Hey everyone,
A temporary IRC Channel will be up during the move that's happening oh so very very soon...
irc.gamesurge.net port 6667
Search found 67 matches
- Fri Jan 22, 2010 5:54 pm
- Forum: Announcements
- Topic: Temporary IRC Channel during the Move
- Replies: 1
- Views: 8792
- Fri Jan 22, 2010 3:07 am
- Forum: Announcements
- Topic: Dark-Legacy takes a seat on Twitter
- Replies: 1
- Views: 7941
Dark-Legacy takes a seat on Twitter
Well, the time has come to get down and dirty and get us out into the great world of the internet. Where did that go? Twitter. For those of you who have Twitter accounts or are not opposed to having one and would like to be regularly updated a little faster than the forum, go ahead and follow us at ...
- Wed Oct 08, 2008 11:42 am
- Forum: General Chatter
- Topic: Epic Lament. Future of Epics, Building
- Replies: 16
- Views: 23936
Re: Epic Lament. Future of Epics, Building
I see what you mean Majustu, basically it would throw in a complexity level (difficulty) to the game that we haven't had before, and only those willing to take the challenge will get higher, leaving the more casual players to stay where they are at if they want. Good opportunity for those who do enj...
- Wed Oct 08, 2008 12:35 am
- Forum: General Chatter
- Topic: Epic Lament. Future of Epics, Building
- Replies: 16
- Views: 23936
Re: Epic Lament. Future of Epics, Building
Hmm. Looking at the suggestion by Majutsu, I've kind of rolled it around in my mind a bit, and it does seem to be a more logical way to go. So if I understand correctly, Majutsu, you want to make it so that people are going to want to be grinding those other aspects of the game, areas, crafting, etc...
- Mon Oct 06, 2008 2:39 am
- Forum: General Chatter
- Topic: Epic Lament. Future of Epics, Building
- Replies: 16
- Views: 23936
Re: Epic Lament. Future of Epics, Building
I think this is going to be the once balancing factor that Dark-Legacy truly needed. You cannot balance to an endless scale. How affective would a scale be if no matter how much you place in it, there is endless gold being piled on to it? There would be no balance. As someone who's hit e500-e700 sev...
- Mon Apr 30, 2007 8:01 am
- Forum: General Chatter
- Topic: Chainmail Armor (Past Links)
- Replies: 17
- Views: 11695
- Sun Apr 29, 2007 2:21 pm
- Forum: General Chatter
- Topic: MAJOR BUG: SHOVE - lost everything cause of it.
- Replies: 20
- Views: 13563
- Sun Apr 29, 2007 2:16 pm
- Forum: General Chatter
- Topic: Chainmail Armor (Past Links)
- Replies: 17
- Views: 11695
- Thu Apr 19, 2007 8:39 pm
- Forum: Unruly
- Topic: Unruly and permadeath
- Replies: 17
- Views: 20982
Lol the fact that they have 5 characters is a good reason to have perma, clean out some of their pvps. I mean if you remove permadeath, you may as well be pvp on mainport. Cele I like your idea with the aging thing. Think there'd be a way to make hi lists for highest in whatever stat or something pe...
- Thu Apr 19, 2007 11:25 am
- Forum: Unruly
- Topic: upcoming unruly patch
- Replies: 17
- Views: 21313
Unruly. Why would he remove the permadeath thing. It makes it all the more challenging, if you remove the permadeath you may as well just play on the main port. It might suck if there are level sitters (which there always are) but if people start grouping together, you can level quicker and get some...
- Wed Apr 18, 2007 10:49 pm
- Forum: Unruly
- Topic: upcoming unruly patch
- Replies: 17
- Views: 21313
- Wed Apr 18, 2007 10:43 pm
- Forum: Unruly
- Topic: Huh? what? where?
- Replies: 3
- Views: 8930
- Tue Jun 27, 2006 11:06 pm
- Forum: Tests and Trials
- Topic: Player vs Player topic and issue
- Replies: 11
- Views: 20815
I'd believe that it wasn't about personal gain if the majority of pvpers and several peacies didn't know you had been the one responsible for the ordered hit on a permy pvper. You're suffering the consequences of it and once you level up more, just go and make yourself stronger and get some revenge....
- Tue Jun 27, 2006 8:19 pm
- Forum: Tests and Trials
- Topic: Player vs Player topic and issue
- Replies: 11
- Views: 20815
Ditto on what Weems said. PVP is meant to be constantly able to be torn apart by anyone by any level. It sucks for people who get picked on sure, but like Weems said, don't anger them and you won't get picked on. Besides...revenge is sweet ^_^. Forces you to get better equipment, better spells, bett...
- Thu Jun 22, 2006 6:36 pm
- Forum: Entertainment
- Topic: my space group
- Replies: 5
- Views: 16999
- Thu Jun 22, 2006 12:49 am
- Forum: Writing and Building
- Topic: Builders
- Replies: 24
- Views: 32109
- Tue Jun 20, 2006 7:33 pm
- Forum: Writing and Building
- Topic: Builders
- Replies: 24
- Views: 32109
- Sat Jun 03, 2006 3:19 am
- Forum: General Chatter
- Topic: Vahen: Long awaited Mailinglist
- Replies: 0
- Views: 2355
Vahen: Long awaited Mailinglist
There were a fairly large group of you that wanted the link for Vahen's mailinglist once it was available so that you could recieve updates on the game's progress code-wise.
http://www.vahen.com/test_game/
Tester accounts will be announced starting the end of August, assuming all goes well.
http://www.vahen.com/test_game/
Tester accounts will be announced starting the end of August, assuming all goes well.
- Sat May 27, 2006 4:33 am
- Forum: General Chatter
- Topic: Player Feedback
- Replies: 22
- Views: 17181
- Mon Apr 24, 2006 11:07 am
- Forum: Suggestions
- Topic: gallery
- Replies: 10
- Views: 7768
- Sun Apr 23, 2006 6:02 am
- Forum: Suggestions
- Topic: gallery
- Replies: 10
- Views: 7768
- Fri Apr 21, 2006 4:29 pm
- Forum: General Chatter
- Topic: Reincarnation and karma
- Replies: 10
- Views: 7774
Let's see...Karma...yes. I think it not only goes around and comes around, but those closest to you are affected by it as well. People say it only happens if you're a good or bad person, but whether we like it or not..everything that concerns us, concerns someone else. Someone kills themselves...tho...
- Thu Apr 20, 2006 1:51 pm
- Forum: Suggestions
- Topic: Rogues and escape
- Replies: 4
- Views: 3898
Yep it usually is tied to range...Hence why i said the thing about magic users. In theory, they'd be set back further and flee faster cause that's what their class does usually. But DL is whacked out. Our magic users are wielding crazy weapons and leaping into the battle, so that's not gonna work ei...
- Wed Apr 19, 2006 6:30 pm
- Forum: Suggestions
- Topic: Rogues and escape
- Replies: 4
- Views: 3898
This is kinda scary, but I agree with you. They're supposed to be better known for dexterity and agility which in itself sounds like speed and ease in motion. But then in theory we'd have to also do the same for magic users...in theory they're known for hanging back in a battle and fleeing if the ba...
- Fri Apr 14, 2006 10:15 pm
- Forum: General Chatter
- Topic: Influential Players
- Replies: 202
- Views: 147500