lingolas wrote:1. Justice Counsils should have the ability to teleport to all criminals.
Definately not. Perhaps the addition of sieging citadels that I suggested a while ago (and I believe is being mulled over or implemented) is being put in and that would be better for gameplay and rp. If a criminal is going to stay in his or her citadel indefinitely, let them.
lingolas wrote:2. Justice counsils must subdue the criminal before the criminal can be shackled
This is a point that I agree on...if someone is unstoppable, the JC should not be able to jail him or her. If it takes a militia to take someone down, so be it.
lingolas wrote:4. JC should have special tools or spells to combat criminals
e.g. teleportation curse: stop teleportation
e.g. Stop pillar access: criminals can not use pillars
e.g. item: Cloak of Justice: Justice becomes completely invisible
While I do not support the second one, the first and third should be definately not be put in. If there is an RP explanation for the pillar one, I fully support it. I would give in to acceting the 'Cloak of Justice' if it had some limits... Worn on body (although I suppose about body would be acceptable... preferably on)... Not only usable by justices - if someone is gonna go toe-to-toe with a JG, kill him, and take his cloak, too bad for that JG because he's probably gonna be in some trouble.
lingolas wrote:3. Everytime the criminal KILL a JC that criminal gets additional penalty
Resisting arrest...I believe this was a suggestion of mine in my JC idea post and I fully support it.
lingolas wrote:4. Immortals can not interfere
Something else that I support, although it would be acceptable in some heinous crimes (only RP crime that would be justifiable to do this in retalliation to is the murder of
real newbies by an unkillable criminal.
lingolas wrote:5. once the criminal is captured that criminal has the option to bribe or bail. There should be a command for both of these options. bail price depends on the crime, character level, wealth... bribe money is completely up to the JC and the criminal. However, there's a trick with bribing. Everytime a JC accept a bribe, there's a 25% chance of it being recorded and sent to other JCs including Immortals. The JC who is caught will accepting bribes will become a criminal. lose all JC privilages. Will pay heavy penalty for corruption. At the same time the criminal who did the bribing gets even a heavier penalty and/or greater bail.
I agree with this for the most part. Bail should definately be implemented, and so should bribery. I do not believe that bribery should necessarily be an offense that gets you removed 1/4 of the time, though. If you wish to take a bribe, so be it. I would also suggest some sort of check on JC abuse...every character above a certain level (since I am an elitest, I say e500, although lower would be acceptable, as long as it is not something easily abusable) that has logged in within the last week has citizen rights and the ability to vote on the expulsion of JGs to use as they see fit. If player cities and justice councils are added in, then remove the level req and instead give this right to all
civil council members (or whatever ruling body there is).
lingolas wrote:7. There should be different ranks among JC. Higher ranks can out rule lower ranks.
Definitely. A good hierarchy is important...perhaps a high enough rank can call a referendum to remove another member, as an inside check.
lingolas wrote:8. Immortals are at the highest ranks but rare interfer.
If they truly did not interfere oter than under extenuating circumstances, I would support this. If they are found to interfere too much, I call for immediate expulsion of that immortal from the JC. If it is a player city/nation justice council, remove them altogether.
lingolas wrote:9. JC do not deal with non "RP crimes" eg. hacking, password hackers...Immortals deal with these people.
Of course.