Search found 64 matches
- Thu May 10, 2007 3:22 am
- Forum: General Chatter
- Topic: MAJOR BUG: SHOVE - lost everything cause of it.
- Replies: 20
- Views: 11499
- Thu Apr 19, 2007 12:05 am
- Forum: Unruly
- Topic: Quick to loose quick to gain
- Replies: 13
- Views: 11749
- Sat Apr 14, 2007 4:47 pm
- Forum: General Chatter
- Topic: So... I'm bored because the games down...
- Replies: 3
- Views: 3282
Re: So... I'm bored because the games down...
and would like someone to help me design a good pvp build. I'd like 2 caster classes, and warrior, i know the first class is going to be warrior, and the race is undecided, starsign is knight, and anscestry is ooze or lycan(i can't decide) Could someone offer their thoughts on this? Before someone ...
- Fri Apr 13, 2007 6:39 pm
- Forum: General Chatter
- Topic: The Uber-Bug
- Replies: 12
- Views: 7620
- Thu Apr 05, 2007 5:24 pm
- Forum: Suggestions
- Topic: Ranger Boost
- Replies: 4
- Views: 5387
I agree that Rangers need to be twinked. The bow is far to weak and some bow specific spells would be awsome. Also, I think the Ranger summons are the weak sauce. The summons level should be equal to the casters level, with fec's adding damage or dr or mana, you get the jist. As much as I agree tha...
- Sat Nov 04, 2006 5:36 am
- Forum: Suggestions
- Topic: Log-off after more than 20 consecutive identical commands
- Replies: 25
- Views: 18981
- Mon Oct 30, 2006 9:44 pm
- Forum: Suggestions
- Topic: Log-off after more than 20 consecutive identical commands
- Replies: 25
- Views: 18981
- Fri Jul 21, 2006 3:51 pm
- Forum: Suggestions
- Topic: Various Stuff
- Replies: 5
- Views: 3925
- Tue Jun 27, 2006 9:32 pm
- Forum: Suggestions
- Topic: starsign: hero summon
- Replies: 3
- Views: 3102
elementals arnt summons, they are conjures, its all in the name of the spell, 'conjure elemental' which is a nature spell, the only reason (that i can see) that xorns fall under the extra summon for hero's is the name.. 'pebblelure' lure is close to summon in a sence, conjure isnt, you make it from...
- Mon Jun 26, 2006 6:10 pm
- Forum: Suggestions
- Topic: starsign: hero summon
- Replies: 3
- Views: 3102
starsign: hero summon
"The Hero A champion with a broad range of abilities. Heroes born under this starsign are skilled in a little of everything. They are quick with a blade, skilled casters, good leaders and can even captivate an audience. +5% magic complexity, +5 attack and +5 mobility. Resistant to bloodloss abl...
- Sun Jun 18, 2006 1:57 am
- Forum: Suggestions
- Topic: Ridicule Suggestions!! (To Help avoid Abusing the Command!)
- Replies: 4
- Views: 3605
Maybe switching bound items between characters? Maybe... that could be the case, but for reasons, CT should be aware of that. However, all players [that I've seen] are restricted not because of this 'what if'. I'm not suggesting players are able to change names free at will. I'm suggesting that pla...
- Sun Jun 18, 2006 12:51 am
- Forum: Suggestions
- Topic: Ridicule Suggestions!! (To Help avoid Abusing the Command!)
- Replies: 4
- Views: 3605
I don't really 'understand' the abuse of wanting of change a player's own name. If a player decides he/she wants to go by another legit name, what harm could that cause? Even in a fantasy/medieval world(and real world) that's possible. If anything, it's harmful to the person if he/she has 'binding' ...
- Fri Jun 16, 2006 11:30 pm
- Forum: Suggestions
- Topic: vampires and vampyres
- Replies: 17
- Views: 9867
The game doesn't make it seem like a bug at all: 1. you lose hp when you cast a spell that goes to or below 0 bp 2. casting spells will get you drowsy extremely quick when casting with no bp I rarely see a vampire character on before, and I'm sure not expecting that to change, if any, less; however,...
- Wed May 17, 2006 2:47 am
- Forum: General Chatter
- Topic: Creationism vs evolutionism
- Replies: 118
- Views: 61933
From Lingolas: Asexual reproduction is good because it requires very low energy. Many bacteria and viruses CAN do this but they dont have to. The disadvantage is the low genetic variability limits capacity to change meaning that it is highly resistant to evolution. The daughter will looks exactly t...
- Thu Mar 16, 2006 5:18 pm
- Forum: Tests and Trials
- Topic: Official racepatch public testing discussion thread
- Replies: 33
- Views: 33844
About 5 times of each. A friend(Veld) also told me he did the same test and gotten the same results. I did the same test just now and resulted: with knight=8 spins, w/o knight =7 spins. The speed was was 38. However... with 82 speed as a knight, I can only spin 6 times, 7th=fall. Without knight, it'...
- Wed Mar 15, 2006 6:17 pm
- Forum: Tests and Trials
- Topic: Official racepatch public testing discussion thread
- Replies: 33
- Views: 33844
- Tue Mar 14, 2006 11:03 pm
- Forum: Tests and Trials
- Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
- Replies: 106
- Views: 99429
- Tue Mar 14, 2006 3:26 pm
- Forum: Tests and Trials
- Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
- Replies: 106
- Views: 99429
Without a lack of a race rune, that's a huge disadvantage in spells. Currently race runes give doubles the effect of 'fec/surp' runes, and I think in future race rune will act as 2 fecs with price with a price of 5 complexity. Number 2 on the nerf, I think this is mostly applies to dueling, in such ...
- Tue Mar 14, 2006 5:06 am
- Forum: Tests and Trials
- Topic: Official racepatch public testing discussion thread
- Replies: 33
- Views: 33844
- Mon Mar 13, 2006 9:23 pm
- Forum: Tests and Trials
- Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
- Replies: 106
- Views: 99429
- Mon Mar 13, 2006 5:35 pm
- Forum: Tests and Trials
- Topic: Official racepatch public testing discussion thread
- Replies: 33
- Views: 33844
Dwarf's cannonball only works at the start of combat on non-automatically hostile npcs (ie you can't already be in combat to use this). This is a huge disadvantage because most npcs are hostile ('red', all of epics) and also at a disadvantage when in partying (meaning you have to make the first move...
- Thu Mar 09, 2006 5:55 pm
- Forum: General Chatter
- Topic: Creationism vs evolutionism
- Replies: 118
- Views: 61933
Re: Someone caught my main point in this thread!
You hit on another subject I touched on. "Another un-likeable question is the question of which god? Is it the Baptist's God? Is it the Catholic's idea of a God? How about Jew's? Is it Buddha? Such mass religions existence should indicate something is incomplete." You Mean They Are Not Th...
- Thu Mar 09, 2006 12:40 am
- Forum: General Chatter
- Topic: Creationism vs evolutionism
- Replies: 118
- Views: 61933
There are lots and lots of evidence supporting evolution. If one takes a biology for majors course with a 'good' professor, this will be taught properly. Rather than lecturing extensively what evolution says, I'll just post some false statements commonly thought of about evolution : 1. Man evolved f...
- Thu Mar 09, 2006 12:13 am
- Forum: Tests and Trials
- Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
- Replies: 106
- Views: 99429
Lycanthrope Bitten by a lycanthrope. Your Character can transform into a wolf human hybrid. shapeshift into dire- or werewolf at will (using spell: howl.) immune to vampyrism. direwolf stats +3 str, +5 dex, +3 con, -3 int, -3 wis. werewolf stats +1 str, +3 dex, -1 int, -1 wis. werewolf stats +75 bl...
- Wed Mar 08, 2006 1:15 am
- Forum: General Chatter
- Topic: Powerleveling.
- Replies: 40
- Views: 22749
Suggestions/reply: Crafts The main problem I see is a huge huge variance between mobile and crafted eq. Most/all mobiles are balance for players who uses all mobile equipment. Craft >>>>>>> mobile eq + everyone craft = easy mobile. A possible solution has been mentioned above: make mobile eq on par ...