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In reality, the number of players with millions of gold isn't that great. But I agree, the DL upperclass has nothing to spend their coin on.Nellwyn wrote:Has anyone considered yet what's going to happen to the players who are abuntantly rich now as a result of the previous chests? There are several players with millions and here's the thing, we fix the economy - then players are still rich and unless they are given permission to purchase a guild which would put a nice dent into their bank account, they will forever remain rich.
The core issue is that many patches with no overal design plan for economy have weakened its design severely. A strong design will not automatically fix and prevent all issues, but it will be a great improvement over our current situation.Nellwyn wrote:Why is this a concern? Because from posts I have read, correct me if I am wrong, but the goal to fixing the economy is just that - to bring back a balance - mentioned solutions were: crafters can reduce their prices, items and resources will be returned to their value...but I don't see this happening. Economy won't necessarily be restored. There are still way too many people with gold to spend and then Celeborn mentioned that with the upcoming patch - those players who benefited from the mines will keep their money. And I totally agree with that - it wouldn't be fair to take the money away. However, I don't see the economy restoring itself as quickly as people think. I would like to hear some opinions on this, perhaps I am not seeing the big picture here.
No thanks for the thread *CREATOR*!?!? Pfft...Arureal wrote:Thank you Lingolas for your long rant, I now see your point. And I quote ‘If you look at all the values, equ have gotten better and stronger but yet they keep on getting cheaper and cheaper. Some items have dropped by couple hundred percent.’ You are correct, new powerful armor and weapons should not be cheaper than what they replace.
I know also know why I believed that prices have rose. It is mainly at the time that I joined, prices were low, due to the small player base and an overabundance of mob eq in shops. In just a few months from the time I joined, this started to change. I am an old fart, and the memory isn’t what it used to be, but I think it was about 2 or so years before the current craft system came in. Under the old system, I saw staves of Alora go as high as 60K on the auction before the change, from the 10K they were going for when I first got the auction at 28th level. I had no idea they were only worth 5K now. So I have seen prices climb, but I think it is because I joined at a time when prices were abnormally or temporarily low.
I missed the bug in the mining chests, as I have not had a computer for about 3 months so I know less then you Lingolas on its effect on the economy. Not that I get to play much anyway, my daughter hogs all the DL time at home. This also limits my view of the economy to short little snapshots that may not truly reflect what is happening. Thanks again for your help in this matter, I have a clearer picture now of the supply and demand aspect of eq in our game.
There have also been a number of other posts since my first that has also been very helpful. Thanks Celeborn, Isabelle, and Nellwyn for your posts also.
*holds up a peace sign*weems wrote: No thanks for the thread *CREATOR*!?!? Pfft...