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Vogar Eol
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Post subject: Posted: Sat Apr 23, 2005 4:30 pm |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Alright, why not give rangers increased missile weapon skill (to 99% in bows, 90% in the others).
Next we give them a spell called "enchant missile" which allows racial and elemental runes. It would then allow us to give an effect simular to Feyswatter to a quiver, and also give elemental damage. It would then become a ranger only quiver with racial and elemental damage.
In example, I could enchant with enchant missile + Ey + Fir
+2.0 dmg vs Fey | +0.9 dmg vs everything other then fey| Fire arrow
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Quintos
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Post subject: Posted: Sat Apr 23, 2005 4:36 pm |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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Vogar Eol wrote: In example, I could enchant with enchant missile + Ey + Fir +2.0 dmg vs Fey | +0.9 dmg vs everything other then fey| Fire arrow
I believe it was just a typo, but I think you meant *2.0 and *0.9 dmg, correct?
_________________ Quintos Aelon, Progenitor of the Aelon line
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Vogar Eol
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Post subject: Posted: Sat Apr 23, 2005 4:44 pm |
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Joined: Sat Oct 23, 2004 11:39 pm Posts: 389 Location: Darstan, Alora
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Yes, same as adding racial runes to weapons. I am sure most people know what I intended. Forgot my color in the post too
_________________ ~Vogar Eol, Beater of Blades Thane Ezbad, The Circle of Steel
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Quintos
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Post subject: Posted: Sat Apr 23, 2005 4:55 pm |
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Joined: Mon Sep 20, 2004 10:03 pm Posts: 489
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That's what I figured, but I don't use racial runes in weapons much so I wasn't sure...thought that seemed a bit weak though.
_________________ Quintos Aelon, Progenitor of the Aelon line
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zhequan100
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Post subject: Posted: Sun Jan 01, 2006 7:22 am |
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Joined: Sun Jan 01, 2006 5:55 am Posts: 10
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now i know that rangers is the most difficult character to train
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Aardgon
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Post subject: Posted: Wed Feb 15, 2006 6:37 pm |
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Joined: Mon Nov 28, 2005 3:31 pm Posts: 23 Location: Dallas, TX
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maybe rangers should just get xp bonuses for soloing because they are supposed to be a very lone person who likes to be on their own... make it like a skill you get at level 15 that u have to improve to like 90% where at 90% u gain 10% more xp when leveling alone i think this would balance this class a little better with the rest. make it called solitary solitary (the art of being alone and finding ones self in order to overcome surmountable odds against you)... i dunno something like that.
_________________ ~Aardgon-Corpse~
~The-Brotherhood~
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Arureal
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Post subject: Posted: Thu Mar 09, 2006 5:27 pm |
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Joined: Wed Sep 22, 2004 3:53 pm Posts: 120
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Aardgon: Cool idea, I like the solo exp. bonus concept. Of course I would because I solo all the time. Fewer encounters on the world map, a greater sight distance on the map. Little things like this would add RP value to the class. I am a RP player, and have chosen the ranger class for several alts. Minor changes to the class like this should not upset balance, and still provide something unique for this class.
Arureal
High Lord of Lowbies
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Chilliwack
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Post subject: Posted: Fri Mar 10, 2006 3:26 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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i know this post is kind of late for some of the posts made earlier in the topic about making them non-magic, but i like their magicallness, their summoning abilities really helps, especially now that jugs are one-sip/open per ... jug...
summon wolf with a few fecs is just like a jug-ele, and a summon bear, pretty nice...
plus theres a way to get alot of summons, but im not sure if its common knowledge so ill keep it to myself
_________________ Check it ouuuuut
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Chilliwack
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Post subject: Posted: Fri May 26, 2006 9:25 pm |
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Joined: Tue Aug 02, 2005 4:46 am Posts: 705 Location: Ottawa, Ontario
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oh, also, commenting on people saying that rangers should get a better bows bonus, since bows are weapons, and rangers get SOME magic theyre considered "mainly melee" so they cant have any weapon skill above 80
_________________ Check it ouuuuut
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