
Outstanding issues, open for discussion:
- Mining under lava. Any ideas how to handle lava?
- Encounters are currently triggered by walking around or mining questionmarks on the map. To have some encounters, I just plugged in some random ones that normally pop elsewhere on the map. There are two kinds, small and large encounters. Do they feel ok?

- Think up (N) Colorful cave mushrooms, and describe which viles they can be grounded into.
- Inferno/Freezing mine rooms. Any cool ideas on what to do when you mine into them/stand in them?
- Any ideas on fake materials? (glass that seems like gems until you process them, fools-gold, etc).
- Any of you encounter the earth god or any of the underground artifacts yet?

- Could anyone try to stop flying in the sky above a mining shaft, and see
what happens?

- Any traces of the old mines left?
On how the mining craft works:
I do not plan to change it, other than twaeking gains. My itention with mining was, if you have 100% mining skill, you should be able to dig up considerable amounts of all resources. Specialisation gives you an edge towards mining up specific resources, but it shouldn't be a requirement for profitable mining. Do you personally feel this is the case?
Anyone up for a 'help celeborn check all code' week next week?
