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Salvaging %

Posted: Fri Dec 30, 2005 4:26 pm
by Gilgolad
Anyone else have their salvaging up to 99.98%, but can't get 100% because stupid meat salvaging comes first? Is there any way to get 100% once and for all if you don't want to have a perpetual 0.02% meat salvaging? For instance i have bone salvaging up to 99.98%, and i salvage a SKELETON and get MEAT! WTF????? Its a skeleton, NO MEAT LEFT!!! I mean, a zombie maybe, but who'd want zombie meat anyhow? (Unless your a zombie yourself)

The Same thing goes for mining, but i know you can get around that if you find a lucky spot of a pure substance.

Posted: Fri Dec 30, 2005 4:43 pm
by Kiasyn
you can also get a lucky salvage.

Posted: Sat Dec 31, 2005 8:05 am
by Silvanos
No you cant actually, on mobs with meat you will always get meat first, ive never seen an exception. There is however one area that i know that says: This corpse is too small to get any meat from, or something like that...it will then add a skin/fur/hide percentage. Ive also not seen another area like it but i suppose it exists.

Posted: Sun Jan 01, 2006 1:28 pm
by Celeborn
Please report this ingame with the bug command, so you get the gold reward when I fix this :)

Posted: Mon Jan 02, 2006 6:03 pm
by Gilgolad
Woot! Done!

No Meat

Posted: Wed Jan 25, 2006 5:44 am
by Arureal
I never knew this was a bug, I just salvaged mobs with no meat, like undead and small defenseless mobs to top my score off. Might be a problem if you don't want bone either though.

Arureal

High Lord of Lowbies

Posted: Wed Jan 25, 2006 9:24 pm
by Gilgolad
It wasn't so much a bug as it was unfair to players. Which is why it could be called a bug.

Posted: Tue Feb 14, 2006 3:08 pm
by Chilliwack
Silvanos wrote:No you cant actually, on mobs with meat you will always get meat first, ive never seen an exception. There is however one area that i know that says: This corpse is too small to get any meat from, or something like that...it will then add a skin/fur/hide percentage. Ive also not seen another area like it but i suppose it exists.

i know its fixed now, but it works with zenpin :)