Upcoming changes 13-1-2006 - Patch 2.1.0.13353
Posted: Fri Jan 13, 2006 9:28 pm
The following changes will be enabled after the next reboot:
Patch 2.1.0.13353
Magic changes
+ MR problems of Pebblelure fixed
Combat changes
+ Color coded attacks. enemy attacks are yellow, your attacks are green, and any other attacks are grey.
+ Tweaked the default prompt and fprompt so they are less explicit, giving less spam. (You can just set the old prompt manually if you want it)
+ Pacifist mobs no longer attack doorbashers
General display changes
+ widened shop list display, added epic level display.
+ Tweaked 'EQ' command, made it less spammy, made more space for item description.
+ 'EQ' now showing sheathed weapons on a seperate row.
+ 'EQ' color flagged main hand locations for easy locating.
Pets
+ Dire pets gain the dire text to their race. (Dire Pony, whee!)
Crafts
+ salvage order randomized (meat/other other/meat) so you can train up one or the other properly.
+ mining now randomly harvests resources BEFORE or AFTER rocks.
Patch 2.1.0.13353
Magic changes
+ MR problems of Pebblelure fixed
Combat changes
+ Color coded attacks. enemy attacks are yellow, your attacks are green, and any other attacks are grey.
+ Tweaked the default prompt and fprompt so they are less explicit, giving less spam. (You can just set the old prompt manually if you want it)
+ Pacifist mobs no longer attack doorbashers
General display changes
+ widened shop list display, added epic level display.
+ Tweaked 'EQ' command, made it less spammy, made more space for item description.
+ 'EQ' now showing sheathed weapons on a seperate row.
+ 'EQ' color flagged main hand locations for easy locating.
Pets
+ Dire pets gain the dire text to their race. (Dire Pony, whee!)
Crafts
+ salvage order randomized (meat/other other/meat) so you can train up one or the other properly.
+ mining now randomly harvests resources BEFORE or AFTER rocks.