Search found 64 matches

by Jerardo
Thu May 10, 2007 3:22 am
Forum: General Chatter
Topic: MAJOR BUG: SHOVE - lost everything cause of it.
Replies: 20
Views: 11499

"And its cause of shove, i've lost everything" You blame shove command for: 1. you being a pvp character (which makes you legal!) 2. going "afk" and getting killed in one of the most popular non-pk restricted area 3. not having sufficient volume for beeps to get your attention o...
by Jerardo
Thu Apr 19, 2007 12:05 am
Forum: Unruly
Topic: Quick to loose quick to gain
Replies: 13
Views: 11749

I support removal of the permadeath. With it being all pvp and 1 life, a single player could control (kill off) player data base. Though I understand that resources/crafts are supposely easier to get, why not make equipment "randomly" just break over a duration? For example, a sword has x ...
by Jerardo
Sat Apr 14, 2007 4:47 pm
Forum: General Chatter
Topic: So... I'm bored because the games down...
Replies: 3
Views: 3282

Re: So... I'm bored because the games down...

and would like someone to help me design a good pvp build. I'd like 2 caster classes, and warrior, i know the first class is going to be warrior, and the race is undecided, starsign is knight, and anscestry is ooze or lycan(i can't decide) Could someone offer their thoughts on this? Before someone ...
by Jerardo
Fri Apr 13, 2007 6:39 pm
Forum: General Chatter
Topic: The Uber-Bug
Replies: 12
Views: 7620

Also the note-writing system is bugged. It says we need a quill, sure. Though the Tarsonis Quill Shop isn't working, NPC's quills are not working either. Note writing is disabled.
by Jerardo
Thu Apr 05, 2007 5:24 pm
Forum: Suggestions
Topic: Ranger Boost
Replies: 4
Views: 5387

I agree that Rangers need to be twinked. The bow is far to weak and some bow specific spells would be awsome. Also, I think the Ranger summons are the weak sauce. The summons level should be equal to the casters level, with fec's adding damage or dr or mana, you get the jist. As much as I agree tha...
by Jerardo
Sat Nov 04, 2006 5:36 am
Forum: Suggestions
Topic: Log-off after more than 20 consecutive identical commands
Replies: 25
Views: 18981

That would be annoying yes, but the 20 commands would STILL let spam happen. Next to that, spamming like that doesn't actually happen... (not that I've seen) before a caretaker takes action.
by Jerardo
Mon Oct 30, 2006 9:44 pm
Forum: Suggestions
Topic: Log-off after more than 20 consecutive identical commands
Replies: 25
Views: 18981

I also find this annoying. If a person bots, more likely it'll be a lot more than 20 consecutive commands; even so, there are ways around this useless-bot-preventing method to bot. I'd like to see this raise to at least 40 for convenient purposes.
by Jerardo
Fri Jul 21, 2006 3:51 pm
Forum: Suggestions
Topic: Various Stuff
Replies: 5
Views: 3925

Don't use it then? Please greatly expand your knowledge and experience of the game before posting idiocy. This is a suggestion thread based on people's experience and knowledge to fix what "doesn't work" properly. Mine smell is a real marginal skill and dragons are fine with it. Based on ...
by Jerardo
Tue Jun 27, 2006 9:32 pm
Forum: Suggestions
Topic: starsign: hero summon
Replies: 3
Views: 3102

elementals arnt summons, they are conjures, its all in the name of the spell, 'conjure elemental' which is a nature spell, the only reason (that i can see) that xorns fall under the extra summon for hero's is the name.. 'pebblelure' lure is close to summon in a sence, conjure isnt, you make it from...
by Jerardo
Mon Jun 26, 2006 6:10 pm
Forum: Suggestions
Topic: starsign: hero summon
Replies: 3
Views: 3102

starsign: hero summon

"The Hero A champion with a broad range of abilities. Heroes born under this starsign are skilled in a little of everything. They are quick with a blade, skilled casters, good leaders and can even captivate an audience. +5% magic complexity, +5 attack and +5 mobility. Resistant to bloodloss abl...
by Jerardo
Sun Jun 18, 2006 1:57 am
Forum: Suggestions
Topic: Ridicule Suggestions!! (To Help avoid Abusing the Command!)
Replies: 4
Views: 3605

Maybe switching bound items between characters? Maybe... that could be the case, but for reasons, CT should be aware of that. However, all players [that I've seen] are restricted not because of this 'what if'. I'm not suggesting players are able to change names free at will. I'm suggesting that pla...
by Jerardo
Sun Jun 18, 2006 12:51 am
Forum: Suggestions
Topic: Ridicule Suggestions!! (To Help avoid Abusing the Command!)
Replies: 4
Views: 3605

I don't really 'understand' the abuse of wanting of change a player's own name. If a player decides he/she wants to go by another legit name, what harm could that cause? Even in a fantasy/medieval world(and real world) that's possible. If anything, it's harmful to the person if he/she has 'binding' ...
by Jerardo
Fri Jun 16, 2006 11:30 pm
Forum: Suggestions
Topic: vampires and vampyres
Replies: 17
Views: 9867

The game doesn't make it seem like a bug at all: 1. you lose hp when you cast a spell that goes to or below 0 bp 2. casting spells will get you drowsy extremely quick when casting with no bp I rarely see a vampire character on before, and I'm sure not expecting that to change, if any, less; however,...
by Jerardo
Wed May 17, 2006 2:47 am
Forum: General Chatter
Topic: Creationism vs evolutionism
Replies: 118
Views: 61933

From Lingolas: Asexual reproduction is good because it requires very low energy. Many bacteria and viruses CAN do this but they dont have to. The disadvantage is the low genetic variability limits capacity to change meaning that it is highly resistant to evolution. The daughter will looks exactly t...
by Jerardo
Thu Mar 16, 2006 5:18 pm
Forum: Tests and Trials
Topic: Official racepatch public testing discussion thread
Replies: 33
Views: 33844

About 5 times of each. A friend(Veld) also told me he did the same test and gotten the same results. I did the same test just now and resulted: with knight=8 spins, w/o knight =7 spins. The speed was was 38. However... with 82 speed as a knight, I can only spin 6 times, 7th=fall. Without knight, it'...
by Jerardo
Wed Mar 15, 2006 6:17 pm
Forum: Tests and Trials
Topic: Official racepatch public testing discussion thread
Replies: 33
Views: 33844

I tested the balance of knight and it works for me. I get 1 extra lunge/spin. This test was done on a combat machine with innerpeace, equil, and gaunt of dex.

Without knight, I get 7 lunge(7 spins too), 8th time=fall.

With knight, I get 8 lunge(8 spins), 9th time=fall.
by Jerardo
Tue Mar 14, 2006 11:03 pm
Forum: Tests and Trials
Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
Replies: 106
Views: 99429

Are all of undead's weakness going to affect vampyr too? If so, I strongly think that vampyr should be tweaked.

If not.. perhaps move "vampyr" to become a race, rather than an ancestor.
by Jerardo
Tue Mar 14, 2006 3:26 pm
Forum: Tests and Trials
Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
Replies: 106
Views: 99429

Without a lack of a race rune, that's a huge disadvantage in spells. Currently race runes give doubles the effect of 'fec/surp' runes, and I think in future race rune will act as 2 fecs with price with a price of 5 complexity. Number 2 on the nerf, I think this is mostly applies to dueling, in such ...
by Jerardo
Tue Mar 14, 2006 5:06 am
Forum: Tests and Trials
Topic: Official racepatch public testing discussion thread
Replies: 33
Views: 33844

Dragon's innate spell 'breath' seems to scale at level 50, meaning no additional boost for epic levels. Not sure if this is intended.
by Jerardo
Mon Mar 13, 2006 9:23 pm
Forum: Tests and Trials
Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
Replies: 106
Views: 99429

edited
by Jerardo
Mon Mar 13, 2006 5:35 pm
Forum: Tests and Trials
Topic: Official racepatch public testing discussion thread
Replies: 33
Views: 33844

Dwarf's cannonball only works at the start of combat on non-automatically hostile npcs (ie you can't already be in combat to use this). This is a huge disadvantage because most npcs are hostile ('red', all of epics) and also at a disadvantage when in partying (meaning you have to make the first move...
by Jerardo
Thu Mar 09, 2006 5:55 pm
Forum: General Chatter
Topic: Creationism vs evolutionism
Replies: 118
Views: 61933

Re: Someone caught my main point in this thread!

You hit on another subject I touched on. "Another un-likeable question is the question of which god? Is it the Baptist's God? Is it the Catholic's idea of a God? How about Jew's? Is it Buddha? Such mass religions existence should indicate something is incomplete." You Mean They Are Not Th...
by Jerardo
Thu Mar 09, 2006 12:40 am
Forum: General Chatter
Topic: Creationism vs evolutionism
Replies: 118
Views: 61933

There are lots and lots of evidence supporting evolution. If one takes a biology for majors course with a 'good' professor, this will be taught properly. Rather than lecturing extensively what evolution says, I'll just post some false statements commonly thought of about evolution : 1. Man evolved f...
by Jerardo
Thu Mar 09, 2006 12:13 am
Forum: Tests and Trials
Topic: Racepatch: Latest races, starsigns, ancestries (BIG POST)
Replies: 106
Views: 99429

Lycanthrope Bitten by a lycanthrope. Your Character can transform into a wolf human hybrid. shapeshift into dire- or werewolf at will (using spell: howl.) immune to vampyrism. direwolf stats +3 str, +5 dex, +3 con, -3 int, -3 wis. werewolf stats +1 str, +3 dex, -1 int, -1 wis. werewolf stats +75 bl...
by Jerardo
Wed Mar 08, 2006 1:15 am
Forum: General Chatter
Topic: Powerleveling.
Replies: 40
Views: 22749

Suggestions/reply: Crafts The main problem I see is a huge huge variance between mobile and crafted eq. Most/all mobiles are balance for players who uses all mobile equipment. Craft >>>>>>> mobile eq + everyone craft = easy mobile. A possible solution has been mentioned above: make mobile eq on par ...