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 Post subject: melee with magic classes
PostPosted: Wed Jun 08, 2005 1:05 am 
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Joined: Tue Nov 16, 2004 6:30 pm
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What are the best classes you seen in the game. inclued what race is best for the classes for it too.
i ask this to get a better outlook on the pro's and con's on
what are your thoughts on this matter? :)
zidane wrote:
i think dungeon delvers are in the 10 top (psi/cleric/rogue)
Anyone want to add there character to the top 10 list. i would like to know why? 8)

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PostPosted: Wed Jun 08, 2005 7:39 pm 
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Location: The Garrison at Hammerford, Hammerford Alora
It sure as heck isn't Brigand. (Mage\Paladin\Ranger)
Don't anybody ever use Ranger in anything if you can help it, its a waste. All the skills you learn as a ranger i picked up in pally, and others aren't even useful anymore. If you want nature complex, get a druid instead, at least they get body.

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And the angels sang in immaculate chorus, and down from the heavens decended Chuck Norris!


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 Post subject:
PostPosted: Wed Jun 08, 2005 7:54 pm 
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The following is done with careful considerations by Quintos. If you are wondering as to the reasons for some of these, and Quintos likes you, contact him either on MSN Messenger or in a post here.

Reoccurance of certain classes generally means different strategies or equipment.
* means the strongest at high epic levels
+ means the strongest at e1

Damage:
Pure Melee Fighting
+Warrior/Rogue/Cleric - Warpriest - Lizardman
*Warrior/Rogue/Paladin - Champion - Lizardman
Hybrid Fighting
Warrior or Rogue/Mage/Cleric - Unsure - +Pixie or *Lizardman
(* Damage) Warrior/Cleric/Druid - Unsure - +Pixie or *Lizardman
+Rogue/Warrior/Cleric - Warpriest - +Pixie or *Lizardman
Pure Magic Fighting
Warrior or Rogue or Paladin/Mage/Cleric - Unsure - Pixie
*Mage/Cleric/Druid - Unsure - Pixie
+Paladin/Mage/Psionicist - Conjurer - Pixie

Buffs:
Epic Buffer
Bard/Cleric/Druid - Hymnist - Pixie
Melee Buffer + Meleer
Paladin/Cleric/Druid - Unsure - Pixie

Enchanter:
Mage/Druid/Bard - Unsure - Pixie

Simple Epics:
All Levels
Warrior/Psionicist/Cleric - Juggernaut - Pixie
Warrior/Rogue/Cleric - Warpriest - +Lizardman *Pixie
Early (Magic)
Paladin/Mage/Psionicist - Conjurer - Pixie

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 Post subject:
PostPosted: Thu Jun 09, 2005 7:15 am 
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Ill leave most of it up to opinion but mage/ranger/paladin is def. not one of the worst classes..very do-able imo. And for the rest i have a comment on enchanter: rosethorn maxes at 8 fecs, an elf ranger can do that, and ironwood...well ive found some strange stuff out about ironwood that sort of puts me in the middle about whether or not you can fec it (nonweapons)..but aside from that id rather pick the psionicist for a better spell mastery. Not to mention the bard would be for you to help someone else enchant, because as soon as you try to cast, the affect goes away.

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 Post subject:
PostPosted: Thu Jun 09, 2005 11:51 pm 
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Silvanos wrote:
Ill leave most of it up to opinion but mage/ranger/paladin is def. not one of the worst classes..very do-able imo. And for the rest i have a comment on enchanter: rosethorn maxes at 8 fecs, an elf ranger can do that, and ironwood...well ive found some strange stuff out about ironwood that sort of puts me in the middle about whether or not you can fec it (nonweapons)..but aside from that id rather pick the psionicist for a better spell mastery. Not to mention the bard would be for you to help someone else enchant, because as soon as you try to cast, the affect goes away.


The enchanter classes were primarily just speculation on part of druid, being that I do not personally use wooden equipment. Also, does the affect go away now or do you just stop playing? If it's the latter, that's easy enough to even do manually.

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 Post subject:
PostPosted: Fri Jun 10, 2005 12:04 am 
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Location: Ontario, Canada
just a short note about ironwood

Fecs can increase the dam red of the armor by quite a lot..helps a lot when you can fill it with surps too :)

with weapons..it raises the max crit of the weapon, but lowers the damage of it.


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 Post subject:
PostPosted: Fri Jun 10, 2005 7:15 am 
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No the affect goes away...
I had the feeling while using ironwood that it became just a standard type of wood that had specified levels of damage and damred, etc. like all the other woods. If you show me two items of the same level + ironwood and theyre different, then ill def. step back to the belief i myself had for a long time (that fecs work). I cant remember what my own conclusions were exactly. Gotta write this damn stuff down :P

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 Post subject:
PostPosted: Wed Nov 23, 2005 6:50 am 
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chubbukoku wrote:
just a short note about ironwood

Fecs can increase the dam red of the armor by quite a lot..helps a lot when you can fill it with surps too :)

with weapons..it raises the max crit of the weapon, but lowers the damage of it.
how much damage different if you had 20 fec in it?

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