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Celeborn
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Post subject: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 12:21 am |
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Joined: Tue Sep 14, 2004 1:12 am Posts: 739 Location: Delft, The Netherlands
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Since things are still pretty unstable I'm extending the sandbox mode another 24 hours. We will revert the mud afterwards! Please continue to report bugs or issues on the forums.
What's new in 2.2.8
Main change: fishing of pet eggs, processing duplicating bug fixed.
+ shore wreckage fishing locations can pop fish eggs. + Typo: Jew -> Yew + Bugfix: highscore pet, highscore player, now shows correct rank (pets are compared to pets, players to players). + Bugfix: Pine tree no longer sticks around after emptying it. + Bugfix: Pine tree recipe learned automatically now. + Bugfix: Fixed bug causing one set of ingredients to be used to craft unlimited instances of an item.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 1:04 am |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Typo bug:
You lower an emeralite Claw to free your left hand. Enjoy <@@@> ouq a Red Shiner. You sprawl out haphazardly.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 1:06 am |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Typo bug:
You lower an emeralite Claw to free your left hand. Enjoy <@@@> ouq a Channel Catfish. You sprawl out haphazardly.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 1:09 am |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Typo bug:
You lower an emeralite Claw to free your left hand. Enjoy <@@@> ouq a Sacramento Perch. You sprawl out haphazardly.
- At this point I'd say it's a universal fish food typo bug.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 1:12 am |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Minor bug:
You have now obtained level 551 in fishing! - craftmanship reached level e501!
::: Crafts (Level) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: fishing e501 craftmanship e501 You have 40 practice sessions left.
- Think that bug speaks for itself. lol :)
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 1:36 am |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Minor bug:
(large) A small stone well reaches into the deep. Water can be seen at the bottom.
These wells do not disappear after being fully harvested. Infinitely able to fail.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 1:49 am |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Minor bug: Typed 'prac'. It shows my new craft fising skill that I bought. ![Smile :)](./images/smilies/icon_smile.gif) ::: Crafts (Level) :::::::::::::::::::::::::::::::::::::::::::::::::::::::::: fishing e515 craftmanship e515 You have 40 practice sessions left. Typed 'craft' to see lists of crafts. Id Recipe ---- ------------------------------------------------ Usage: 'craft <nr or name>' Syntax: craft listold Syntax: craft unlearn <recipe> Syntax: craft lock <skill> Syntax: craft epithet <item> Syntax: craft level <craft> <levels> Syntax: craft for <character name> Shows that I know of zero crafts even though I purchased the fishing craft and have it in my craft list in prac as well.
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 8:19 am |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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fishing seems to only be available as an option in shallow water ..oceans and deep oceans have nothing to fish from as of yet
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 8:30 am |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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also..old fishing rods with the fishermans lure effect, no longer work as fishing poles
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 4:06 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Idea:
- He has obtained research level 307, earning the title 'Sage'.
That's a cut from my whois, just for to use as an example explanation. Thought there could be a line similar to that in whois but have it display total craftsmanship level.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 4:28 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Binkly wrote: Minor bug:
(large) A small stone well reaches into the deep. Water can be seen at the bottom.
These wells do not disappear after being fully harvested. Infinitely able to fail. As an addition to this I forgot to mention that wells also do not give any XP when harvesting. And you are allowed 1 harvest from them only. I also have over e500 fishing skill and have harvested from 10 wells with 0% success on anything; I'm guessing wells are meant for more like e800 fishing or so, but just incase thought I'd mention that as well. ![Smile :)](./images/smilies/icon_smile.gif)
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 8:25 pm |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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[quote="Binkly"][quote="Binkly"]Minor bug:
(large) A small stone well reaches into the deep. Water can be seen at the bottom.
These wells do not disappear after being fully harvested. Infinitely able to fail.[/quote]
As an addition to this I forgot to mention that wells also do not give any XP when harvesting. And you are allowed 1 harvest from them only. I also have over e500 fishing skill and have harvested from 10 wells with 0% success on anything; I'm guessing wells are meant for more like e800 fishing or so, but just incase thought I'd mention that as well. :)[/quote]
yeah...my fishing is over e600 and I have yet to successfully harvest a well
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Tue Feb 02, 2010 9:57 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Idea:
Hgihscore craftsmanship?
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Wed Feb 03, 2010 12:08 am |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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[quote="Pintac"]also..old fishing rods with the fishermans lure effect, no longer work as fishing poles[/quote]
ok so you can also fish in deep water...but not oceans and deep oceans
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Wed Feb 03, 2010 12:53 am |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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this really does make you never want to add any waypoints, ever..
look +*++***~~~~~~~~~~~~*~***+ shallow water +****~~*~~~~~~~~*****+*++ You scout a few miles into the distance. Far to the +****~~*~~~~~~~~~~*~+**+* ne you see your waypoint 'well33'. Far to the nw you +++**~*~~~~~~~~~~~******+ see your waypoint 'well32'. Far to the nw you see ++***~*~~~~~~~~~******+++ your waypoint 'well31'. Far to the ne you see your ...**~*~~~~~~~~~~**++***+ waypoint 'well29'. Far to the ne you see your .....+~~~~~~@~~~~+*++++*+ waypoint 'well30'. On the horizon nw you see your ....++~~~~~~~~~~~++++++++ waypoint 'debris7'. On the horizon nw you see your ....+.~~~~~~~~***+~++++++ waypoint 'debris6'. On the horizon nw you see your .....~~~~~~~~~~~~*+++++++ waypoint 'debris9'. On the horizon nw you see your ....+~.~~~~~~**~~+++++++^ waypoint 'debris8'. On the horizon nw you see your ......~~~~~~~~~~*+**+++++ waypoint 'debris4'. On the horizon nw you see your ......~~~~~~~~+++++++++++ waypoint 'debris5'. On the horizon nw you see your waypoint 'well2'. On the horizon nw you see your waypoint 'well1'. On the horizon nw you see your waypoint 'debris1'. On the horizon nw you see your waypoint 'debris2'. On the horizon nw you see your waypoint 'well3'. On the horizon nw you see your waypoint 'debris3'. On the horizon nw you see your waypoint 'well4'. On the horizon nw you see your waypoint 'well 5'. On the horizon nw you see your waypoint 'well10'. On the horizon nw you see your waypoint 'well11'. On the horizon nw you see your waypoint 'well 13'. On the horizon nw you see your waypoint 'well16'. On the horizon nw you see your waypoint 'well14'. On the horizon nw you see your waypoint 'well12'. On the horizon nw you see your waypoint 'well15'. On the horizon nw you see your waypoint 'well17'. On the horizon nw you see your waypoint 'well18'. On the horizon nw you see your waypoint 'well 7'. On the horizon nw you see your waypoint 'well19'. On the horizon nw you see your waypoint 'well 6'. On the horizon nw you see your waypoint 'well 9'. On the horizon nw you see your waypoint 'well20'. On the horizon nw you see your waypoint 'well 8'. On the horizon nw you see your waypoint 'well21'. On the horizon nw you see your waypoint 'well22'. On the horizon nw you see your waypoint 'well23'. On the horizon nw you see your waypoint 'well24'. On the horizon nw you see your waypoint 'well25'. On the horizon nw you see your waypoint 'well26'. On the horizon nw you see your waypoint 'well27'. On the horizon nw you see your waypoint 'well28'. All around at the horizon you see hills. Far to the east, ne, nw, se you see forest. All around you see you see shallow water. Immediately north, ne and all around at the horizon you see deep water. Far to the west, nw, sw you see plains. Far to the se you see rock mountains. Exits: north ne east se south sw west nw up. Commands: fill drink.
don't you think? seeing that EVERY SINGLE TIME YOU MOVE on the world map lol
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Thu Feb 04, 2010 12:12 pm |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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minor typo You start reeling in a Meexcan Stoneroller! a Meexcan Stoneroller puts up a good fight, and escapes from your line!
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Thu Feb 04, 2010 7:29 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Typo bug:
You start reeling in a Bluntnose, Pecos Shiner! You pull out a Bluntnose, Pecos Shiner.
Comma after Bluntnose. As well, I believe Bluntnose and Pecos are in the wrong order.
Pecos Bluntnose Shiner (Notropis simus pecosensis)
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Pintac
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Thu Feb 04, 2010 9:10 pm |
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Joined: Mon Mar 05, 2007 5:17 pm Posts: 18
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typo.. You start reeling in a cadar wood tattered lockbox! a cadar wood tattered lockbox puts up a good fight, and escapes from your line!
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Thu Feb 04, 2010 11:20 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Typo bug:
You start reeling in a Bluehead, Zuni Sucker! You pull out a Bluehead, Zuni Sucker.
Comma after Bluehead. As well I think the order is, 'Zuni Bluehead Sucker'.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Fri Feb 05, 2010 7:37 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Typo bug on the main webpage: bullet Serving the MUD community for the last 8 years. Only 8 years? ![Razz :P](./images/smilies/icon_razz.gif)
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Sat Feb 06, 2010 12:49 am |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Typo bug:
You start reeling in a Mexica Tetra! You pull out a Mexica Tetra.
Mexica = Mexican?
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Sat Feb 13, 2010 5:07 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Sun Feb 14, 2010 6:58 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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DHowett wrote: Binkly wrote: So... ? lol You, Binkly, must not be aware that in real life, you don't require a forge to carve wood or bone. Know this well. If I was saying anything towards your post I would have quoted it. I was saying So.... as in, So....anything still happening, forward motion kind of deal. As this was the current thread at the time for new game postings and updates. Thus... YOU, DHowett are assuming you have a correct stance but are truly standing on an incorrect foundation.
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Binkly
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Post subject: Re: Mud has been upgraded to 2.2.8 Posted: Sun Feb 14, 2010 11:39 pm |
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Joined: Wed Oct 20, 2004 12:05 am Posts: 81 Location: New Brunswick, Canada
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[quote="DHowett"][quote="Binkly"][quote="DHowett"][quote="Binkly"]So... ? lol[/quote] You, Binkly, must not be aware that in real life, you don't require a forge to carve wood or bone. Know this well.[/quote]
If I was saying anything towards your post I would have quoted it. I was saying So.... as in, So....anything still happening, forward motion kind of deal. As this was the current thread at the time for new game postings and updates. Thus... YOU, DHowett are assuming you have a correct stance but are truly standing on an incorrect foundation.[/quote] Sorry, my fault. I shouldn't take my real-world frustrations out on innocent forumgoers. I apologize.[/quote]
No worries :) We're all good, bud :)
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