More Realistic Bonuses
Posted: Tue Feb 28, 2006 4:30 am
Why should a Warrior/Rogue/Mage gain as much complexity from levelling as a Druid/Cleric/Mage? Why should a Warrior/Cleric/Mage have swordskills that rival a Warrior/Paladin/Ranger's?
First of all, I suggest reworking how complexity points are gained in epiccing. Instead of gaining a point in all complexities over 40 every 30 levels, have different classes gain points at different rates. Warriors and rogues would not gain any complexity points. A mage might gain 1 point in physical every 30 levels and 1 in enchantment every 45 levels and 1 in basic every 60 levels. A psionicist would gain 1 in mind every 30, 1 in basic every 45, and one in physical every 60. They would also recieve points in other schools too, at varying levels. Obviously, with these numbers, no one would lose complexity points in their main schools and, as long as they had at least two casters, would probably gain points in most schools that more than one class was at least decent in.
I would also suggest changing how weapon skills are decided. The weapon skill itself would not change and anyone with warrior would have 99%. Similar to how complexity points work, I would suggest giving different classes bonuses to the weapon skills at different intervals. Rogues and warriors would definately gain the most, but rangers would outpace either in bows and crossbows as a single class. Different weapons would gain different bonuses as they raise. Swords would gain a mix of speed and damage bonuses while heavy weaponry such as axes gain primarily damage and light weaponry such as daggers would gain sspeed. Ranged weapons, I would suggest, would have their range decreased to 150ft, but their skills would raise their range and their AR in the case of blowguns, damage for crossbows, speed for slings, and a mixture of the three for bows. Weapons also would not only gain these attributes, but would occasionally reward new skills. Instead of giving the skills at certain levels as it currently works, skills could be given every X points. This means that instead of gaining spin and multistrike before tri-av, they would be gained with one of you first couple pointis in axes or daggers, respectively. More skills would be added in such as multishot for bows or javelin throw for spears. Obviously, some of these skills would carry over for use with other weapons too. Weapon specific skills would give reason to use the lesser used weapons. Dual Claws may gain a maul skill which is a modified multistrike for use only with claws. The added bonus from having Warrior/Paladin/Ranger should be able to make up for the lack of many great buffs. Obviously, you would gain the skills at the intervals for all of your classes and not just your strongest.
Yeah...I got a phone call 3/4 through the last paragraph, so it's a bit disjointed.
First of all, I suggest reworking how complexity points are gained in epiccing. Instead of gaining a point in all complexities over 40 every 30 levels, have different classes gain points at different rates. Warriors and rogues would not gain any complexity points. A mage might gain 1 point in physical every 30 levels and 1 in enchantment every 45 levels and 1 in basic every 60 levels. A psionicist would gain 1 in mind every 30, 1 in basic every 45, and one in physical every 60. They would also recieve points in other schools too, at varying levels. Obviously, with these numbers, no one would lose complexity points in their main schools and, as long as they had at least two casters, would probably gain points in most schools that more than one class was at least decent in.
I would also suggest changing how weapon skills are decided. The weapon skill itself would not change and anyone with warrior would have 99%. Similar to how complexity points work, I would suggest giving different classes bonuses to the weapon skills at different intervals. Rogues and warriors would definately gain the most, but rangers would outpace either in bows and crossbows as a single class. Different weapons would gain different bonuses as they raise. Swords would gain a mix of speed and damage bonuses while heavy weaponry such as axes gain primarily damage and light weaponry such as daggers would gain sspeed. Ranged weapons, I would suggest, would have their range decreased to 150ft, but their skills would raise their range and their AR in the case of blowguns, damage for crossbows, speed for slings, and a mixture of the three for bows. Weapons also would not only gain these attributes, but would occasionally reward new skills. Instead of giving the skills at certain levels as it currently works, skills could be given every X points. This means that instead of gaining spin and multistrike before tri-av, they would be gained with one of you first couple pointis in axes or daggers, respectively. More skills would be added in such as multishot for bows or javelin throw for spears. Obviously, some of these skills would carry over for use with other weapons too. Weapon specific skills would give reason to use the lesser used weapons. Dual Claws may gain a maul skill which is a modified multistrike for use only with claws. The added bonus from having Warrior/Paladin/Ranger should be able to make up for the lack of many great buffs. Obviously, you would gain the skills at the intervals for all of your classes and not just your strongest.
Yeah...I got a phone call 3/4 through the last paragraph, so it's a bit disjointed.