to kill people or mobiles is also an important consideration. Some people might have the goal of being a powerful melee oriented fighter, and choose Warrior, Rogue, and Ranger as their classes. While that might seem like a great idea to somebody new to Dark-Legacy, in reality it is not the best way to layout such a character, as I will show you in detail below.
And now, classes. Yes, choose your classes before you choose your race. Your race compliments your classes; your classes don’t compliment your race. To properly choose, you need to be educated about the capabilities of each class, so I will educate you (or refresh you, or merely bore you, depending on your level of knowledge.)
In no particular order, we have:
Warrior
The Warrior is a very strong class for both melee physical combat and ranged physical combat. He gets Spin, a powerful combat ability that allows him to attack many different opponents at once, at the cost of a lot of balance. To supplement his balance he gets Equilibrium, a skill that increases the speed at which his balance regenerates. For weapons, he gets swords, maces/hammers, and axes to 99%. Talonous, spears, and staves he gets to 85%. And EVERYTHING ELSE he gets to 80%. A high skill in weapons is vital if you want to do damage, most notably in your speed. The faster you can attack, the faster you can dish out damage. Also keep in mind that you get a bonus to damage at a skill level beyond 60%. At 99% your bonus damage is 50% of your weapons base damage, which can be pretty nice depending on what you are using. His armor skills are the best out of any class, with Light, Medium, and Heavy all at 99%. This means he can wear armors out of the strongest possible materials and take penalties lower than all other classes, saving you precious mobility. And before I forget to mention, he also gets Stun/Headbutt, a superb supplementary skill that can disable enemies, and Bash, which can help to draw out fights long enough to win, and save your life. One of the four classes that gets the Dual Wield skill, allowing you to (obviously) wield two weapons at once, which is stupidly good if you rely on melee weapons to kill things.
Psionicist
This guy has some good tricks up his sleeves. He is a magic user, as I’m sure you know, and gets quite a bit of complexity in the ‘Mind’ field, and a moderate amount in other useful ones. His unique spells are quite underrated by most of the players of DL, his only famous one being Time Flux, a very useful speed spell (more speed, more spells, more attacks, more everything. Speed is your friend.) An interesting addition to Psions is that they get the Spell Mastery skill up to 95%, which has the effect of giving them numerous extra complexity points across the board. This is not as strong as it once was, because you can now get complexity points by getting epic levels, but it is still nothing to scoff at. Speaking of which, the complexities on your character that raise as you level is based on your classes. Obviously, your primary complexity/complexities will rise, but your middle of the road ones often do as well. In this case, the Psion’s Physical complexity rises, which isn’t bad at all. Overall a powerful class, and a good choice for somebody looking for a long run payoff to couple up with a fighter type, for the speed and handy complexities.
Cleric
Now this girl is a strong one. The cleric has a monster Body complexity, as well as Defensive. Both are used for some of the best spells in the game, like Haste. Haste is the best speed spell by far. Good duration and huge bonus. Vroooooommm. Or how about HEAL? Being able to heal yourself (or your friends)is always nice, and coupled with soul soothing and the high body, their heal is the best. Regeneration too, of course, and lets not forget Ward, reducing an enemies resistance or raising your own. Antimagic Shell, even though it has a very short duration, can still be used effectively in the right circumstances. And how about Resurrect? There is no combination of classes that doesn’t benefit from a Cleric, their usefulness is hard to express.
Rogue
The Rogue and the Warrior are the only two primary physical damage users. Like the Warrior, the Rogue gets many weapons to choose from. Daggers, exotics, and talonous all go to 99%. Staves, blowguns, and whips to 85%, and everything else to 80%. His armor skills aren’t as good as the warriors, only Light and Medium get to 99%, with Heavy at a meager 50%. He also lacks spin, but in its place is Multistrike. Multistrike allows you to attack a single target 4 times all at once, arguably the best physical damage skill against a single target. They also have no balance regaining skills like the warrior, but in its place they get Lockpick and Disarm. These two skills allow them to gather loot from the chests and pots and what have you from the epic dungeons, which is no small thing, nor will it ever be. Rogue, like Warrior, also gets the Stun/Headbutt and Bash skills, as well as Dual Wield.
Mage
This class is exactly what you would expect. Offensive spells to the max, Arrow and Breath being most notable. Magic is a very powerful force in the realms, most creatures have a very low magical defense, allowing you to pummel the crap out of them with little trouble. Keep in mind though, in epics the creatures raise in magic resistance with their level, so it will never be easy to kill THOSE particular guys. The mage has a reputation that suits it.
Ranger
This is currently (in my opinion) the most useless class. Their weapons skills are nothing special (getting nothing to 99%), and their magic is ho-hum at best. It is hybrid type class, which tries to be two things at once and fails miserably at both. For the purposes of this guide, I am going to assume that you don’t pick Ranger at all.
Druid
This is an interesting class, with the most notable ability of being able to summon an elemental. Elementals are quirky; they can be very strong or very weak depending on what you are trying to use them for. I also consider them to be unstable, as I highly suspect that they are on Celeborn’s ‘to fix’ list. They could get stronger, weaker, disappear, who knows. Not something I would rely on. The only other major thing they get is access to the Sat (slash damage) rune, through their Sylvan Bond skill, which can be disturbingly powerful in the hands of creative players.
Paladin
The alternative to Cleric. Body, although not a primary complexity for the Paladin (that being Divine), is one of those ones that (for Paladins anyway), rises as he levels in epics. This gives him a good Heal, Haste, Regenerate, etc etc. None are as good as the clerics would be, but they are easily good enough to get by (and then some, depending on your level.) His decent weapon skills are certainly not a bad thing if this is your only class with access to such, nor is his access to the Air rune. Another good benefit he has, is that he is the only class that can land critical hits on undead creatures. His Divine complexity gives him the powerful Bless spell that boosts his chances to hit, and the Inner Peace spell, which reduces the balance cost of his attacks, therefore allowing him to attack more often and faster. He even gets Dual Wield.
Bard
I’ll be honest with you about the Bard. This guy can be fun to play, if you really like helping people, or something, but it’s not such a great class if you want to kick a lot of arse. The songs he gets are welcome benefits to any party, in particular Psalm of Learning, which increases the amount of experience gained by the party by a percentage. Other than helping people out with various songs though (some of which are very buggy), he doesn’t have much that he can do. I do not recommend that beginners choose this class.
Now that you have read that, you should have a decent understanding of the classes. If you still have questions, feel free to ask them in this forum, in game, or wherever. There are plenty of helpful people out there.
Anyway, you have 3 classes to pick, and we are going to rule out Bard and Ranger. That leaves you with 7 classes to choose from, which is a good selection. First off, one of your classes you should always put aside to be is either Paladin or Cleric. You need to have some way to consistently and easily heal and regenerate yourself, and access to some rudimentary speed spells. They are it. Based on what you want to do, pick one of them (or both, whatever.) If you plan on being a fighter type (weapons rawr!), pick either Rogue or Warrior, depending on whether you want to find lots of treasure in epics, or kill lots of things. Either will give you a good base to work with, and that leaves you with a 3rd class to choose whatever you wish, based on your preferences. If you would rather primarily be a caster, you want one of your classes to be Mage. Mage will be your damage dealer, to dish out your offensive spells. Druid, Cleric, Paladin, Psionicst, and Mage are all good choices for caster types, and again, I cannot stress enough that you should have Cleric or Paladin as one of your classes. And don’t let this article mislead you into thinking that which ORDER you choose your classes in actually matters. It doesn’t. Level your classes in whatever order you want to, you come out the same in the end. Well, there are some aspects that your order matters in. Levelling ease, for one. Some classes are far easier to level than others. For example, Paladin and Mage, are two very easy to level classes. Mage, because very few monsters (if any) have the abilities to resist their spells. And the Paladin because he has decent heals as well as good fighting ability. Another thing, is that certain items are only wearable by people who picked certain classes. This isn't THAT big of an issue, as I expect such items will change in the future. However, I would still avoid choosing Rogue as a first class, as they get exceptionally screwed over by such things.
And now, on to races! Instead of copy/pasting a bunch of information from the racial thread here, I will merely link to it.
http://forums.dark-legacy.com/viewtopic.php?t=511
That is the wave of the future, and as such all characters should be designed with it in mind. No more pixie/gnome/elf characters only, you can now choose whichever race you like. At this point you should already have a pretty good idea of what kinds of bonuses you would want in your character, so I’m not going to hold your hand too much. Starsigns are still subject to change, and you don’t have to pick one until they come out, so I wouldn’t worry about those for now.
And that’s all I have for you. In the future, after other patches are released, I will release other guides for things like equipping, crafting, etc. For now, this is all I have for you. I hope at least one person learned something.
This is a work in progress, and I will be updating it periodically whenever new information on the race patch comes, or whatever. Things change, and I will do my best to make sure this guide changes along with them.
This guide is geared towards newbie’s, and casual players who don’t have the time to figure out the technical nuances of what makes a character powerful, or simply anybody who can manage to learn something new from it.
With that crap out of the way, let us begin! The first thing you need to think about is what you want your character to do. Beat the daylights out of people with giant hammers? Cast arrow a bazillion times and decimate people? Think about what you know of DL, and what you want to do. Do NOT choose your class combination because you think it will be the most powerful. Choose whatever you think will be the most fun. Just because you don’t have the most technically powerful combination doesn’t mean you can’t beat down a ton of people. Whether you want to kill people or mobiles is also an important consideration. Some people might have the goal of being a powerful melee oriented fighter, and choose Warrior, Rogue, and Ranger as their classes. While that might seem like a great idea to somebody new to Dark-Legacy, in reality it is not the best way to layout such a character, as I will show you in detail below.
And now, classes. Yes, choose your classes before you choose your race. Your race compliments your classes; your classes don’t compliment your race. To properly choose, you need to be educated about the capabilities of each class, so I will educate you (or refresh you, or merely bore you, depending on your level of knowledge.)
In no particular order, we have:
Warrior
The Warrior is a very strong class for both melee physical combat and ranged physical combat. He gets Spin, a powerful combat ability that allows him to attack many different opponents at once, at the cost of a lot of balance. To supplement his balance he gets Equilibrium, a skill that increases the speed at which his balance regenerates. For weapons, he gets swords, maces/hammers, and axes to 99%. Talonous, spears, and staves he gets to 85%. And EVERYTHING ELSE he gets to 80%. A high skill in weapons is vital if you want to do damage, most notably in your speed. The faster you can attack, the faster you can dish out damage. Also keep in mind that you get a bonus to damage at a skill level beyond 60%. At 99% your bonus damage is 50% of your weapons base damage, which can be pretty nice depending on what you are using. His armor skills are the best out of any class, with Light, Medium, and Heavy all at 99%. This means he can wear armors out of the strongest possible materials and take penalties lower than all other classes, saving you precious mobility. And before I forget to mention, he also gets Stun/Headbutt, a superb supplementary skill that can disable enemies, and Bash, which can help to draw out fights long enough to win, and save your life. One of the four classes that gets the Dual Wield skill, allowing you to (obviously) wield two weapons at once, which is stupidly good if you rely on melee weapons to kill things.
Psionicist
This guy has some good tricks up his sleeves. He is a magic user, as I’m sure you know, and gets quite a bit of complexity in the ‘Mind’ field, and a moderate amount in other useful ones. His unique spells are quite underrated by most of the players of DL, his only famous one being Time Flux, a very useful speed spell (more speed, more spells, more attacks, more everything. Speed is your friend.) An interesting addition to Psions is that they get the Spell Mastery skill up to 95%, which has the effect of giving them numerous extra complexity points across the board. This is not as strong as it once was, because you can now get complexity points by getting epic levels, but it is still nothing to scoff at. Speaking of which, the complexities on your character that raise as you level is based on your classes. Obviously, your primary complexity/complexities will rise, but your middle of the road ones often do as well. In this case, the Psion’s Physical complexity rises, which isn’t bad at all. Overall a powerful class, and a good choice for somebody looking for a long run payoff to couple up with a fighter type, for the speed and handy complexities.
Cleric
Now this girl is a strong one. The cleric has a monster Body complexity, as well as Defensive. Both are used for some of the best spells in the game, like Haste. Haste is the best speed spell by far. Good duration and huge bonus. Vroooooommm. Or how about HEAL? Being able to heal yourself (or your friends)is always nice, and coupled with soul soothing and the high body, their heal is the best. Regeneration too, of course, and lets not forget Ward, reducing an enemies resistance or raising your own. Antimagic Shell, even though it has a very short duration, can still be used effectively in the right circumstances. And how about Resurrect? There is no combination of classes that doesn’t benefit from a Cleric, their usefulness is hard to express.
Rogue
The Rogue and the Warrior are the only two primary physical damage users. Like the Warrior, the Rogue gets many weapons to choose from. Daggers, exotics, and talonous all go to 99%. Staves, blowguns, and whips to 85%, and everything else to 80%. His armor skills aren’t as good as the warriors, only Light and Medium get to 99%, with Heavy at a meager 50%. He also lacks spin, but in its place is Multistrike. Multistrike allows you to attack a single target 4 times all at once, arguably the best physical damage skill against a single target. They also have no balance regaining skills like the warrior, but in its place they get Lockpick and Disarm. These two skills allow them to gather loot from the chests and pots and what have you from the epic dungeons, which is no small thing, nor will it ever be. Rogue, like Warrior, also gets the Stun/Headbutt and Bash skills, as well as Dual Wield.
Mage
This class is exactly what you would expect. Offensive spells to the max, Arrow and Breath being most notable. Magic is a very powerful force in the realms, most creatures have a very low magical defense, allowing you to pummel the crap out of them with little trouble. Keep in mind though, in epics the creatures raise in magic resistance with their level, so it will never be easy to kill THOSE particular guys. The mage has a reputation that suits it.
Ranger
This is currently (in my opinion) the most useless class. Their weapons skills are nothing special (getting nothing to 99%), and their magic is ho-hum at best. It is hybrid type class, which tries to be two things at once and fails miserably at both. For the purposes of this guide, I am going to assume that you don’t pick Ranger at all.
Druid
This is an interesting class, with the most notable ability of being able to summon an elemental. Elementals are quirky; they can be very strong or very weak depending on what you are trying to use them for. I also consider them to be unstable, as I highly suspect that they are on Celeborn’s ‘to fix’ list. They could get stronger, weaker, disappear, who knows. Not something I would rely on. The only other major thing they get is access to the Sat (slash damage) rune, through their Sylvan Bond skill, which can be disturbingly powerful in the hands of creative players.
Paladin
The alternative to Cleric. Body, although not a primary complexity for the Paladin (that being Divine), is one of those ones that (for Paladins anyway), rises as he levels in epics. This gives him a good Heal, Haste, Regenerate, etc etc. None are as good as the clerics would be, but they are easily good enough to get by (and then some, depending on your level.) His decent weapon skills are certainly not a bad thing if this is your only class with access to such, nor is his access to the Air rune. Another good benefit he has, is that he is the only class that can land critical hits on undead creatures. His Divine complexity gives him the powerful Bless spell that boosts his chances to hit, and the Inner Peace spell, which reduces the balance cost of his attacks, therefore allowing him to attack more often and faster. He even gets Dual Wield.
Bard
I’ll be honest with you about the Bard. This guy can be fun to play, if you really like helping people, or something, but it’s not such a great class if you want to kick a lot of arse. The songs he gets are welcome benefits to any party, in particular Psalm of Learning, which increases the amount of experience gained by the party by a percentage. Other than helping people out with various songs though (some of which are very buggy), he doesn’t have much that he can do. I do not recommend that beginners choose this class.
Now that you have read that, you should have a decent understanding of the classes. If you still have questions, feel free to ask them in this forum, in game, or wherever. There are plenty of helpful people out there.
Anyway, you have 3 classes to pick, and we are going to rule out Bard and Ranger. That leaves you with 7 classes to choose from, which is a good selection. First off, one of your classes you should always put aside to be is either Paladin or Cleric. You need to have some way to consistently and easily heal and regenerate yourself, and access to some rudimentary speed spells. They are it. Based on what you want to do, pick one of them (or both, whatever.) If you plan on being a fighter type (weapons rawr!), pick either Rogue or Warrior, depending on whether you want to find lots of treasure in epics, or kill lots of things. Either will give you a good base to work with, and that leaves you with a 3rd class to choose whatever you wish, based on your preferences. If you would rather primarily be a caster, you want one of your classes to be Mage. Mage will be your damage dealer, to dish out your offensive spells. Druid, Cleric, Paladin, Psionicst, and Mage are all good choices for caster types, and again, I cannot stress enough that you should have Cleric or Paladin as one of your classes. And don’t let this article mislead you into thinking that which ORDER you choose your classes in actually matters. It doesn’t. Level your classes in whatever order you want to, you come out the same in the end. Well, there are some aspects that your order matters in. Levelling ease, for one. Some classes are far easier to level than others. For example, Paladin and Mage, are two very easy to level classes. Mage, because very few monsters (if any) have the abilities to resist their spells. And the Paladin because he has decent heals as well as good fighting ability. Another thing, is that certain items are only wearable by people who picked certain classes. This isn't THAT big of an issue, as I expect such items will change in the future. However, I would still avoid choosing Rogue as a first class, as they get exceptionally screwed over by such things.
And now, on to races! Instead of copy/pasting a bunch of information from the racial thread here, I will merely link to it.
http://forums.dark-legacy.com/viewtopic.php?t=511
That is the wave of the future, and as such all characters should be designed with it in mind. No more pixie/gnome/elf characters only, you can now choose whichever race you like. At this point you should already have a pretty good idea of what kinds of bonuses you would want in your character, so I’m not going to hold your hand too much. Starsigns are still subject to change, and you don’t have to pick one until they come out, so I wouldn’t worry about those for now.
And that’s all I have for you. In the future, after other patches are released, I will release other guides for things like equipping, crafting, etc. For now, this is all I have for you. I hope at least one person learned something.