I am currently reworking monster AI. As you are all more experienced in playing DL than me I'm asking for your help!

Currently most game enemies are pretty dumb. They dont use their abilities like they should, retreat when they should attack, or stand around doing nothing.
What can you do to help?
Post your insights on monster AI, examples of dumb monster-actions, how your worst nightmare AI would look. Help me create the coolest AI system on any mud

Example:
Cleric mobiles could heal allies, buff themselves and allies up when outside of combat, stay at a distance of hard-hitting targets or moving up close to wimpy ones.
Spiders, instead of attacking head on, could use their climbing abilities could stay out of reach of players, try to spittle them to the ground, run away from fire, etc.
Large groups of mobiles should team up and pile-up on a player, immobilizing them.

