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Patch bugs

Posted: Thu Jan 06, 2005 2:25 pm
by Silvanos
I dont think theres a thread for this yet, cept for the specific areas thread so i made one
First is the pierce wounding, its bugged:

An elite kobold sergeant stabs an ebony wood Spear at you!
An elite kobold sergeant: Attacks Andaro (58.5+7=65.5, 60.7 Target) *hit*
... and stabs a burnished steel breasplate glowing with ethereal light!
... critical hit (x2)!
... Causing a stabbing wound on your torso.
... Causing a numbing in your torso.
... An elite kobold sergeant causes 23 damage (ris -215 dmg).

Blood drips from a stabbing wound on your torso.
You clutch for your chest, unable to draw breath.

You utter the chant 'Cresco Ocius Nullus Fortis'
You hit yourself with regenerative ripples.
A stabbing wound puncturing your torso closes.

Blood flows from a slash crossing An elite kobold sergeant's left leg.

You clutch for your chest, unable to draw breath.

After which i slowly died. And no i wasnt stabbed a second time. This is torso dont know if its the same for the head. It might be the numbing bit, after the first regen, i regened several times and it just showed that i regened but that nothing was effected.

Posted: Thu Jan 06, 2005 5:24 pm
by Vogar Eol
Sounds to me like he damaged one of your lungs ;) The wound may have closed, but your lung was still full of blood.

Posted: Thu Jan 06, 2005 6:00 pm
by DELETED
DELETED

Posted: Thu Jan 06, 2005 8:04 pm
by Quintos
Xris: First, don't post such long things, they are not needed. Second, he was not blocking, you were simply too weak to damage him or he was evading you.

Posted: Thu Jan 13, 2005 4:40 am
by lingolas
shandar? as in the blackraven shandar? the miner?

Posted: Thu Jan 13, 2005 4:56 am
by Isabelle
all the guards are easy to kill, if the merchants and shopkeepers are harder, and require more than one person to easily kill it, i'm fine with that.

also, i dont really notice it critically hitting you as you mentioned, can you point out where that was?


And yes, as quintos mentioned, post the relevant information to keep the size down please :)

thank you for the information

Posted: Thu Jan 13, 2005 4:57 am
by Kiasyn
just a question - why logically would the shopkeepers and merchants be harder? they're just normal mobs... with a job O_O

Posted: Thu Jan 13, 2005 5:02 am
by Isabelle
because they are actually dragonkin :)

i'll pick any reason here, its a high level area that allows people to obtain experience faster than going to armageddon, its harder, and i want it to be harder.


don't get me wrong, i may indeed modify the hitpoints or something, lowering the health. But i'm looking at Xris' post, and that was a damn fair fight.

Posted: Thu Jan 13, 2005 5:04 am
by Kiasyn
speaking of xris' post can you please shorten it k thx