A few ideas I came up with.
Posted: Tue Dec 07, 2004 9:01 pm
Weapons block = Same as the shields skill, but you block with your weapons (Have to be duel wielding) And say you get attacked by something that doesn't wield a solid weapon, such as a fist or foot or head. They would take damage like the Rosethorne spell on equipment. Just an idea since people who duel wield can't really block very well if not at all.
Easier Parry = Parry seems to be one of those skills that should have been looked at better or been givin a chance to well be trained more effectively, I have talked to several people in epics that don't have it adepted yet, maybe these people don't understand that parry trains better in some styles then in others or parry just does not work at effectively as say dodge does? Just someone I noticed in training my character.
Crafting XP: If this is put in already I'm sorry since I do not craft myself. But I belive you should be able to gain xp from crafting gear, or making juices or what ever. XP gained would depend on the level of the craft, level of the person, and how good the end gear is they make. Just a suggestion to those people who could care less about killing monster and would rather just well craft and make themselves rich.
Stat Increases: Stats to me should go up with use such as strength should go up by carrying things, killing things, or things that relie on strength. you get the idea to make it more real stats should gain by use like a craft or a skill. or since there is always a bulk of skill points left over maybe u could up a stat once per six or eight skill points?
The unlearn command: This command would allow you to unlearn a skill that you mistakenly put points into that would be much better somewhere else such as my preivious statement (stat increases). Since u can just as easily take a prism out of your spell book, maybe a learned command shows you what skills u have learned then you can remove/unlearn skills which serve you no perpose. You would then get 1/2 the skill points in which u invested.
These are just some of the ideas I have come up with.
Easier Parry = Parry seems to be one of those skills that should have been looked at better or been givin a chance to well be trained more effectively, I have talked to several people in epics that don't have it adepted yet, maybe these people don't understand that parry trains better in some styles then in others or parry just does not work at effectively as say dodge does? Just someone I noticed in training my character.
Crafting XP: If this is put in already I'm sorry since I do not craft myself. But I belive you should be able to gain xp from crafting gear, or making juices or what ever. XP gained would depend on the level of the craft, level of the person, and how good the end gear is they make. Just a suggestion to those people who could care less about killing monster and would rather just well craft and make themselves rich.
Stat Increases: Stats to me should go up with use such as strength should go up by carrying things, killing things, or things that relie on strength. you get the idea to make it more real stats should gain by use like a craft or a skill. or since there is always a bulk of skill points left over maybe u could up a stat once per six or eight skill points?
The unlearn command: This command would allow you to unlearn a skill that you mistakenly put points into that would be much better somewhere else such as my preivious statement (stat increases). Since u can just as easily take a prism out of your spell book, maybe a learned command shows you what skills u have learned then you can remove/unlearn skills which serve you no perpose. You would then get 1/2 the skill points in which u invested.
These are just some of the ideas I have come up with.