Spell Mastery
Posted: Wed Jan 26, 2005 8:01 pm
As it used to be, spell mastery would raise your complexities a considerable amount above your usual max. This made spell mastery and staves 'of the Adept' great for a caster. In this every strengthening magic system, the effects of 'of the Adept', and, more signicficantly, psionicists is being trumped by epic levelling.
With these uncapped complexities, any skills or runewords with a static boost to complexities is hurt. There is now little reason to choose psionicist over other classes. Even for conjurers, replacing psionicist with cleric would result in such a miniscule drop in physical complexity that the boost in body and sensory complexities would make up for it. You might be thinking: "But don't psionicists get psychic armor and time flux too?" This is true, but along with epic levels, the use of psychic armor and time flux also becomes less pronounced. A paladin/cleric (or after more levelling, a single class paladin or cleric) can max his speed with the boosted epic complexities. Psychic armor may also be useful, but a cleric (and to a degree, paladin) can become practically invulnerable to magic through antimagic shell. Although it is not a long lasting spell, antimagic shell gives you long enough to get a good amount of killing done. Psychic armor doesn't even compares to antimagic in its power.
I suggest that the spell mastery skill, and possibly the complexity raising runewords (although not as needed on them, as their function is different)) become dynamic percent-based increases. This not only makes psionicist a stronger support class (all they're designed to be from what I've seen) but also encourages epic levelling as it increases the bonus you recieve from epic levelling even more, making it more appealing to casters and even fighters who would like to max out their speed bonus.
With these uncapped complexities, any skills or runewords with a static boost to complexities is hurt. There is now little reason to choose psionicist over other classes. Even for conjurers, replacing psionicist with cleric would result in such a miniscule drop in physical complexity that the boost in body and sensory complexities would make up for it. You might be thinking: "But don't psionicists get psychic armor and time flux too?" This is true, but along with epic levels, the use of psychic armor and time flux also becomes less pronounced. A paladin/cleric (or after more levelling, a single class paladin or cleric) can max his speed with the boosted epic complexities. Psychic armor may also be useful, but a cleric (and to a degree, paladin) can become practically invulnerable to magic through antimagic shell. Although it is not a long lasting spell, antimagic shell gives you long enough to get a good amount of killing done. Psychic armor doesn't even compares to antimagic in its power.
I suggest that the spell mastery skill, and possibly the complexity raising runewords (although not as needed on them, as their function is different)) become dynamic percent-based increases. This not only makes psionicist a stronger support class (all they're designed to be from what I've seen) but also encourages epic levelling as it increases the bonus you recieve from epic levelling even more, making it more appealing to casters and even fighters who would like to max out their speed bonus.