Vampires
Posted: Wed Oct 13, 2004 8:42 am
Various vampire ideas, since they're the forgotten race.
ideas:
Blood Lust - Like a vampire's unholy avenger, when casted on a weapon it permanently makes the weapon vampire only, and restores some of the vampires blood points on critical hits(with exception of undead, and structures). cost: 55 bloodpoints, blood complexity 25.
Plague - Since vampirism is considerd a disease... this spell lowers the enemys fortitude roll, according to how many fecs are added to the spell. Cost: 10BP(unfeced), blood complexity 15.
Rot - This spell is from the vampires undead side, when casted at an enemy it lowers their regeneration. Cost 25BP(unfeced), blood complexity 20
Vampire Deity - Lamiara(or Lamiath if male deity). This is the deity of vampires. exiled like the vampires, this deity is at war with all others.
Temple of flesh - if a vampire deity is added, temple of flesh could be a recall to it's temple( and the only way to reach it). instead of the current very weak fear effect.
the temple would be considered indoors, no sunlight.
EPIC - every 6 or so epic levels should give 1 bp. 60bp isn't much for epic.
Broken Stuff:
Summon Guardian - (looking into it. it used to summon skeleton(rat), regardless of complexity which was far beyond useless)
Lifetap - unless there's some super hidden secret to it, this is the most useless vamp spell of them all, why would i waste time lifetaping, when i could easily feed in less time AND get more blood.
Disadvantage Ideas:
Turn undead - i hate to say it, but first class clerics should be able to damage vampire players with turn undead(greatly harm, not instantly kill)
Holy Avenger - paladins using one should have a extra bonus vs vampires.
and well i have a question. why was create blood changed? you used to fec it, to get more drinks so you could reach 60bp, but now you can't even drink out of a skull unless your very low on bp. why was that spell degraded? it was the only vamp spell that Worked.
<rant ahead>
eh, well sorry if that comes off as blunt but in the entire time i played i never seen a change benefiting vamps, and in the time i was gone they got broken even more. and since noone wants to play the broken affliction, it never gets new ideas, never gets commented on(except by people who haven't played one fully), it just whittles away slowly. as far as i know there's only 4 full time vampires left, who have all quit or play very rarely. thank goodness the [non-vampires] restriction on gear doesn't work, that'd be the finishing stake in the heart.
ideas:
Blood Lust - Like a vampire's unholy avenger, when casted on a weapon it permanently makes the weapon vampire only, and restores some of the vampires blood points on critical hits(with exception of undead, and structures). cost: 55 bloodpoints, blood complexity 25.
Plague - Since vampirism is considerd a disease... this spell lowers the enemys fortitude roll, according to how many fecs are added to the spell. Cost: 10BP(unfeced), blood complexity 15.
Rot - This spell is from the vampires undead side, when casted at an enemy it lowers their regeneration. Cost 25BP(unfeced), blood complexity 20
Vampire Deity - Lamiara(or Lamiath if male deity). This is the deity of vampires. exiled like the vampires, this deity is at war with all others.
Temple of flesh - if a vampire deity is added, temple of flesh could be a recall to it's temple( and the only way to reach it). instead of the current very weak fear effect.
the temple would be considered indoors, no sunlight.
EPIC - every 6 or so epic levels should give 1 bp. 60bp isn't much for epic.
Broken Stuff:
Summon Guardian - (looking into it. it used to summon skeleton(rat), regardless of complexity which was far beyond useless)
Lifetap - unless there's some super hidden secret to it, this is the most useless vamp spell of them all, why would i waste time lifetaping, when i could easily feed in less time AND get more blood.
Disadvantage Ideas:
Turn undead - i hate to say it, but first class clerics should be able to damage vampire players with turn undead(greatly harm, not instantly kill)
Holy Avenger - paladins using one should have a extra bonus vs vampires.
and well i have a question. why was create blood changed? you used to fec it, to get more drinks so you could reach 60bp, but now you can't even drink out of a skull unless your very low on bp. why was that spell degraded? it was the only vamp spell that Worked.
<rant ahead>
eh, well sorry if that comes off as blunt but in the entire time i played i never seen a change benefiting vamps, and in the time i was gone they got broken even more. and since noone wants to play the broken affliction, it never gets new ideas, never gets commented on(except by people who haven't played one fully), it just whittles away slowly. as far as i know there's only 4 full time vampires left, who have all quit or play very rarely. thank goodness the [non-vampires] restriction on gear doesn't work, that'd be the finishing stake in the heart.