Aspects of DL that do not work out the way they are intended

Discussing test findings on the code development port

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lingolas
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Aspects of DL that do not work out the way they are intended

Post by lingolas »

post anything that you suspect is wrong with DL and the caretakers may not know about.

1.) mining: i find that there are more garnet than citrine and carnelian. Is this intended?

2.) sometimes i get transfer out of the mine when i switch between alts depending on which room i'm standing in. (i dont know if this has already been fixed)

3.) structures dont collapse even if you dont pay rent. It just show up negative.

4.) my stone miner mine citrines/carnelian just as well as my citrine/carnelian miner

5.) Mine reinforce lasts less than 1 minute.

6.) The time it takes for some mining room to regenerate can be less than 1 minute.

7.) Sometimes you can only walk in one direction in the mine. For example: if you walk east it is ok, but if you want to walk back to west, the room is blocked by a granite wall.
Last edited by lingolas on Thu Mar 09, 2006 7:55 pm, edited 1 time in total.
weems
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Post by weems »

Welcome to the year-old problem of the mining rolls being b0rked.
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lingolas
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Post by lingolas »

mining is so now so difficult. i have given up on switching alts to mine a specific resource. I simply use one character to mine everything in a single path. I hope the mining bugs will be fixed soon.
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Isabelle
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Post by Isabelle »

mining is so difficult, you now use 1 character instead of 5?

doesn't that make it easier?

*scratches head*
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lingolas
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Post by lingolas »

Code: Select all

mining is so difficult, you now use 1 character instead of 5? 

doesn't that make it easier? 
8 to be exact.

And yes, it is easier to mine with one than with 8. BUT, I dont mind the hardwork as long as I obtain beneficial results. If i mind the hardwork i wouldnt have made 8 miners in the first place. With all the bugs that I see, mining with 8 miners at a time is alot more troublesome.
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