Search found 61 matches
- Sat Sep 11, 2010 10:57 am
- Forum: Suggestions
- Topic: Some suggestions (crafting) - post 2.2.36
- Replies: 0
- Views: 4869
Some suggestions (crafting) - post 2.2.36
My suggestion is that there be an absolute cap on getting a legendary (with restrictions! will explain soon). My motivation for this is that some people (like me) can't afford to sit and craft for more than say 4 hours, because of commitments in real life. The only long period over which I can craft...
- Thu Apr 08, 2010 11:13 am
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
--------------------------------------------------------------------- Managed to farsight a mob to complete a quest - didn't need to step into the room with the quest master. It was Gertrude's 'all out of feed!' quest ("explore lillobee's grove in new tarsonis") - i didn't actually step in...
- Thu Apr 08, 2010 11:00 am
- Forum: General Chatter
- Topic: Absence
- Replies: 4
- Views: 7023
Re: Absence
good luck with the move, hope it all goes well :)
- Fri Apr 02, 2010 5:45 am
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
from Akana - buy a mana baboo from the baboo shop and the mud crashes. Might be any baboo, not just mana.
- Wed Mar 31, 2010 11:37 am
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
I'm not entirely sure about this one, but the mud has crashed twice just when I log in (on Malkier). Once when I connected for the first time, the next time when I logged from one alt back to malk. I was in the mines one time and on the world map another. The thing is, I've logged in and out quite a...
- Wed Mar 31, 2010 10:47 am
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
To make ingots (smelt ingots from ore), you don't need a forge. For example, I smelt my iron ore in the mines as I'm mining, to make girders. Is this intentional? (I think it should require a forge. On the otherhand, carved cogs from wood require a forge and shouldn't).
- Sun Mar 28, 2010 5:32 am
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
newbies no longer drown when entering my cit.
(or, 'construct aquafill' no longer fills the room with water/gives the 'you are submerged' message ;). Although, should it if it is anchored on dry land? can a cit be anchored in water? hmm...)
(or, 'construct aquafill' no longer fills the room with water/gives the 'you are submerged' message ;). Although, should it if it is anchored on dry land? can a cit be anchored in water? hmm...)
- Fri Mar 26, 2010 2:03 pm
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
Gems from the old treasure maps can't be processed. "You have no idea what to do with that".
- Wed Mar 24, 2010 1:22 pm
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
Small things (typos mostly). Typo. Cut Anklet -- Requires: lvl 1 Baubler (Anklets) ... dragonwing, lamellar dragonwing, battle leather, rivited ... rivited -> rivEted ---------------------------------------------------------------- Sanity check: (a health SPRING, that can be held, made from cloth :D...
- Tue Mar 23, 2010 1:12 pm
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
follow-up to the unique-but-there-are-two-of-them bug: c ident 3335.ingot (note: c ident 3336.ingot gives the same) nuggugz-umbuzu "mirrors-invoke" Bronze ingot level 1 substance ---------------- --------------------- ---------------- --------------------- condition pristine count 2 craft ...
- Mon Mar 22, 2010 1:56 pm
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.16
- Replies: 35
- Views: 33878
Re: Mud has been upgraded to 2.2.16
Ironwood girders are heavy girders, because if you examine them it says "A heavy girder used to reinforce a mine" However when you try and reinforce it says "You need a heavy girder to reinforce this location.". I did make the girders from pine before ironwooding them, as opposed...
- Thu Mar 18, 2010 12:17 pm
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.15
- Replies: 9
- Views: 10372
Re: Mud has been upgraded to 2.2.15
I'm getting really bizarre things from trees - a set of fur-lined gear (looks like i robbed the barbarian sentry naked? :p) You gain 250 Woodcutting experience! You harvest fur lined shirt from a mossy cedar tree. You sever a branch from a mossy cedar tree. You gain 250 Woodcutting experience! You h...
- Sun Mar 14, 2010 11:29 am
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.14
- Replies: 14
- Views: 13265
Re: Mud has been upgraded to 2.2.14
[quote="Celeborn"] Do you get any other error or message? That is the normal message when a dungeon gets claimed. Looks like it's just not moving you into the dungeon.[/quote] No, I don't get any other error or message, just that one. A couple of other players have noticed this too. No one...
- Wed Mar 10, 2010 12:17 pm
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.14
- Replies: 14
- Views: 13265
Re: Mud has been upgraded to 2.2.14
I found a large patch of these (>10), but they all give me the "A dungeon entrance is forgotten" message when I try to enter them - is this because they're just all timed out? (Yet they are only generated when I walk on the square, because the gravity code kicks in once I walk in the room ...
- Tue Feb 16, 2010 1:01 pm
- Forum: Announcements
- Topic: Mud has been upgraded to 2.2.10: End of sandbox mode!
- Replies: 5
- Views: 7133
Re: Mud has been upgraded to 2.2.10: End of sandbox mode!
Very minor things - With the anchoring of buildings, if two people have ownership of the same structure, the option to anchor it should disappear from all the other players' lists if it is anchored. Eg, Kia and I both have ownership of the guild hall, if he anchors it then it should no longer turn u...
- Sat Apr 04, 2009 12:24 am
- Forum: General Chatter
- Topic: Upcoming changes
- Replies: 15
- Views: 14380
Re: Upcoming changes
That sounds awesome fun, cele! squee! I'm not sure that xp for idling is the best idea though; kia and I (at least) idle waaaay too much. we'd be rewarded for doing nothing at all :p I could make sure I only log on when I play actively so it's fairer, but then I wouldn't be on often enough to chat t...
- Sun Sep 14, 2008 9:54 am
- Forum: General Chatter
- Topic: September patch!
- Replies: 3
- Views: 5432
September patch!
Thanks Cele, this is so much fun! I actually have to think about it, my brain hurts, lol :p Awesome job. channels -adult will disable the adult channel (check by typing 'chann'), but you can still see it. You can't actually use it though:"You need to enable the adult channel first (channel +adu...
- Fri Aug 15, 2008 4:47 am
- Forum: General Chatter
- Topic: Getting the patch done. Help!
- Replies: 34
- Views: 29586
Re: Getting the patch done. Help!
*Err, oops, accidentally edited your old post :X sorry Malk!* quitting_char On Maeve, I logged in with all equipment + spellbook unequipped. I equip it all and relog Maeve, same problem. Third time lucky, everything equipped. On Malkier, I logged in fine, then relogged and had everything unequipped...
- Thu Aug 14, 2008 12:26 am
- Forum: Pets
- Topic: Pet Traits
- Replies: 5
- Views: 6484
Re: Pet Traits
First attempt: Slimy Green hole (ears) (that sounds funny) reptilian eyes (eyes) gills (face) Feet: webbed (frog), clawed (chameleon, toad(?)), finned (salamander, newt), unformed (tadpole), glob-toed (I don't know the word, it's for frogs, toads, salamanders, newts with the round toes) Eyes: reptil...
- Sat Aug 09, 2008 2:00 pm
- Forum: Pets
- Topic: Pet Traits
- Replies: 5
- Views: 6484
Re: Pet Traits
I'll give slimy a go
Malks
Malks
- Thu Aug 07, 2008 12:14 pm
- Forum: General Chatter
- Topic: Getting the patch done. Help!
- Replies: 34
- Views: 29586
Re: Getting the patch done. Help!
Just some quick stuff (didn't get a good play with pets yet) Earthquake still doesn't work: You gesture and chant 'Motus-us Sato Fortis' Cannot attack yourself! The spell fizzles. Having visible stalkers (and followers, i presume) in an aggro area causes fights (intended?) eg - I'm invisible in the ...
- Mon Jul 21, 2008 11:43 am
- Forum: General Chatter
- Topic: Patch Tryout Discussion Thread (24-03)
- Replies: 21
- Views: 20436
Re: Patch Tryout Discussion Thread (24-03)
Re the patch testing (21-7): Issue 1: Attempting to charm a mobile (those that are charmable on the mainport, currently the dwarven daycare mobs): Works as usual, except for dismissing. When you dismiss a mob: - 'dazed' message disappears (as expected) - mob no longer accepts orders (as expected) - ...
- Mon Jul 21, 2008 11:34 am
- Forum: General Chatter
- Topic: Getting the patch done. Help!
- Replies: 34
- Views: 29586
Re: Getting the patch done. Help!
edit: sorry, I put this post in the wrong thread (didn't read the testport motd properly, haha). it's been moved. (also the '&t=7581' looks like it's been shortened to '=7581' in the testport motd, colour tokens perhaps?)
viewtopic.php?f=1&t=7581
- Malk
viewtopic.php?f=1&t=7581
- Malk
- Mon Mar 24, 2008 1:59 pm
- Forum: General Chatter
- Topic: Patch Tryout Discussion Thread (24-03)
- Replies: 21
- Views: 20436
Re: Patch Tryout Discussion Thread (24-03)
-Bard spells Simulacrum, Phantom Sidekick don't work ('The spell fizzles' message) -Possible to die twice (the circumstance under which it happened to me:) ...-was killed one hit with a stabbing wound ...-died ...-stabbing wound bled, leaving me unconscious (but alive) ...-re-killed by another mob (...
- Sun Jan 27, 2008 10:05 am
- Forum: Tactics and Builds
- Topic: Favorite Classes of the Realms (including epic) (24-01-2008)
- Replies: 13
- Views: 12703
Re: Favorite Classes of the Realms (including epic) (24-01-2008)
Druids are so low down because no-one wants to be as awesome as me! :D Nahh, I think it's because they have no particular strengths (pvp or mobwise). Their main selling points are (offensive) sunbeam, conjure elemental; (other) ironwood, rosethorn. But elementals don't work against players any more,...