Mud has been upgraded to 2.2.12

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Binkly
Mud Imp
Posts: 81
Joined: Wed Oct 20, 2004 12:05 am
Main Char: Sananda
Location: New Brunswick, Canada

Re: Mud has been upgraded to 2.2.12

Post by Binkly »

Typo bug:


- Gained a cadar wood small gear!
Binkly
Mud Imp
Posts: 81
Joined: Wed Oct 20, 2004 12:05 am
Main Char: Sananda
Location: New Brunswick, Canada

Re: Mud has been upgraded to 2.2.12

Post by Binkly »

You quench almost completed small axle in a bucket of water, making it steam.
Your product is of above normal quality!
- Gained a yew wood small axle!
- Your technique cannot improve until you create something legendary!

I enjoyed the whole, you need to make a certain level of item quality before your skill can rise, but I think we should limit it to masterpiece requirements only, unless it's like an e499-e500 rise or say e949-e950 rise. I've had that message spam across my screen now for 8 hours and all I am trying to do is rise my Artificer (Inventions) craft from e99 to e100 (*ie. e99-e100). Just thought I'd throw in a mention on that after asking several other player's opinions.
Binkly
Mud Imp
Posts: 81
Joined: Wed Oct 20, 2004 12:05 am
Main Char: Sananda
Location: New Brunswick, Canada

Re: Mud has been upgraded to 2.2.12

Post by Binkly »

As well, if possible, could I get my account fixed on the forums so I can delete my posts. Such as my posts that just contain, ":)". :)
Binkly
Mud Imp
Posts: 81
Joined: Wed Oct 20, 2004 12:05 am
Main Char: Sananda
Location: New Brunswick, Canada

Re: Mud has been upgraded to 2.2.12

Post by Binkly »

[quote="Binkly"]As well, if possible, could I get my account fixed on the forums so I can delete my posts. Such as my posts that just contain, ":)". :)[/quote]

Anddddd, could it be possible to have it count my forum posts from all threads? It was being selective at some point for some reason... My total posts is inacurrate in my profile. A search shows my real total lol.
Binkly
Mud Imp
Posts: 81
Joined: Wed Oct 20, 2004 12:05 am
Main Char: Sananda
Location: New Brunswick, Canada

Re: Mud has been upgraded to 2.2.12

Post by Binkly »

[quote="Binkly"]You quench almost completed small axle in a bucket of water, making it steam.
Your product is of above normal quality!
- Gained a yew wood small axle!
- Your technique cannot improve until you create something legendary!

I enjoyed the whole, you need to make a certain level of item quality before your skill can rise, but I think we should limit it to masterpiece requirements only, unless it's like an e499-e500 rise or say e949-e950 rise. I've had that message spam across my screen now for 8 hours and all I am trying to do is rise my Artificer (Inventions) craft from e99 to e100 (*ie. e99-e100). Just thought I'd throw in a mention on that after asking several other player's opinions.[/quote]



Maybe this could lead into disabling this sort of thing for the processing crafts? Or if not disabled, I think it should at least be tweaked down to only masterpiece being the highest requirement it asks for.
Binkly
Mud Imp
Posts: 81
Joined: Wed Oct 20, 2004 12:05 am
Main Char: Sananda
Location: New Brunswick, Canada

Re: Mud has been upgraded to 2.2.12

Post by Binkly »

You ooc 'He should add it in so that every 10 crafts sessions you gone through you're award a 500xp bonus towards that skill.'

You ooc 'so even if your waiting on a mp/superior/etc you still get a rise each 10'

Thessaly oocs 'The auto-mp gets around the mp/superior need...need to ditch the need for legendary.'

You ooc 'craft for should make it's own quality class altogether to solve that problem.'

You ooc 'Have it labeled the quality, "Gifted"'

Thessaly oocs 'Have to put in another run-around so you don't have to make 150 things before getting a superior and crafting all day for an MP or three.'

You ooc 'reduce how often it asks for them.'

You ooc 'just ask for mps only every 50'

You ooc 'then add the 500xp each 10 tries.'

Thessaly oocs 'hey, tel cele, not me :p.'
User avatar
Pintac
Newbie
Posts: 18
Joined: Mon Mar 05, 2007 5:17 pm
Main Char: Garrig

Re: Mud has been upgraded to 2.2.12

Post by Pintac »

seems manually activated pet abilities aren't working..cows can't be milked..woodland pets don't have forage etc..commands don't even show up on the pet commands list when typing pet
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