Prestege Classes
Posted: Thu Feb 17, 2005 6:07 am
Just a small change of pace,
Being that we're looking for something new in the world of classes, and although i like the idea of a 'class-less' system.
I've recently been reading up some Dungeons and Dragon books and i'm starting to rather like the idea of Prestege classes.
Here's how it works:
You start off as your chosen class, lets say Druid. Level up, yadda yadda, eventually you come across some interesting quest items and you meet certain requirements, suddenly you have the option to focus the path of your class into something different, ie: the druid becomes a Tamer of Beasts when certain requirments are met, or the druid becomes a blighter merely by choosing to be an ex-druid at nth level.
You stop gaining specific skills and such from your base class and instead gain the benifits of the prestege class, this does not change your class, it merely gives you a new title and changes some of your options.
anyways, here's a list and short description of each prestege class i can find right now:
The Animal Lord: a druid focused only into animals, gains summoning and shapeshifting benifits.
The Bane of Infidels: a very evil charicter who focuses on sacrifices and deitie related issues.
Blighter: Ex-Druid.... Much like a necromancer, only involving nature.
BloodHound: A class that is effectivly a bounty hunter. Marks someone and will hunt them to the ends of the earth.
Deepwood Sniper: Ranged weapon focus.
Exotic Weapon Master: Very proficient with Exotic weapons, gaining special attacks and such.
Eye of Gruumish: a very scarred warrior who fights blind, gains many warrior attributes.
Foe Hunter: A character who gains many bonuses vs specific enemys.
Forsaker: A character who hates anything magical and will destroy it whenever possible. Gains bonuses for destroying magics.
Frenzied Berserker: Gains berserker specials.
Geomancer: A character deformed by magic, gains magical feats.
Hexer: A shaman type character who uses 'hex' spells.
King/Queen of the wild: A character who is a survivor, focuses on one terrain and gains bonuses from it. (eg, Queen of the Forest/ King of the Skies)
Oozemaster: An experiment gone wrong, the character is turned into an ooze and can use 'ooze-like' abilities. (race change)
Shifter: A shape-shifter able to take on shapes other than animals.
Tamer of Beasts: A druid able to control hordes of animals.
Tempest: A two-weapon focused fighter
Verdant Lord: A very plant focused druid, pretty much a treant. (race change)
Watch Detective: A detective, very observant of details. (likely roleplay heavy)
Windrider: A mount focused class.
Dread Pirate: Become the pirate you've always dreamed of! (likely roleplay heavy)
Dungeon Delver: A tombraider of sorts, treasure hunter good with traps. (if this comes out, i'm taking claim to the name Indiana, until then i'll be looking for a good hat)
Fang of Lolth: A rogue transformed into a spiderlike beast (race change)
Outlaw of the Crimson Road: Someone who really loves stealing.
Royal Explorer: Speaks many languages, loves to explore.
Spymaster: Able to change identities, assassin.
Temple Raider of Olidammara: A rogue who likes traps, setting them and looting others.
Thief-Acrobat: a very dextrous rogue, fast attacks.
Vigilante: A lucky, streetwise enforcer of good. (likely roleplay heavy)
Virtuoso: A bard that focuses on performance and not combat.
Anyways, these are merely examples of what it could be like.
And it's not like writing it would require a whole new class for each, it just opens and closes abilities avaliable to the character's original class and perhaps throws a few bonuses/ penalties at them. A rogue is still effectively a rogue, just more focused in it's field, eg: a rogue who turns into a Sniper looses her proficiency with all weapons but gains proficiency with ranged weapons, also gains stuff like extra range and maybe even faster attacks.
A ranger who becomes a Bloodhound gains the ability to 'mark' a target, making them able to track it from almost anywhere, and giving them bonuses against their marks, though they can only have one or two at a time.
A mage who becomes a Geomancer gains resistances depending on how they're transformed (the players description also changes), and perhaps gains the ability to use all elemental runes.
I think this would also improve the Roleplaying element of the game greatly, because people could do stuff like 'hire' a bloodhound to hunt down someone else, or team a Vigilante with a Watch Detective to solve a special quest.
Anyways, these classes are taken directly from the DnD books so i hold no claim to they're originality, though i think many of them will be very useful. Feel free to design your own Prestege class on this thread, dunno, maybe someone else will think this is a good idea too.
Being that we're looking for something new in the world of classes, and although i like the idea of a 'class-less' system.
I've recently been reading up some Dungeons and Dragon books and i'm starting to rather like the idea of Prestege classes.
Here's how it works:
You start off as your chosen class, lets say Druid. Level up, yadda yadda, eventually you come across some interesting quest items and you meet certain requirements, suddenly you have the option to focus the path of your class into something different, ie: the druid becomes a Tamer of Beasts when certain requirments are met, or the druid becomes a blighter merely by choosing to be an ex-druid at nth level.
You stop gaining specific skills and such from your base class and instead gain the benifits of the prestege class, this does not change your class, it merely gives you a new title and changes some of your options.
anyways, here's a list and short description of each prestege class i can find right now:
The Animal Lord: a druid focused only into animals, gains summoning and shapeshifting benifits.
The Bane of Infidels: a very evil charicter who focuses on sacrifices and deitie related issues.
Blighter: Ex-Druid.... Much like a necromancer, only involving nature.
BloodHound: A class that is effectivly a bounty hunter. Marks someone and will hunt them to the ends of the earth.
Deepwood Sniper: Ranged weapon focus.
Exotic Weapon Master: Very proficient with Exotic weapons, gaining special attacks and such.
Eye of Gruumish: a very scarred warrior who fights blind, gains many warrior attributes.
Foe Hunter: A character who gains many bonuses vs specific enemys.
Forsaker: A character who hates anything magical and will destroy it whenever possible. Gains bonuses for destroying magics.
Frenzied Berserker: Gains berserker specials.
Geomancer: A character deformed by magic, gains magical feats.
Hexer: A shaman type character who uses 'hex' spells.
King/Queen of the wild: A character who is a survivor, focuses on one terrain and gains bonuses from it. (eg, Queen of the Forest/ King of the Skies)
Oozemaster: An experiment gone wrong, the character is turned into an ooze and can use 'ooze-like' abilities. (race change)
Shifter: A shape-shifter able to take on shapes other than animals.
Tamer of Beasts: A druid able to control hordes of animals.
Tempest: A two-weapon focused fighter
Verdant Lord: A very plant focused druid, pretty much a treant. (race change)
Watch Detective: A detective, very observant of details. (likely roleplay heavy)
Windrider: A mount focused class.
Dread Pirate: Become the pirate you've always dreamed of! (likely roleplay heavy)
Dungeon Delver: A tombraider of sorts, treasure hunter good with traps. (if this comes out, i'm taking claim to the name Indiana, until then i'll be looking for a good hat)
Fang of Lolth: A rogue transformed into a spiderlike beast (race change)
Outlaw of the Crimson Road: Someone who really loves stealing.
Royal Explorer: Speaks many languages, loves to explore.
Spymaster: Able to change identities, assassin.
Temple Raider of Olidammara: A rogue who likes traps, setting them and looting others.
Thief-Acrobat: a very dextrous rogue, fast attacks.
Vigilante: A lucky, streetwise enforcer of good. (likely roleplay heavy)
Virtuoso: A bard that focuses on performance and not combat.
Anyways, these are merely examples of what it could be like.
And it's not like writing it would require a whole new class for each, it just opens and closes abilities avaliable to the character's original class and perhaps throws a few bonuses/ penalties at them. A rogue is still effectively a rogue, just more focused in it's field, eg: a rogue who turns into a Sniper looses her proficiency with all weapons but gains proficiency with ranged weapons, also gains stuff like extra range and maybe even faster attacks.
A ranger who becomes a Bloodhound gains the ability to 'mark' a target, making them able to track it from almost anywhere, and giving them bonuses against their marks, though they can only have one or two at a time.
A mage who becomes a Geomancer gains resistances depending on how they're transformed (the players description also changes), and perhaps gains the ability to use all elemental runes.
I think this would also improve the Roleplaying element of the game greatly, because people could do stuff like 'hire' a bloodhound to hunt down someone else, or team a Vigilante with a Watch Detective to solve a special quest.
Anyways, these classes are taken directly from the DnD books so i hold no claim to they're originality, though i think many of them will be very useful. Feel free to design your own Prestege class on this thread, dunno, maybe someone else will think this is a good idea too.