Idea on how to make a PK system
Posted: Mon Oct 04, 2004 10:33 am
This is a reply of mine from the crime syndicate/ cities thread:
Here's what I'm thinking:
Two Planes of existence (Umbra and real world, ethereal plane and material plane, dead world live world, what have you)
And the characters who go into this "vortex" can shift between the two "planes".
In an attempt to explain wtf I'm talking about: here's an Example:
Tidal, a Human born under the sign of the Shield, as part of an RP I've decided that he was a rag-tag no good kid off the streets and I'm gonna make him a PvP player. So I enter the VORTEX which tears at my soul and bodily coils. And so (at will) I can go into this Umbral realm which has no interaction with the Material realm, even though they're pretty much the same, and I can walk around in this Umbral realm, and in the Umbral Realm I can kill other "Umbrals" and fight etc. But nothing is seen by the Materials, however, at certain spots where the Umbral is strongest/Material Realm is weakest I can cross back into the material Realm (for instance if I want to go leveling with some of my "Material Realm" friends). Only Problem is, nothing of the Material Realm can be brought to the Umbral realm and Vice Versa, so I'd need two sets of different EQ. And in the material realm, if a murder occurs, there are stiff penalties incurred, whereas in the Umbral Realm, jack happens. This would let people cater to their bloodthirsty side, prevent people from having uber peacies make uber gear and give it to their little deadly alts (which is something I always considered lame and pathetic, if you're going to be a deadly gather and make your crap as a deadly).
So Tidal throws himself into the vortex, gathers gear in the Umbral Realm, goes back to the Material realm, gathers together gear there. That way if he wants to level with friends who are peacies he can, and when he wants to go hunting he can.
Only forseeable problem is people leaving umbral to go leveling etc and then popping into umbral to pick someone off, then back to material. Perhaps a 2 hour mandatory Online timer before you can "realm jump" again? Any suggestions?
I believe something along those lines was mentioned a while back, though I can't remember by whom. I've just fine tuned it because I would still want to be able to kick it with Peacies.
Here's what I'm thinking:
Two Planes of existence (Umbra and real world, ethereal plane and material plane, dead world live world, what have you)
And the characters who go into this "vortex" can shift between the two "planes".
In an attempt to explain wtf I'm talking about: here's an Example:
Tidal, a Human born under the sign of the Shield, as part of an RP I've decided that he was a rag-tag no good kid off the streets and I'm gonna make him a PvP player. So I enter the VORTEX which tears at my soul and bodily coils. And so (at will) I can go into this Umbral realm which has no interaction with the Material realm, even though they're pretty much the same, and I can walk around in this Umbral realm, and in the Umbral Realm I can kill other "Umbrals" and fight etc. But nothing is seen by the Materials, however, at certain spots where the Umbral is strongest/Material Realm is weakest I can cross back into the material Realm (for instance if I want to go leveling with some of my "Material Realm" friends). Only Problem is, nothing of the Material Realm can be brought to the Umbral realm and Vice Versa, so I'd need two sets of different EQ. And in the material realm, if a murder occurs, there are stiff penalties incurred, whereas in the Umbral Realm, jack happens. This would let people cater to their bloodthirsty side, prevent people from having uber peacies make uber gear and give it to their little deadly alts (which is something I always considered lame and pathetic, if you're going to be a deadly gather and make your crap as a deadly).
So Tidal throws himself into the vortex, gathers gear in the Umbral Realm, goes back to the Material realm, gathers together gear there. That way if he wants to level with friends who are peacies he can, and when he wants to go hunting he can.
Only forseeable problem is people leaving umbral to go leveling etc and then popping into umbral to pick someone off, then back to material. Perhaps a 2 hour mandatory Online timer before you can "realm jump" again? Any suggestions?
I believe something along those lines was mentioned a while back, though I can't remember by whom. I've just fine tuned it because I would still want to be able to kick it with Peacies.