Mud or Moo servers and programing help.
Posted: Thu Mar 02, 2006 7:02 pm
I have played mostly fantasy style games since the 70's and was looking for a change and wanted to play some sci-fi types. I quickly found out that there are almost no muds out there that are sci-fi themed and not a rip off from a book, movie, or T.V. show. Orginial thinking was not to be found. Don't get me wrong, I like these shows, I just don't want to play in that kind of world.
So I thought about creating my own mud, and started looking for mud servers. My programming skills are somewhat outdated being an old fart, Basic, Fortran, Forth, and Java 1.2, in that order of skill. I found a java based mud server called CoffeeMud that could be set up as a stock fantasy mud. Moo Java, a very basic moo server wrote in java, but no code or help on how to design a moo based world. Netbeans 5.0 has the jakarta-tomcat-5.5.9 server wrote in java, plus a few others.
However I can not find any info on how someone should design a mud or moo based core program for use with these servers. So my question is, does anyone know of a guide, help file, ect. that would enlighten me on how mapping of rooms, time,determining location of players ect. are handled in mud and moo core programs, or does every programmer come up with their own soulations to these aspects, meaning that there is no standard to follow.
Given the options that I have found out there, those who would like to have their own mud, have only a few options.
First, get a stock mud and run it as such. Second, get a stock mud and modify it. Third, build your own from scratch.
There are too many mud clones out there already, so the first is out. Modifying other peoples code can be a real pain, as much or more so than starting from scratch.
One thing I have learned is a greater appreation for Celeborn, the Imm's and others that have made DL one of the most unique, indepth, and interesting muds I have ever run across, or fantasy based games period for that matter, reguardless of platform.
Well if anyone can point me in the right direction, I would appreicate the help in my hopeless quest to build a custom mud,
Arureal
High Lord of Newbies
So I thought about creating my own mud, and started looking for mud servers. My programming skills are somewhat outdated being an old fart, Basic, Fortran, Forth, and Java 1.2, in that order of skill. I found a java based mud server called CoffeeMud that could be set up as a stock fantasy mud. Moo Java, a very basic moo server wrote in java, but no code or help on how to design a moo based world. Netbeans 5.0 has the jakarta-tomcat-5.5.9 server wrote in java, plus a few others.
However I can not find any info on how someone should design a mud or moo based core program for use with these servers. So my question is, does anyone know of a guide, help file, ect. that would enlighten me on how mapping of rooms, time,determining location of players ect. are handled in mud and moo core programs, or does every programmer come up with their own soulations to these aspects, meaning that there is no standard to follow.
Given the options that I have found out there, those who would like to have their own mud, have only a few options.
First, get a stock mud and run it as such. Second, get a stock mud and modify it. Third, build your own from scratch.
There are too many mud clones out there already, so the first is out. Modifying other peoples code can be a real pain, as much or more so than starting from scratch.
One thing I have learned is a greater appreation for Celeborn, the Imm's and others that have made DL one of the most unique, indepth, and interesting muds I have ever run across, or fantasy based games period for that matter, reguardless of platform.
Well if anyone can point me in the right direction, I would appreicate the help in my hopeless quest to build a custom mud,
Arureal
High Lord of Newbies