Elementals
Posted: Sun Jan 09, 2005 1:05 am
I have been experimenting with and against elementals using my Shaman, Cecil, and with the help of Chubbukoku.
We both use surp runes for our elementals, and these elementals pretty overpowered. The elementals without surps don't seem very overpowered, and would probably suck if nerfed too hard. There is also no way to resist or avoid the prog damage for a Magic Elemental(created by conjure elemental with no elemental rune)
My suggestion:
1. Force players to add an elemental rune to the spell, like with breath
2. Increase the base complexity to 70, increase base level of elementals to 50.
3. Increase attack and physical damage of elementals.
4. Reduce elemental hitpoint gain with levels, I recommend changing it to something around 20 hp/level. Remove hp cap on elementals.
Things not to do:
1. Reduce levels gained from adding fecs. It is REALLY cool to be able to summon a level 100+ mob.
2. Remove elemental prog damage. Elementals are the way to get past ridiculous defenses and retreating(though they aren't so good vs high hp). Their overall damage output could use some lowering, but the complexity/level change I suggested should take care of that.
3. Increase number of elementals. Druids do NOT need a second elemental.
We both use surp runes for our elementals, and these elementals pretty overpowered. The elementals without surps don't seem very overpowered, and would probably suck if nerfed too hard. There is also no way to resist or avoid the prog damage for a Magic Elemental(created by conjure elemental with no elemental rune)
My suggestion:
1. Force players to add an elemental rune to the spell, like with breath
2. Increase the base complexity to 70, increase base level of elementals to 50.
3. Increase attack and physical damage of elementals.
4. Reduce elemental hitpoint gain with levels, I recommend changing it to something around 20 hp/level. Remove hp cap on elementals.
Things not to do:
1. Reduce levels gained from adding fecs. It is REALLY cool to be able to summon a level 100+ mob.
2. Remove elemental prog damage. Elementals are the way to get past ridiculous defenses and retreating(though they aren't so good vs high hp). Their overall damage output could use some lowering, but the complexity/level change I suggested should take care of that.
3. Increase number of elementals. Druids do NOT need a second elemental.