I have yet another Spell "sleep" vs "alertness"
i epic a lot and its a pain for a spell like alertness not to work properly. it something worth looking into.
The Alertness spell when have +050 R-slee effected i think should have less effect durtion of sleep by seconds or persentages.
I tryto trigger a trap in epic wtih sleep in it and guess what? i had alertness on and nothing. not even a chance for the spell to fail . So i try to find the same trap and guess what i find it and the same effect with alertness spell on. This is worth looking in to. I'm sure there are other spells.
could it be becuase its a gas and not the spell? i know it affects you like the spell would, but does it work the same way? maby it was ment to happen.
Another spell i looking into is Acid breath and the twin sister fire breath. If you ask me acid breath should have more damage to armor then fire breath and not the same
i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage)
i think the sleep spell should be tweaked so that we can cast it on players while fighting. If we can cast it on mobs while fighting, why not on players. It almost makes it useless in a PvP sense.
Zidane wrote:i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage)
Thats a HUGE waste of espace. Why would i max out my stats twice?
Zidane wrote:i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage)
Thats a HUGE waste of espace. Why would i max out my stats twice?
Why wouldn't you for PvP? Strength is ultra important. As you found out.
Zidane wrote:i know warrior have high str and the same for int/wis you need to enchant a lot of stat for your class and reduce this problem, poison only from my thinking does 2 out of 3 effects. (effect str and little amount of damage)
Thats a HUGE waste of espace. Why would i max out my stats twice?
Why wouldn't you for PvP? Strength is ultra important. As you found out.
The Spell is what im mad about. I dont want to waste espace so that i wont get weakened by one spell.
Dourht wrote:
Thats a HUGE waste of espace. Why would i max out my stats twice?
Why wouldn't you for PvP? Strength is ultra important. As you found out.
The Spell is what im mad about. I dont want to waste espace so that i wont get weakened by one spell.
The whole idea of the poison spell is to incapacitate you. It would defeat the purpose to remove the strength sap, and DoT wouldn't make much difference in PvP considering the heal that people can get. A well versed caster using poison and weakness should be able to wreck a warrior's strength. Chances are the warrior can cast warmonger, strength, etc. to counter this anyway.
voska wrote:i think the sleep spell should be tweaked so that we can cast it on players while fighting. If we can cast it on mobs while fighting, why not on players. It almost makes it useless in a PvP sense.
voska wrote:i think the sleep spell should be tweaked so that we can cast it on players while fighting. If we can cast it on mobs while fighting, why not on players. It almost makes it useless in a PvP sense.
i argee with this change it back
Sleep was an emergency fix pending combat patch, when I actually have time to design a version that isn't abusive
The spell 'Fear' needs a upgrade. Making someone fallback or retreat, i suggest add a effect on it.
Example: Fear make you fallback/retreat and -3 balance caps
Last edited by Zidane on Sun Apr 09, 2006 3:31 am, edited 1 time in total.
I think we should have a spell that we can use against people who retreat that would make them advance. A so called "Lure" spell. It would cause the target to advance 5 feet per fec rune in it. Just an idea for those who dont like to fight up close or use elementals and retreat