Rules for Dark Legacy
Posted: Tue Sep 21, 2004 3:02 am
A few rules to remember
Unless an area is being totally trashed, rooms deleted, name changed, the
works, you must retain the same storyline as the author intended originally.
It is unethical, and illegal to take someone elses area, and just fix a couple typos and call it your own.
No area may ever be taken from a TSR module, or campaign. TSR has strict copyright on their products, and you cannot copy their works. (even though it would be fun to do so)
The areas may not conflict with the theme of the mud, entering in new gods or deities or having the area describe how the world was created contrary to the official theme would be in conflict.
You do not need to make room descriptions huge, the trick is to make a good quality description, without too much useless information. Avoid too many flowery, or long words which might not be understood by most people, you want the area to be easily read, and understood, and allow the player to flow from one room to the next, sparking their imagination. This is kind of like a book you are writing, each room being like a page.
i think that will cover it, the admins will be around to help you with
questions.
Unless an area is being totally trashed, rooms deleted, name changed, the
works, you must retain the same storyline as the author intended originally.
It is unethical, and illegal to take someone elses area, and just fix a couple typos and call it your own.
No area may ever be taken from a TSR module, or campaign. TSR has strict copyright on their products, and you cannot copy their works. (even though it would be fun to do so)
The areas may not conflict with the theme of the mud, entering in new gods or deities or having the area describe how the world was created contrary to the official theme would be in conflict.
You do not need to make room descriptions huge, the trick is to make a good quality description, without too much useless information. Avoid too many flowery, or long words which might not be understood by most people, you want the area to be easily read, and understood, and allow the player to flow from one room to the next, sparking their imagination. This is kind of like a book you are writing, each room being like a page.
i think that will cover it, the admins will be around to help you with
questions.