Page 1 of 1
Bandages
Posted: Sat Jan 08, 2005 4:30 pm
by Sardonyx
It is possible I am just not figuring this out but since the patch my low-level character has used alot more bandages than I ever have before so this question came up. Is there a way to direct the bandage location? I have say 3 scratches, 2 bruises, and a bitemark thats bleeding...so naturally my main concern is that bitemark. Near as I can tell though the only way I will ever get it bandaged is after the previous non-bleeding injuries are taken care of. I tried bandage torso and the msg was "they are not here" so I tried bandage Amberle torso and it bandaged the bruise on my arm. If there is a way to pick the area that needs tending please let me know, if not perhaps this matter could be addressed.
Posted: Sat Jan 08, 2005 11:52 pm
by Isabelle
good idea
i'll also post some of the other bandage related thoughts here -->
having a safe distance where you could do an automatic bandage (range)
and having a special enchantment skill which allowed specialty bandages (non magical)
Posted: Sun Jan 09, 2005 1:26 am
by Nuitari
An alternative would be to make bandaging take time(like enchanting, "you begin bandaging your wound...") and if you get hit, it is interrupted. Perhaps a "healing" craft that uses bandages, herbs, poultices, etc? It wouldn't be as good as a cleric's healing, mundane methods are inferior to magical ones, but it would let voids and warriors have some method of healing
Posted: Mon Jan 10, 2005 1:19 am
by Vogar Eol
Such skill would be great adds to the Warrior and Paladin classes.
Posted: Mon Jan 10, 2005 4:56 am
by Kiasyn
Here's what I think.
Bandaging:
- You should be able to target a location.
NPC-AI:
- MOBs with ARMS should be able to bandage, but not MOBs without.
- MOBs should perhaps make bandages. ATM they can bandage without actually having a bandage... -.-
Herblore
- Herblore should be a craft.
- You forage herbs and use a mortar and pestle to ground them up -.-
- You should apply the herbs to a bandage.
- The power of the herb should set the bandage with a level that you must be to use, kinda like sigils.
- Anyone will be able to use a bandage with herbs in it etc
Posted: Mon Jan 10, 2005 6:42 pm
by Isabelle
just a bump, cuz i like these ideas
Posted: Tue Jan 11, 2005 6:57 am
by Vogar Eol
Bumps it again?
Posted: Fri Feb 18, 2005 3:59 am
by Gnostic
Yar, bump indeed.
Posted: Fri Feb 18, 2005 7:47 am
by Silvanos
I think for Herblore it might be nice to give druids/rangers a nice chance at producing better herbs for bandages with a nature roll involved in the process. Tech. thats only for magic but it partially represents knowledge of that particular school, so i feel it would work. Im not sure if youd just make it only based on Nature or if you could allow for a normal system where with Nature rolls above a certain DC (at various levels) it would add a bonus or something. So you dont nerf normal herbs for ppl but just allow the Nature rolls to give a possible bonus.
Posted: Fri Feb 18, 2005 9:22 am
by Jorelani
Herblore is a good idea, especially grouping it under Nature complexity, with Ranger/Druid being the best at it.
Posted: Sun Mar 06, 2005 7:20 am
by Nellwyn
I agree with most who have posted here - being able to specify a certain location can mean the difference between life and death. ^^